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Dear Quirk Gods, Some Heroes Need Your Help


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#1 saberrider

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Posted 08 February 2015 - 11:33 PM

Hi Everyone,

first of all: English isn´t my first language, so if something sounds funny: enjoy!

I heared that there will be some Quirk goodness with the patch coming 17th February. So maybe, some of this poor Heroes could get some love:

1. Commando "Death´s Knell":
========================
He is a Commando, I mean, a COMMANDO. And has (wohaaaaaaaaaa!) 4 Energy points. And the Quirks are, hmmm. Have a look what the Firestarter 9A with his 8 engergy points has. And he has JJ´s...
So how about making this poor little guy a medium laser death machine? Yes?

2. Locust "Pirate´s Bane"
====================
I know, ECM and all that. Problem is: It cant shine with any of the weapon quirks is has. Needs more crazy small laser and MG love, or a medium laser buff, because he is crying in his sleep.

3. Vindicator "St. Ive´s Blues"
=======================
There are already 2 Topics about this mech. I would prefer Quirks close to his original loadout: LL´s and missiles. How about the LL-Quirks the Awesome has? And maybe some hot LRM 10 ****?

4.Atlas "Boar´s Head"
=================
Fear this mighty 100 tons of Death, shaking ground and minds with his sheer presence! Wait. We are talking about the King Crab and Direwhale, aren´t we? Because the Atlas has become some kind of meh. Except the Atlas-S, maybe.
And the mehest of them all is the Boar´s Head. I have a crazy Quirk idea for this fat guy: Give him a XL engine like the claners! His original loadout comes with a 400 XL, so why not make something special about. If that doesn´t work, make the medium pulse laser Quirks better.


And PLEASE, fix the Hitboxes of the Firestarter. They are the same anoying bugger as the Raven 3L were during the beta. Just have a look around how many Firestarters dropping in every game. Sound proof that they OP.

Your servant,
Saberrider.

May Ramrod be with you.

#2 Black Arachne

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Posted 08 February 2015 - 11:40 PM

Boar Head - Extend the quirks to medium and Large Pulses - add a SRM-6 cooldown.

Edited by Black Arachne, 08 February 2015 - 11:42 PM.


#3 Cyborne Elemental

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Posted 09 February 2015 - 01:09 AM

Arrow too. AC-20 just doesn't fit when it has 6 ballistic slots to play with..

#4 Curccu

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Posted 09 February 2015 - 01:39 AM

View PostMister D, on 09 February 2015 - 01:09 AM, said:

Arrow too. AC-20 just doesn't fit when it has 6 ballistic slots to play with..

mg range +300%

#5 ACH75

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Posted 09 February 2015 - 02:15 AM

Let's see 1st what happens on 17/02 with IS Quirks 2nd pass...

#6 Shadow Magnet

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Posted 09 February 2015 - 03:09 AM

Not only the heros, but some regular mech variants needs a quirk rewrite.

Hopefully PGI finishs the testing and can release the 2nd quirk pass on the 17th.

#7 Remarius

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Posted 09 February 2015 - 03:30 AM

View Postsaberrider, on 08 February 2015 - 11:33 PM, said:

Hi Everyone,

first of all: English isn´t my first language, so if something sounds funny: enjoy!

I heared that there will be some Quirk goodness with the patch coming 17th February. So maybe, some of this poor Heroes could get some love:

1. Commando "Death´s Knell":
========================
He is a Commando, I mean, a COMMANDO. And has (wohaaaaaaaaaa!) 4 Energy points. And the Quirks are, hmmm. Have a look what the Firestarter 9A with his 8 engergy points has. And he has JJ´s...
So how about making this poor little guy a medium laser death machine? Yes?

2. Locust "Pirate´s Bane"
====================
I know, ECM and all that. Problem is: It cant shine with any of the weapon quirks is has. Needs more crazy small laser and MG love, or a medium laser buff, because he is crying in his sleep.

3. Vindicator "St. Ive´s Blues"
=======================
There are already 2 Topics about this mech. I would prefer Quirks close to his original loadout: LL´s and missiles. How about the LL-Quirks the Awesome has? And maybe some hot LRM 10 ****?

4.Atlas "Boar´s Head"
=================
Fear this mighty 100 tons of Death, shaking ground and minds with his sheer presence! Wait. We are talking about the King Crab and Direwhale, aren´t we? Because the Atlas has become some kind of meh. Except the Atlas-S, maybe.
And the mehest of them all is the Boar´s Head. I have a crazy Quirk idea for this fat guy: Give him a XL engine like the claners! His original loadout comes with a 400 XL, so why not make something special about. If that doesn´t work, make the medium pulse laser Quirks better.


