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When Are We Going To Be Able To Have Map Options, Like We Have Game Mode Options


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#21 Dimento Graven

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Posted 14 February 2015 - 11:16 AM

View PostBishop Steiner, on 14 February 2015 - 10:39 AM, said:

and you would also simply have Teams, especially comp teams "map-camping" on the most "favorable" map. That would be grand for game play and balance.
I have to assume you mean a competitive team that drops in the public queue where the group leader only has ONE map selected?

An extremely RARE circumstance, I'm sure.

What do you mean by "most favorable" map? What the hell does that even mean?

"Most favorable" to what? Their play style? Their build outs?

And you don't think that EVERYONE ELSE playing the game won't be making their own map selections based on the EXACT SAME CRITERIA?

I'm not certain why you think everyone being allowed to play according to their strengths is a bad thing...

I really think this is a BS response on your part. "ER MER GERD!!! A GUD TEEM IS GUNNA PLAY WONE MAIPS AN BEETS US UP!!!"

Ultimately if you get a well organized team in the group queue, they're going to beat you if your side isn't at least as organized as they are.

It has abso-f'ing-lutely NOTHING to do with the map.

Nice try though.


#22 Variant1

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Posted 14 February 2015 - 12:54 PM

Sorry op but hopefully never. If people were to able to choose which map they would simply make the build suited for that map, having random maps means all of maps are included which means you have to either balance your load-out or try and fill a role on the team. Right now we don't have many maps, i think we need more maps not the option to choose which map we want to play currently....


If you don't like a map well suck it up buttercup, sorry thats the best advice i can give. I personally like all the maps even caustic valley even though i hate its lack of cover against lrms(alpine to an extant).

#23 Bishop Steiner

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Posted 14 February 2015 - 12:59 PM

View PostDimento Graven, on 14 February 2015 - 11:16 AM, said:

I have to assume you mean a competitive team that drops in the public queue where the group leader only has ONE map selected?

An extremely RARE circumstance, I'm sure.

What do you mean by "most favorable" map? What the hell does that even mean?

"Most favorable" to what? Their play style? Their build outs?

And you don't think that EVERYONE ELSE playing the game won't be making their own map selections based on the EXACT SAME CRITERIA?

I'm not certain why you think everyone being allowed to play according to their strengths is a bad thing...

I really think this is a BS response on your part. "ER MER GERD!!! A GUD TEEM IS GUNNA PLAY WONE MAIPS AN BEETS US UP!!!"

Ultimately if you get a well organized team in the group queue, they're going to beat you if your side isn't at least as organized as they are.

It has abso-f'ing-lutely NOTHING to do with the map.

Nice try though.

that criteria is pretty easy to choose based on the MEta. Whichever map is best for the meta at the time, will get all the drops. Whichever maps don't favor it? Ghost Maps. Which means pretty much instantly any hot map, becomes a graveyard. Because hey, it's hard to run laser vomit on terra therma!

Just because you can't admit it, or maybe it goes against your agenda, doesn't change the reality of it.

#24 Deathlike

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Posted 14 February 2015 - 01:42 PM

View PostDimento Graven, on 14 February 2015 - 10:15 AM, said:

Woah, woah, WOAH! Hold it right there buster.

You think MM is some how making things better for people, even in spite of the fact that EVERY player has to suffer maps that they absolutely hate. If they regularly drop from matches on that map, it counts against them could even get them sanctioned by PGI, so again, they are FORCED to play on maps they can't stand. They are further penalized by losing access to their 'mech for upwards of 15 minutes if they drop from the match, further adding to the frustrations.

I'm saying we need to remove that frustration for ALL players, even you, and you think I don't 'give a poop'...

Rather arrogantly presumptuous on your part.

When I am REGULARLY being dropped into groups with scrubs and noobs, by the MM as a "last ditch effort" to find me a group after a wait of more than 3 minutes, as far as I'm concerned MM ain't doin' diddly. From the absolute MULTITUDES of posts on these forums I know that my experience is shared, both by the noobs and scrubs getting regularly pasted by elites MM sticks them in with, and by the elites who end up having to carry for noobs and scrubs...

Seriously, using MM as an excuse for anything is pointless, for the most part the community perceives it as NOT doing its job.

