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Thoughts On Airstrikes And Arty


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#1 Yanlowen Cage

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Posted 15 February 2015 - 06:40 PM

Seems alot of people are saying that arty and airstrikes are over used and op. I don't see it. But, ok let's go with that for sake of argument. So let's try a counter to these issues. Again just a idea.

C.A.P. Combat Air Patrol
Basically a consumable that you can activate that sets up a CAP for a certain period of time over the combat arena. (the drop). Say for a minute or two. works vs airstrikes
It has a certain percentage chance of:

1) Shooting down the enemy incoming bomber.
2) Delaying the enemy airstrike for a random period of time (say 1 to 6 seconds)
3) Bomber sneaks through, airstrike successful

Counter battery fire

Also a consumable, fire against enemy artillery positions causing the following results. Having a certain percentage of course. all affects take place after the use of an arty strike. on a timer of course. Say a minute or two.

1) Arty is suppressed for a of time (not allowing further arty to be used) for a set period of time while the artillery battery re-positions to set up fire again.
2) Enemy arty is partial disabled reducing either the damage done by the shells that impact afterwards for a period of time and/or reduces the number of shells that hit.
3) enemy arty is unaffected, arty continues as normal.

If the consumables can affect multiple enemy air strikes / artillery strikes is clearly up to balance issues.

Thoughts?

Edited by Yanlowen Cage, 15 February 2015 - 06:41 PM.


#2 El Bandito

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Posted 15 February 2015 - 06:54 PM

I do not like more random chances in MWO. If the strikes go through, then those who paid for the prevention will QQ in the forums, and if the strikes are disabled, then those who paid for the strikes will QQ endlessly. Also, if pugs are paying C-Bills for the consumable, they might as well use it to hurt the enemy, get more rewards and pad their stats.

Dice rolling is just not for me.

I want the Strikes to be gone from solo-queue entirely. Damn the Paulconomy.

Edited by El Bandito, 15 February 2015 - 10:26 PM.


#3 Gierling

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Posted 15 February 2015 - 09:25 PM

They need to make calling Artillery in a light only module, with a 1000 meter max rang, and make it so that the calling mech needs to stand still for the duration of the strike callin period. That balances it.

#4 FupDup

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Posted 15 February 2015 - 09:28 PM

It's just an annoying spacebucks sink, really. One of the numerous facets of the Paulconomy.

#5 El Bandito

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Posted 15 February 2015 - 09:31 PM

View PostFupDup, on 15 February 2015 - 09:28 PM, said:

It's just an annoying spacebucks sink, really. One of the numerous facets of the Paulconomy.


I wisened up and removed all the Strikes, UAVs, and Coolshot 9x9s from my mechs. If the game wants to be grindy, then so be it. I am not gonna make it harder than it already is.

#6 FupDup

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Posted 15 February 2015 - 09:32 PM

View PostEl Bandito, on 15 February 2015 - 09:31 PM, said:

I wisened up and removed all the Strikes, UAVs, and Coolshot 9x9s from my mechs. If the game wants to be grindy, then so be it. I am not gonna make it harder than it already is.

In some ways it's like being addicted to drugs or alcohol. So much money, yet you just can't stop doing it...

"Hi, I'm Fuddy Duddy, and I'm a module-holic..."

#7 Mcgral18

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Posted 15 February 2015 - 09:34 PM

View PostFupDup, on 15 February 2015 - 09:28 PM, said:

It's just an annoying spacebucks sink, really. One of the numerous facets of the Paulconomy.


I'm not a fan of the instagibbing AC35s from the sky.


20 shells, 20 damage fixes all that, while giving you a larger area of saturation and as a result, denial.


Isn't that the point of them? Also gains 50 potential damage, back to their 400% buff. Without the AC40s from the sky.


I would also suggest 20 damage, 20 shells, 20 seconds.
Up from 10 seconds.

Edited by Mcgral18, 15 February 2015 - 09:34 PM.