And PLEASE, fix the Hitboxes of the Firestarter. They are the same anoying bugger as the Raven 3L were during the beta. Just have a look around how many Firestarters dropping in every game. Sound proof that they OP.

Your servant,
Saberrider.

May Ramrod be with you.


Ahh the Pirate Bane and Death Knell are two of my best c-bill earners. Yes I'd like slightly better quirks on the PB as I run it quad medium laser but its already a decent mech. No argument on the other two being poor but tbh please god no LRM quirks on the St Ives as I use 2 LL/SRM's which is presumably what they were thinking of with the quirks. ;)

#8 tucsonspeed6

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Posted 09 February 2015 - 06:38 AM

I agree on the TDK. Even though I have been doing much better in it post-quirks, it needs some hefty ML buffs. The poor thing has been outclassed by the Firestarters and in some ways even the Locusts. How and why it was ever tagged as a tier 3 mech is beyond me.

I'd also like to add the Flame. "It's the only Dragon that can carry an AC20," is not a valid reason to try to shoehorn an AC20 on the thing. Dragon builds are as simple as this: If you're not running an XL in your Dragon, you are wasting tonnage. Period. Give it AC10, LBX, or Gauss quirks... whatever you want, but for crying out loud, build it around the engine, not the gun. Dragons are not Hunchbacks.

#9 Vandul

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Posted 09 February 2015 - 06:40 AM

It almost seems the quirks for the Arrow and the BJ-1 are swapped, though the arrow should have MG quirks, or LPL quirks.

#10 LordBraxton

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Posted 09 February 2015 - 06:42 AM

Add a 5% to every current quirk on the Malinche.

3 Large Pulse and a single AC10 isnt a lot for a 95 ton mech

#11 Lily from animove

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Posted 09 February 2015 - 06:42 AM

View PostCurccu, on 09 February 2015 - 01:39 AM, said:

mg range +300%


I wodner if PGI could tigten the template of the spread that MG's have. somethign like -50% cone of fire for M's maybe.

#12 Kaeb Odellas

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Posted 09 February 2015 - 06:43 AM

View PostCurccu, on 09 February 2015 - 01:39 AM, said:

mg range +300%


That would be pretty worthless with the way MGs spread.

#13 Lily from animove

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Posted 09 February 2015 - 07:01 AM

View PostKaeb Odellas, on 09 February 2015 - 06:43 AM, said:


That would be pretty worthless with the way MGs spread.


so I am the only one who drags fun from the thought how a mg tries to stay hitting an atlas at 300m? xD

why can clan AC's even be pinpoint non recoil guns while MG's seem to be inaccurate as having wooden barrels?

#14 Macksheen

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Posted 09 February 2015 - 07:08 AM

TDK could be made better with quirks.

Some mechs, like the IV4, likely can not unless they are silly crazy. Engine and hardpoints are a real problem there.

#15 Greenjulius

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Posted 09 February 2015 - 07:15 AM

I agree with all 4.

1) I don't have it, but agree that Commandos have nothing on Firestarters besides speed.

2) I own this one. The Pirate's Bane is a nice mech in need of significantly better weapon quirks. Medium laser quirks are the best choice as the MG flash is horrible, and 2xMG is a complete joke. Heat reduction quirks for ML are probably what it needs. Duration reduction of 25% would turn the medium lasers into a poor man's MPL. That would make a lot of sense with a fast mech like the PB.

3) Another mech I don't have any off. Vindicators are fairly universally seen as sub-par mechs. Any help they receive is fine.

4) The Boar's Head... Another I own. This one is like a broken record. People ask for quirks, it gets some minor ones, and stays a bad. It needs some for sure. I'd love to see LPL quirks stacked with the MPL ones. It needs some heat reduction quirks as it's mostly an energy boat.

Edited by Greenjulius, 09 February 2015 - 07:18 AM.


#16 Aethon

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Posted 09 February 2015 - 07:45 AM

View Postsaberrider, on 08 February 2015 - 11:33 PM, said:

Hi Everyone,

first of all: English isn´t my first language, so if something sounds funny: enjoy!

I heared that there will be some Quirk goodness with the patch coming 17th February. So maybe, some of this poor Heroes could get some love:

1. Commando "Death´s Knell":
========================
He is a Commando, I mean, a COMMANDO. And has (wohaaaaaaaaaa!) 4 Energy points. And the Quirks are, hmmm. Have a look what the Firestarter 9A with his 8 engergy points has. And he has JJ´s...
So how about making this poor little guy a medium laser death machine? Yes?