What's more, PGI themselves stated that the problem of ROFLSTOMPS was only being experienced in 10% of the matches, the ONLY f'ing reason the MM was foisted upon this game with its population too low to properly support an elo based MM was because of IGP, and their stupidity. They went through all this BS, years now of tweaks, changes, "fixes", adjustments, so and so forth, to address a problem that originally only occurred in 10% of all matches.

It has been MORE TROUBLE than it is worth, scrap it and move on, and stop using it as an excuse to avoid allowing users more control of their gaming experience.


I hate maps here. I'm extraordinarily vocal about Terra Therma. I still play it and don't ragequit on it like some people. I play ALL the maps and not be a complete arse about it... if that even means bringing a brawler to Alpine or a sniper on Bog. It is what it is, and trying to avoid it says more about you than it does about the terribadness of a map.



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You were the one that stated 'longer times finding' matches as a supposed reason to NOT include player map options.


Would you like to talk to the Lords or JagerXII about the long waits prior to the aforementioned changes? IIRC, even Jager's vids about the "forever wait" was an actual issue (we're talking about CW wait times when noone else is coming to said planet).

Heck, some of the better players want me on their team because my pathetic Elo helped them out at times. It's funny, but it's sad.

I don't speak for them... I'm just saying what I've been told and I don't blame them or anything. The situation is what it is.



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Any particular unit in this game is less than 1% the total population, so I dunno why you're trying to drop any unit names here. Regardless of the 'understandings', simply eliminate the elo portion of the filter and substitute player map preferences, and that, along with a true solo queue, and then the group queue being separate, along with the 'soft' class limitations already in place, I'll bet MM will actually end up better off, not worse.

Again, elo is the constraint that seems to absorb most of the calculation and as that's one of the first constraints to be 'loosened' as time progresses in finding a match, OBVIOUSLY it's of the LEAST importance.

We just need to replace a crappy filter with one slightly more useful to the entire community, one that would eliminate a near CONSTANT frustration with an occasional one.

Yes, my point being that map selection wasn't something they had to consciously think about when MM was created (even though we'd up to that point long had promises of means of controlling what maps we played on), so again using its combination with MM as an excuse NOW to not do it is pre-supposing something no one actually knows.

Great so you're worried that something that happens NOW will continue to happen AFTER we implement map selection?!?!

With map selection, at least the people on the short end wouldn't have to suffer through receiving that end on a map they absolutely hate.


Why don't you propose one, since you seem to know it all?

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You're the one defending MM as if it were your baby.

Sorry to tell you this, but, your baby is ugly.


I like how these conversations devolve into personal attacks. I hope everyone listens to you.


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Your suggestion was actually tried to some degree before.

What did we learn from that very, extremely short stint?

Players want control over their gaming experience.

We don't want to give up control over things we have, historically in almost every other game ever created, had some control over:

What we pilot/what kind of character we play.
Where we pilot it/where we fight.
Match mode.

Over and above the history of it, the logic of your proposal falls flat due to how the current MM works and the "softness" of the current filters.

We could still maintain the "softness" of elo and the class constraint based on time, ie: the longer it takes the less 'strict' MM is in enforcing it.

It's why noobs can get stuck in match against a team of vets who are piloting 6 assault 'mechs. The MM currently softens/eliminates the filters based on length of wait already.

So, we COULD have the same filter constraints of game mode and add map selection, and STILL leave in the same soft elo and class restrictions and the only thing that might change is more people waiting the maximum amount of time before being dropped into an unbalanced match.

Something is already happening more consistently for everyone anyway.

I'm sure there'll be enough people who keep every game mode and every (or nearly every) map selected to ensure very small impact.

The only maps I'd de-select from my personal rotations are Viridian Bog and HPG Manifold, and maybe any other map that MM dropped me into 15 times in a row (something that currently happens NOW anyway, read the forums, but I'd eventually reselect it). That'd be only 2 or 3 maps at a time.

Would some people only have ONE or TWO maps selected? Sure, but those people would be the ones to suffer extraordinary amounts of bizarrely balanced matches. Those of us who would keep a majority of maps selected wouldn't notice much difference.

