Quickdraw Is Not An Lrm Boat
#1
Posted 13 February 2015 - 09:46 AM
QKD-4H
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
LRM/10 Cooldown +10
Missile Weapon Cooldown +10%
LRM/10 Heat Gen -10%
Missile Weapon Heat Gen -10%
Medium Laser Cooldown +10%
Energy Weapon Cooldown +10%
Energy Weapon Heat Gen -12.5%
Old Quirks:
Additional Armor L/R Arm10
Additional Structure L/R Leg7
Energy Weapon Heat Generation-12.5%
SRM/4 Cooldown 10%
Missile Weapon Cooldown 10%
SRM/4 Range 10%
Missile Weapon Range 10%
Most notable quirk in the old pass is the 20% total RANGE buff to SRM4s, which is absolutely awesome and a huge buff to the SRM+MPL jump brawler build. This together with the most recent JJ buff to the chassis (it actually jumps well now!) make this variant almost a contender against the Timberwolf/Stormcrow meta bs.
Now you want to revert these changes to give it:
1) Generic energy quirks - fine
2) Medium Laser quirks - stupid, the 4H is a jumpjetting SRM brawler, it does not run medium lasers. Medium lasers are for mid-range pokers, and do not mesh well with SRMs at all (long burn time, longer cooldown etc)
3) Generic missile quirks - fine
4) LRM10 quirks - are you ******* kidding me? LRM10? Nobody is running LRMs on this variant, give me a break. There are a million better mechs out there for this role, and the 4H doesn't even have the right tubes for it! The centre launcher gives an LRM10 TRIPLE STREAM release!
You took an underpowered mech and gave it a lifeline, and now you want to snatch it back and send it back to dumpster tier.
I am just so mad right now, I am trying not to say nasty things because I want to be constructive, but I cannot help but wonder who is in charge of balancing this chassis and what they are smoking.
#2
Posted 13 February 2015 - 09:51 AM
All QKDs got fine adjustments... but the 4H got a big in the nuts for some reason
I've said before, quirks or not I'll still be rolling this thing until the day I die. I was doing well with this mech pre-quirks anyways. ( I run medium lasers though )
But there were literally 0 reasons for this change to occur. The LRM 10 decision is totally wack. It's like someone stopped doing quirks at the QKD 4H before lunch, had 4 beer with their lunch, came back and did the 4H quirks
There is a wierd disconnect here between how people actually play certain chassis, and how whoever decided some of these quirks think people play certain chassis.
Csand solution:
Remove LRM10 quirks, add 10% SRM4 range and -10% SRM4 heat. Or just add %20 SRM4 range. Done, we all happy. Better yet, don't change anything about the 4H!!
Edited by cSand, 13 February 2015 - 10:02 AM.
#3
Posted 13 February 2015 - 09:52 AM
B. PGI takes heed of canon when giving out quirks (when possible).
Put A and B together. But yeah, 20% total range buff to SRM4s was so good. It shoulda stayed.
Edited by El Bandito, 13 February 2015 - 09:55 AM.
#4
Posted 13 February 2015 - 09:56 AM
>but my quickdraw has lurms!
>why can't I have lurm quirks, man!?
>I paid all this money for the urbie, man.
>please give me my CBT.
#5
Posted 13 February 2015 - 09:56 AM
El Bandito, on 13 February 2015 - 09:52 AM, said:
B. PGI takes heed of canon when giving out quirks (when possible).
Put A and B together.
I couldn't give a toss. This isn't a role-playing game, it's an online multiplayer arena game. Lore can go **** a duck quite frankly. Give my 4H back its SRM quirks.
#6
Posted 13 February 2015 - 09:58 AM
Yosharian, on 13 February 2015 - 09:56 AM, said:
Then you are wasting your life posting it here. PGI does not care about GD, mate. Go post it in Reddit or something.
#9
Posted 13 February 2015 - 10:01 AM
#10
Posted 13 February 2015 - 10:02 AM
Vassago Rain, on 13 February 2015 - 09:56 AM, said:
>but my quickdraw has lurms!
>why can't I have lurm quirks, man!?
>I paid all this money for the urbie, man.
>please give me my CBT.
#11
Posted 13 February 2015 - 10:03 AM
#12
Posted 13 February 2015 - 10:03 AM
Yosharian, on 13 February 2015 - 10:00 AM, said:
General discussion. This subforum.
Though given the recent quirks, I think it's safe to say that they actually do care about what's posted here, because this is where the people advocating for lore based quirks post. People on Reddit do not, and since I hardly see stock builds in game, I don't think people care much in game either.
#13
Posted 13 February 2015 - 10:06 AM
Adiuvo, on 13 February 2015 - 10:03 AM, said:
Though given the recent quirks, I think it's safe to say that they actually do care about what's posted here, because this is where the people advocating for lore based quirks post. People on Reddit do not, and since I hardly see stock builds in game, I don't think people care much in game either.
Oh ok. Thanks haha.
I also think that they do care.
#14
Posted 13 February 2015 - 10:06 AM
kapusta11, on 13 February 2015 - 10:01 AM, said:
https://en.wikipedia.../wiki/Quickdraw
;o
Edited by DarkExar, 13 February 2015 - 10:07 AM.
#15
Posted 13 February 2015 - 10:09 AM
Who do I have to take out to get my hands on the decision-making process here?
#16
#17
Posted 13 February 2015 - 10:11 AM
beerandasmoke, on 13 February 2015 - 10:03 AM, said:
This!
These quirks have to be wrong. The 4H's tubes are 10, 5, 4. It screams put 3 SRM4's on me and brawl *******!
#18
Posted 13 February 2015 - 10:13 AM
Unfortunately, the stock 4H has an LRM10 in the left torso. I can only assume that's why it got the LRM10 quirk.
Meh, throw an SRM4 range and cooldown module in it and it'll get you the old quirks. Range 5 modules = 10%, Cooldown 5 = -12%.
#19
Posted 13 February 2015 - 10:13 AM
El Bandito, on 13 February 2015 - 09:52 AM, said:
B. PGI takes heed of canon when giving out quirks (when possible).
Put A and B together. But yeah, 20% total range buff to SRM4s was so good. It shoulda stayed.
You have to consider this game and how it plays, and LRm 10 quirks on a QKD is a stupid decision no matter how many canon stickers you put on it!
#20
Posted 13 February 2015 - 10:14 AM
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