Dimento Graven, on 14 February 2015 - 10:15 AM, said:
Woah, woah, WOAH! Hold it right there buster.
You think MM is some how making things better for people, even in spite of the fact that EVERY player has to suffer maps that they absolutely hate. If they regularly drop from matches on that map, it counts against them could even get them sanctioned by PGI, so again, they are FORCED to play on maps they can't stand. They are further penalized by losing access to their 'mech for upwards of 15 minutes if they drop from the match, further adding to the frustrations.
I'm saying we need to remove that frustration for ALL players, even you, and you think I don't 'give a poop'...
Rather arrogantly presumptuous on your part.
When I am REGULARLY being dropped into groups with scrubs and noobs, by the MM as a "last ditch effort" to find me a group after a wait of more than 3 minutes, as far as I'm concerned MM ain't doin' diddly. From the absolute MULTITUDES of posts on these forums I know that my experience is shared, both by the noobs and scrubs getting regularly pasted by elites MM sticks them in with, and by the elites who end up having to carry for noobs and scrubs...
Seriously, using MM as an excuse for anything is pointless, for the most part the community perceives it as NOT doing its job.
What's more, PGI themselves stated that the problem of ROFLSTOMPS was only being experienced in 10% of the matches, the ONLY f'ing reason the MM was foisted upon this game with its population too low to properly support an elo based MM was because of IGP, and their stupidity. They went through all this BS, years now of tweaks, changes, "fixes", adjustments, so and so forth, to address a problem that originally only occurred in 10% of all matches.
It has been MORE TROUBLE than it is worth, scrap it and move on, and stop using it as an excuse to avoid allowing users more control of their gaming experience.
I hate maps here. I'm extraordinarily vocal about Terra Therma. I still play it and don't ragequit on it like some people. I play ALL the maps and not be a complete arse about it... if that even means bringing a brawler to Alpine or a sniper on Bog. It is what it is, and trying to avoid it says more about you than it does about the terribadness of a map.
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You were the one that stated 'longer times finding' matches as a supposed reason to NOT include player map options.
Would you like to talk to the Lords or JagerXII about the long waits prior to the aforementioned changes? IIRC, even Jager's vids about the "forever wait" was an actual issue (we're talking about CW wait times when noone else is coming to said planet).
Heck, some of the better players want me on their team because my pathetic Elo helped them out at times. It's funny, but it's sad.
I don't speak for them... I'm just saying what I've been told and I don't blame them or anything. The situation is what it is.
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Any particular unit in this game is less than 1% the total population, so I dunno why you're trying to drop any unit names here. Regardless of the 'understandings', simply eliminate the elo portion of the filter and substitute player map preferences, and that, along with a true solo queue, and then the group queue being separate, along with the 'soft' class limitations already in place, I'll bet MM will actually end up better off, not worse.
Again, elo is the constraint that seems to absorb most of the calculation and as that's one of the first constraints to be 'loosened' as time progresses in finding a match, OBVIOUSLY it's of the LEAST importance.
We just need to replace a crappy filter with one slightly more useful to the entire community, one that would eliminate a near CONSTANT frustration with an occasional one.
Yes, my point being that map selection wasn't something they had to consciously think about when MM was created (even though we'd up to that point long had promises of means of controlling what maps we played on), so again using its combination with MM as an excuse NOW to not do it is pre-supposing something no one actually knows.
Great so you're worried that something that happens NOW will continue to happen AFTER we implement map selection?!?!
With map selection, at least the people on the short end wouldn't have to suffer through receiving that end on a map they absolutely hate.
Why don't you propose one, since you seem to know it all?
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You're the one defending MM as if it were your baby.
Sorry to tell you this, but, your baby is ugly.
I like how these conversations devolve into personal attacks. I hope everyone listens to you.
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Your suggestion was actually tried to some degree before.
What did we learn from that very, extremely short stint?
Players want control over their gaming experience.
We don't want to give up control over things we have, historically in almost every other game ever created, had some control over:
What we pilot/what kind of character we play.
Where we pilot it/where we fight.
Match mode.
Over and above the history of it, the logic of your proposal falls flat due to how the current MM works and the "softness" of the current filters.
We could still maintain the "softness" of elo and the class constraint based on time, ie: the longer it takes the less 'strict' MM is in enforcing it.
It's why noobs can get stuck in match against a team of vets who are piloting 6 assault 'mechs. The MM currently softens/eliminates the filters based on length of wait already.
So, we COULD have the same filter constraints of game mode and add map selection, and STILL leave in the same soft elo and class restrictions and the only thing that might change is more people waiting the maximum amount of time before being dropped into an unbalanced match.
Something is already happening more consistently for everyone anyway.
I'm sure there'll be enough people who keep every game mode and every (or nearly every) map selected to ensure very small impact.
The only maps I'd de-select from my personal rotations are Viridian Bog and HPG Manifold, and maybe any other map that MM dropped me into 15 times in a row (something that currently happens NOW anyway, read the forums, but I'd eventually reselect it). That'd be only 2 or 3 maps at a time.
Would some people only have ONE or TWO maps selected? Sure, but those people would be the ones to suffer extraordinary amounts of bizarrely balanced matches. Those of us who would keep a majority of maps selected wouldn't notice much difference.
If people started regularly getting "no match found" they could simply add a game mode, or another few maps they don't hate quite so much...
The experience is controlled by the user in my scenario, and would allow ALL of us to avoid frustrations.
It's a running joke with a lot of the people I play with, we get roflstomped after a 4+ minute wait for a match and someone will almost always say, "Yeah it could have been worse, we could have been on [your most hated map here]!"
Look, if you think you speak for the community... propose something that the majority should be happy with. I mean, you
speak for the community right?
I certainly do not AND DO NOT CLAIM TO.
Otherwise, it's all talk and just lots of whining.
I don't care for the MM much. I think it sucks. However, I agree in principle in what it TRIES to do, despite it failing MISERABLY.
You have a better suggestion, please suggest it. Let's see if the MM is changed once your idea is popular and people agree its terms and limitations.