If people started regularly getting "no match found" they could simply add a game mode, or another few maps they don't hate quite so much...

The experience is controlled by the user in my scenario, and would allow ALL of us to avoid frustrations.

It's a running joke with a lot of the people I play with, we get roflstomped after a 4+ minute wait for a match and someone will almost always say, "Yeah it could have been worse, we could have been on [your most hated map here]!"



Look, if you think you speak for the community... propose something that the majority should be happy with. I mean, you speak for the community right?

I certainly do not AND DO NOT CLAIM TO.

Otherwise, it's all talk and just lots of whining.

I don't care for the MM much. I think it sucks. However, I agree in principle in what it TRIES to do, despite it failing MISERABLY.

You have a better suggestion, please suggest it. Let's see if the MM is changed once your idea is popular and people agree its terms and limitations.

#25 Tezcatli

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Posted 14 February 2015 - 01:58 PM

They could try instead of selecting the map people want. Allowing players to exclude just 2 of the current maps. Even then though. I would rather they didn't if it's going to cause longer queue times.

I drop on maps I don't like. Some I hate. (DAMN YOU TERRA FERMA!) And yet I've also had some memorable drops on those maps I hate.

#26 Scyther

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Posted 14 February 2015 - 02:05 PM

I think map options is a bad idea, as people would just fine-tune a mech for a couple maps, then disable all the others.

Bad for play, bad for queue times.

#27 Bishop Steiner

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Posted 14 February 2015 - 02:09 PM

Perhaps a rewards multiplier..... worse maps, tougher missions, more money. People want ezmode Frozen City, they get less rewards. That should piss people off. ;)

#28 Gray-Fox

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Posted 14 February 2015 - 02:12 PM

I think avoiding maps would just increase queue times. A solution could be to take the approach of other multiplayer games and have a chance to veto the designated map before the match and get given a random different map to play instead.

Time from joining to playing would be increased but at least you could be given the chance to avoid the maps you hate. Terra Therma would get my vote every time :P .

#29 Dimento Graven

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Posted 14 February 2015 - 02:59 PM

View PostVariant1, on 14 February 2015 - 12:54 PM, said:

Sorry op but hopefully never. If people were to able to choose which map they would simply make the build suited for that map, having random maps means all of maps are included which means you have to either balance your load-out or try and fill a role on the team. Right now we don't have many maps, i think we need more maps not the option to choose which map we want to play currently....
We need more maps, and the ability to exclude certain maps if we want.

Options are a good thing.

I don't think you're paying attention to how most people build their mechs. Most are boating, and there are very few 'balanced' builds, and that's basically due to the restrictions on builds. It's tremendously more efficient to build a boat for a particular role than to try to build something that will fill multiple roles. Kind of a 'jack of all trades, master of none' de facto penalty.

Allowing users to select which maps they want in their rotation won't increase or decrease people's build tendencies in the least. MOST players aren't building their 'mechs around the concept of, "Well... I could end up on a hot map, or a cold map, or a city map, or a desert map, or an industrial, so I'll need one of these, one of those, two this other thing..." so and so forth.

Most 'mech chassis aren't that flexible anyway, and those that are... Well, general forum chatter has them sucking when built out for 'random environment'.

At the moment for me it feels like the 'white knights' are getting really ridiculously totalitarian on allowing anyone a chance to control their gaming experience... It's beginning to feel like a lot of shrill screaming, "Don't change anything in any way, EXCEPT for the things I want changed, and THEN only change them how I think they should be changed..."

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If you don't like a map well suck it up buttercup, sorry thats the best advice i can give. I personally like all the maps even caustic valley even though i hate its lack of cover against lrms(alpine to an extant).
See my response to the perceived tone of that is to tell you to f'off and not be such a "Richard Cameron". Hey, hopefully a MAJORITY of us have actually financially contributed to this game, and expecting a little player control over the gaming experience isn't an unreasonable expectation in the least. It's effectively like we're bellying up to PGI's "map bar" and being told, "We have 15 different drinks, we will serve them to you randomly. 5 of them are going to be rancid diarrhea AND YOU MUST DRINK them or we'll kick you out of our bar."

It's all rather stupid in my opinion.