#8 Macster16

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Posted 15 February 2015 - 09:36 PM

I don't have too much of an issue with them, just in higher-elo games where it gets spammed and it gets downright annoying.

Also, it really should NOT do head dmg. A couple of times I have been headshotted by a gauss which has cored my head to orange/red and then an arty has killed me by taking out my head. This is rediculous and every time my head gets cored, I have to be ultra alert of nearby artys.

#9 Kiiyor

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Posted 15 February 2015 - 09:57 PM

Each to their own, but I despise them. If there was some sort of audible/hud based warning, i'd be absolutely fine with them.

#10 Sarlic

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Posted 15 February 2015 - 11:08 PM

Make it part of rolewarfare...lights only

Wait what? What rolewarfare?

Edited by Sarlic, 15 February 2015 - 11:08 PM.


#11 Ace Selin

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Posted 16 February 2015 - 01:18 AM

Agree with others, dont like arty/airstrikes as it takes away from the mech game and cheapens the damage & kills people actually deserve. Prefer removed from solo Q, but if must remain in, make it so person drpopping imobile until it hits or an audible warning is given from mech computer.

#12 kapusta11

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Posted 16 February 2015 - 01:25 AM

Arty/Air strike is an area denial weapon, if you are getting killed by them on the regular basis then you just need to L2P.

Edited by kapusta11, 16 February 2015 - 01:25 AM.


#13 Soy

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Posted 16 February 2015 - 01:33 AM

View PostEl Bandito, on 15 February 2015 - 09:31 PM, said:


I wisened up and removed all the Strikes, UAVs, and Coolshot 9x9s from my mechs. If the game wants to be grindy, then so be it. I am not gonna make it harder than it already is.



Good for you, sir; **** that ****.

#14 Dauntless Blint

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Posted 16 February 2015 - 03:56 AM

I like the consumables mechanic and my favourite mech is the KGC000(L) and it eats them in a more unfortunate pattern than most other mechs,get over it.

#15 Mike McSullivan

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Posted 16 February 2015 - 04:10 AM

View PostGierling, on 15 February 2015 - 09:25 PM, said:

They need to make calling Artillery in a light only module, with a 1000 meter max rang, and make it so that the calling mech needs to stand still for the duration of the strike callin period. That balances it.


I think to allow them only to lights is a bit restrictive. Additional idea: Lights can use them, maybe Mediums too. Heavys and Assaults have to put the comand console into the mech for strikes (you have to "buy" them anyway).
I never understood why calling a strike has no range or other mechanisms. Give it a green tag-like laserbeam and a 2 second timer (weapongroup needed, Gauss-style). 1min global cooldown (like at start of match)

#16 PhoenixFire55

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Posted 16 February 2015 - 04:21 AM

Strikes are actually UNDER-powered. Its the fact that an entire team can practically non-stop spam them is what makes them OP. Now ask yourself, how often does your team actually spread out (as in spread out making a firing line not as spread out like noobz all over the map)? Of course when a fkn 12-mech deathball are all standing within 200m radius its fkn asking for a strike, and I'd love to see strikes plain and simple one-shot mechs standing under them like they used to.

However, the ability to drop strikes should be strictly limited... i.e. company commander / lance commander only (without the ability to change commanders once the drop started), once per match only for airstrike and 3-5 mins cooldown for artillery and only to be done via battlegrid rather than point-and-click in 1PV.

#17 MechWarrior3671771

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Posted 16 February 2015 - 05:24 AM

Disagree. Arty strikes are fun, useful and not op - they are easy to evade, spread damage like LRM spam, and are one-shot per match.

I use one every game and find them primarily useful for denying key terrain at a critical moment (like pre-push). Esp for lights and meds where your firepower is limited.

I prefer many options other than "lets meet in the middle and trade alphas".

#18 MechWarrior3671771

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Posted 16 February 2015 - 05:29 AM

"make it so that the calling mech needs to stand still for the duration of the strike callin period"

Why? I routinely called in air and arty in my LAV-25 moving at 60+mph (in real life, not COD)

Why would I need to be standing still?





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