It definitely needs *something*. There is a reason one never sees these things.

2. Locust "Pirate´s Bane"
====================
I know, ECM and all that. Problem is: It cant shine with any of the weapon quirks is has. Needs more crazy small laser and MG love, or a medium laser buff, because he is crying in his sleep.

It is already the only Locust with ECM. I see this thing more than I see almost any other Locust variant; any improvement to its weaponry would likely make it the only Locust we ever see, aside from when people are leveling them.

3. Vindicator "St. Ive´s Blues"
=======================
There are already 2 Topics about this mech. I would prefer Quirks close to his original loadout: LL´s and missiles. How about the LL-Quirks the Awesome has? And maybe some hot LRM 10 ****?

Agreed; would make it significantly different, as compared to the other Vindicators.

4.Atlas "Boar´s Head"
=================
Fear this mighty 100 tons of Death, shaking ground and minds with his sheer presence! Wait. We are talking about the King Crab and Direwhale, aren´t we? Because the Atlas has become some kind of meh. Except the Atlas-S, maybe.
And the mehest of them all is the Boar´s Head. I have a crazy Quirk idea for this fat guy: Give him a XL engine like the claners! His original loadout comes with a 400 XL, so why not make something special about. If that doesn´t work, make the medium pulse laser Quirks better.

At first glance, I wondered why I never saw many of these...until I saw the quirks. Something that makes it stand out from the standard Atlas build meta would be nice, IMHO.

And PLEASE, fix the Hitboxes of the Firestarter. They are the same anoying bugger as the Raven 3L were during the beta. Just have a look around how many Firestarters dropping in every game. Sound proof that they OP.

Agreed; I believe they could use a reduction in their quirks, as well. Even if their hitboxes get fixed, they are still superior to any other IS light, not to mention anything the Clans have.

Your servant,
Saberrider.

May Ramrod be with you.


My responses are in bold/italics.

#17 VirtualSmitty

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Posted 09 February 2015 - 07:51 AM

View PostLordBraxton, on 09 February 2015 - 06:42 AM, said:

Add a 5% to every current quirk on the Malinche.

3 Large Pulse and a single AC10 isnt a lot for a 95 ton mech


Yea LaMalinche needs help.

#18 Remarius

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Posted 09 February 2015 - 07:56 AM

View PostLily from animove, on 09 February 2015 - 07:01 AM, said:


so I am the only one who drags fun from the thought how a mg tries to stay hitting an atlas at 300m? xD

why can clan AC's even be pinpoint non recoil guns while MG's seem to be inaccurate as having wooden barrels?


That makes no sense as clan Ultra AC's are a stream and I usually manage to avoid a lot of their fire.

MG's are however nice finishers if you're close you just need to run 2-4 at a time as one on its own is pointless.

View PostGreenjulius, on 09 February 2015 - 07:15 AM, said:

I agree with all 4.

2) I own this one. The Pirate's Bane is a nice mech in need of significantly better weapon quirks. Medium laser quirks are the best choice as the MG flash is horrible, and 2xMG is a complete joke. Heat reduction quirks for ML are probably what it needs. Duration reduction of 25% would turn the medium lasers into a poor man's MPL. That would make a lot of sense with a fast mech like the PB.



Personally just give it heat reduction as that's what it really misses imo - the ability to sustain fire as you run past shooting everything. ;)

#19 Weeny Machine

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Posted 09 February 2015 - 07:56 AM

Some weapon systems need help:
1. AC/2s
Just look at the BJ-1 and the BJ-DC and you know what's wrong. With quirks the range of the AC/5s of the BJ-DC is better. A bit odd that THE long range weapon in the TT isn't here long range at all, at least not compared to other weapon systems.

Add to this that you need a LONG uptime on a target to deal any damage - which is ok but then you need a better fire rate etc
2. MGs
Maybe they become somewhat useful in PvE...after all it is supposedly an anti-infantry weapon

Edited by Bush Hopper, 09 February 2015 - 07:58 AM.


#20 Mad Strike

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Posted 09 February 2015 - 08:10 AM

View PostBlack Arachne, on 08 February 2015 - 11:40 PM, said:

Boar Head - Extend the quirks to medium and Large Pulses - add a SRM-6 cooldown.


Been a Boars Head user since day one with XL400 i disagree with your suggestion. Stack quirks with cooldown mods for med.pulse and AC/10 + range mod for med.pulses.

You can actually kill Stormcrows with it. Make an effective flank with mediums without them waiting you and more stuff.





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