View PostBishop Steiner, on 14 February 2015 - 12:59 PM, said:

that criteria is pretty easy to choose based on the MEta. Whichever map is best for the meta at the time, will get all the drops. Whichever maps don't favor it? Ghost Maps. Which means pretty much instantly any hot map, becomes a graveyard. Because hey, it's hard to run laser vomit on terra therma!

Just because you can't admit it, or maybe it goes against your agenda, doesn't change the reality of it.
I'm sorry... You're telling me that all the meta clowns will restrict themselves to certain maps, and that on others I'd very rarely have to worry about running into these morons is a BAD THING?!?!

I dunno, you just brought up what seems to me to be a whole new selling point on allowing users to select the maps they want to rotate into...

#30 Araevin Teshurr

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Posted 14 February 2015 - 03:11 PM

Part of being a Mech Warrior, is being a warrior. You must have patience, learn to adapt to your environment, and win in any arena. No, you can't pick maps, bad maps are supposed to upset you - if you are weak minded. Don't be weak minded. Be Strong!

#31 Dimento Graven

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Posted 14 February 2015 - 03:12 PM

View PostDeathlike, on 14 February 2015 - 01:42 PM, said:

I hate maps here. I'm extraordinarily vocal about Terra Therma. I still play it and don't ragequit on it like some people. I play ALL the maps and not be a complete arse about it... if that even means bringing a brawler to Alpine or a sniper on Bog. It is what it is, and trying to avoid it says more about you than it does about the terribadness of a map.
I don't think Terra Therma is a bad map, I think most players have bad playing habits.

And yeah, trying to avoid broken maps like Viridian Bog and HPG Manifold should tell you that I hate suffering through broken ****, NOT that I'm somehow a 'bad person/player'.

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Would you like to talk to the Lords or JagerXII about the long waits prior to the aforementioned changes? IIRC, even Jager's vids about the "forever wait" was an actual issue (we're talking about CW wait times when noone else is coming to said planet).

Heck, some of the better players want me on their team because my pathetic Elo helped them out at times. It's funny, but it's sad.

I don't speak for them... I'm just saying what I've been told and I don't blame them or anything. The situation is what it is.
It's not fooling anyone about bringing up "long wait times" for matches. You and I both know, and have stated, there's already a maximum wait time for players in matches before MM gives up and tosses us into whatever match it can find. Adding one more factor isn't going to suddenly make wait times go from 4 minutes to 20. It'll just make the AVERAGE wait time go from 3 minutes to 3 and a half minutes.

Big whoop.

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Why don't you propose one, since you seem to know it all?
I'm not sure what you're referring to here.

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I like how these conversations devolve into personal attacks. I hope everyone listens to you.
If you don't understand the "your baby is ugly" reference, you've obviously never had a job as a developer, or working with developers, AND, if you believe that was a personal attack, you're a lot more sensitive than I had presupposed.

I apologize for hurting your feelings.

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Look, if you think you speak for the community... propose something that the majority should be happy with. I mean, you speak for the community right?

I certainly do not AND DO NOT CLAIM TO.

Otherwise, it's all talk and just lots of whining.

I don't care for the MM much. I think it sucks. However, I agree in principle in what it TRIES to do, despite it failing MISERABLY.

You have a better suggestion, please suggest it. Let's see if the MM is changed once your idea is popular and people agree its terms and limitations.
I can speak for a portion of the community that's like minded, and there's PLENTY of people out there who would prefer to have a game mode and map rotation selection for their drops. I've spoken with some, seen others post in these forums, etc..

No, I don't claim to speak for the entire community, but I've never seen having OPTIONS as a BAD thing when it comes to end user experience. We literally have HUNDREDS of options of what 'mechs we drive, and those options quickly expand into tens of thousands when it comes to customization. We're not forced into certain specific 'mechs... We can select which game modes we want available. We can have all 3, or only a specific mode should we choose. We're NOT forced into A specific game mode we don't want to play... We're not forced to drop solo or drop in groups, we can drop either way we feel...

However, we're all forced to play maps we hate, or maps that are broken beyond the point of being fun, and SOME HOW, this is a "good thing"?

