C.A.P. Combat Air Patrol
Basically a consumable that you can activate that sets up a CAP for a certain period of time over the combat arena. (the drop). Say for a minute or two. works vs airstrikes
It has a certain percentage chance of:
1) Shooting down the enemy incoming bomber.
2) Delaying the enemy airstrike for a random period of time (say 1 to 6 seconds)
3) Bomber sneaks through, airstrike successful
Counter battery fire
Also a consumable, fire against enemy artillery positions causing the following results. Having a certain percentage of course. all affects take place after the use of an arty strike. on a timer of course. Say a minute or two.
1) Arty is suppressed for a of time (not allowing further arty to be used) for a set period of time while the artillery battery re-positions to set up fire again.
2) Enemy arty is partial disabled reducing either the damage done by the shells that impact afterwards for a period of time and/or reduces the number of shells that hit.
3) enemy arty is unaffected, arty continues as normal.
If the consumables can affect multiple enemy air strikes / artillery strikes is clearly up to balance issues.
Thoughts?
Edited by Yanlowen Cage, 15 February 2015 - 06:41 PM.


