#32 Dimento Graven

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Posted 14 February 2015 - 03:16 PM

View PostTezcatli, on 14 February 2015 - 01:58 PM, said:

They could try instead of selecting the map people want. Allowing players to exclude just 2 of the current maps. Even then though. I would rather they didn't if it's going to cause longer queue times.

I drop on maps I don't like. Some I hate. (DAMN YOU TERRA FERMA!) And yet I've also had some memorable drops on those maps I hate.
There's already a maximum queue time, so it won't increase that. It might increase the average time to find a match some, but, there's always that maximum limit.

Since quite a few of us are already regularly approaching that maximum wait time, we won't feel much difference, for everyone else, maybe they will, maybe they won't.

Again, I believe MOST people will only exclude a few maps, they'll still have the majority selected for their drop rotation.

PLUS, as with weight classes, PGI could maybe allow for information for map percentages. If people saw that Terra Therma had a high percentage, and they were trying to reduce their wait times, maybe they could add Terra Therma to their rotation, just like they could drop to a lighter weight class if waiting in an assault 'mech becomes too much for them...

#33 Xetelian

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Posted 14 February 2015 - 03:18 PM

How about we vote in lobby which map we want...

Never have to play alpine again.

#34 Dimento Graven

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Posted 14 February 2015 - 03:19 PM

View PostMadBadger, on 14 February 2015 - 02:05 PM, said:

I think map options is a bad idea, as people would just fine-tune a mech for a couple maps, then disable all the others.

Bad for play, bad for queue times.

View Postlorddanimus, on 14 February 2015 - 02:12 PM, said:

I think avoiding maps would just increase queue times. A solution could be to take the approach of other multiplayer games and have a chance to veto the designated map before the match and get given a random different map to play instead.

Time from joining to playing would be increased but at least you could be given the chance to avoid the maps you hate. Terra Therma would get my vote every time :P .
I'm not sure how that's bad for play, allowing players to drop in 'mechs optimized for certain maps (something that happens RIGHT NOW without selection criteria, or have you not seen the endless anecdotes posted of people selecting their laser vomit 'mechs and ending up in Terra Therma, or selecting their short ranged brawlers and ending up in Alpine Peaks, etc.).

At least if people could deselect maps not appropriate for the build they're currently dropping in, you wouldn't have to worry about ending up with 11 people coming into the match with a mech not appropriate for the map. THAT would improve game play.

As far as queue times, there's already a maximum wait time that can't be exceeded, and this doesn't push that any farther out. At most it may increase the average wait time between matches, but you'd never exceed the current maximum.

Edited by Dimento Graven, 14 February 2015 - 03:20 PM.


#35 Dimento Graven

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Posted 14 February 2015 - 03:24 PM

View PostRelaed, on 14 February 2015 - 03:11 PM, said:

Part of being a Mech Warrior, is being a warrior. You must have patience, learn to adapt to your environment, and win in any arena. No, you can't pick maps, bad maps are supposed to upset you - if you are weak minded. Don't be weak minded. Be Strong!
Your pontification offends me. I'm not mad at you, what you said however...

You seem to be suggesting that maps with bad geometry were made so intentionally.

In my opinion it is stupid to suggest that, as well as it being stupid to effectively insist that everyone put up with an unpolished/broken map, because, "reasons".

#36 Dimento Graven

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Posted 14 February 2015 - 03:30 PM

View PostXetelian, on 14 February 2015 - 03:18 PM, said:

How about we vote in lobby which map we want...

Never have to play alpine again.
That would be interesting. As long as there was the opportunity to swap 'mechs for those that currently have an inappropriate 'mech selected.

I play gauss builds (Ember, Cicada, Hunchback GI, Firebrand, Direwolf, King Crab, etc.) and I can both snipe and brawl with them too, I'm good in any/every environment that doesn't have horribad geometry issues (re: Viridian Bog, HPG Manifold), however, do I want to force someone who currently has his meta laser vomit build to play Terra Therma, Caustic Valley, or Tourmaline Desert, rather than a more appropriate build?

No.

My preference is he brings a 'mech appropriate to the map so that my side can function as well as possible.

So if the vote goes for a particular map, everyone should be allowed to select another 'mech of the same weight class.





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