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Make Your Predictions: Quirks V2


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#1 Duke Nedo

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Posted 15 February 2015 - 09:45 AM

Let's just choose one each, here's my go:

DRG-5N

Old quirks
UAC/5 COOLDOWN: 12.50 %
BALLISTIC COOLDOWN: 12.50 %
BALLISTIC VELOCITY: 15.00 %
BALLISTIC RANGE: 15.00 %
LASER DURATION: -15.00 %
ENERGY COOLDOWN: 15.00 %

New quirks
AC/2 COOLDOWN: 12.50 %
BALLISTIC COOLDOWN: 12.50 %
BALLISTIC RANGE: 15.00 %
BALLISTIC HEAT: 15.00 %
LASER DURATION: -15.00 %
SPEED: +10%

#2 Shadow Magnet

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Posted 15 February 2015 - 01:03 PM

Did PGI so far ever roll back a weapon switch in the quirks? I don't think that this will happen.

#3 TercieI

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Posted 15 February 2015 - 01:34 PM

There's a big preview list on NGNG...

#4 Bishop Steiner

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Posted 15 February 2015 - 01:35 PM

I predict a bunch of QQ from people who¡'s favorite over quirked crutch mech gets nerfed to sane levels.

#5 Duke Nedo

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Posted 15 February 2015 - 01:52 PM

View PostShadow Magnet, on 15 February 2015 - 01:03 PM, said:

Did PGI so far ever roll back a weapon switch in the quirks? I don't think that this will happen.


Perhaps not, but with the AC/2 GH removal test there is some hope... it would make perfect sense to me. My main prediction/hope for the Dragons is the +10% speed, that would make sense for a flanker heavy and has been done before (summoner).

View PostTerciel1976, on 15 February 2015 - 01:34 PM, said:

There's a big preview list on NGNG...


Sure, this is for variants that are not on the preview.

View PostBishop Steiner, on 15 February 2015 - 01:35 PM, said:

I predict a bunch of QQ from people who¡'s favorite over quirked crutch mech gets nerfed to sane levels.


Not sure if that's a prediction or a fact... :)

#6 TercieI

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Posted 15 February 2015 - 02:12 PM

View PostDuke Nedo, on 15 February 2015 - 01:52 PM, said:


Sure, this is for variants that are not on the preview.



I think "no change" is the answer then. I don't think they're going to randomly re-quirk every mech.

Edited by Terciel1976, 15 February 2015 - 02:13 PM.


#7 Y E O N N E

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Posted 15 February 2015 - 10:34 PM

View PostBishop Steiner, on 15 February 2015 - 01:35 PM, said:

I predict a bunch of QQ from people who¡'s favorite over quirked crutch mech gets nerfed to sane levels.


Oh come on now, that's cheating!

#8 Greenjulius

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Posted 15 February 2015 - 10:56 PM

I predict the Battlemaster getting bad quirks. Oh wait, we already know that. :(

I'm betting that most mechs that weren't included in the NGNG list won't get modified quirks. The Arrow got side torso buffs however, so I bet all blackjacks will get them. Hopefully the BJ-3 gets some improved ones, because as it sits, it's the red-headed stepchild of the series.

#9 Duke Nedo

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Posted 15 February 2015 - 11:15 PM

View PostTerciel1976, on 15 February 2015 - 02:12 PM, said:


I think "no change" is the answer then. I don't think they're going to randomly re-quirk every mech.


That may very well be, I very much hope not... I had just assumed that there had to be others getting quirks since that list does not include variants like (from the top of my head): RVN-4X, no commandos, no victors, no catapults, no dragons (especially the 5N which has horrible horrible quirks, but also the Flame is a bit off... Flame needs generic energy quirks!).

I had also guessed we would get tweaks on perhaps KTO-18, AWS-8V, AWS-PB and perhaps some more and I hadn't been shocked if FS9-S had got a slight reduction in heat bonus....

Dunno, that list is missing so many "obvious" adjustments that in my narrow mind it couldn't be complete. :)

Edit: There are a few more reasons now that I come to think about it. Didn't Russ say that quirkening pass two would focus more on movement quirks? Didn't see any of those in that list... and there is also the psycological game to be played, announce the nerfs first, let them sink in a bit, then release more candy and all is forgiven (and perhaps even a quick-fix or two and say that the preview had a typo :ph34r: ).

Edited by Duke Nedo, 15 February 2015 - 11:19 PM.


#10 Cyborne Elemental

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Posted 15 February 2015 - 11:19 PM

VTR-9K Nothing
VTR-9S Nothing
VTR-9B +8% energy cooldown
VTR-DS Nothing

arghhhhhhhh :P

#11 Greenjulius

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Posted 15 February 2015 - 11:31 PM

View PostMister D, on 15 February 2015 - 11:19 PM, said:

VTR-9K Nothing
VTR-9S Nothing
VTR-9B +8% energy cooldown
VTR-DS Nothing

arghhhhhhhh :P

Ugh... I bought a three c-bill Victors and have found them to be lacking. They seem like a sad mech in the era of the clam. Kind of like an old man saying, "In my day, pop-tarting was all people cared about."

I'm really not sure what they are good for now that jump jets are hover jets. The Battlemaster just seems so much better for it's high mounted energy, XL friendly hitboxes, and abundant LRM tubes.

Edited by Greenjulius, 15 February 2015 - 11:38 PM.


#12 Onmyoudo

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Posted 15 February 2015 - 11:51 PM

Mostly underwhelming, with some that actually do their job of making their mech viable, possibly to the other extreme.

#13 El Bandito

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Posted 16 February 2015 - 12:37 AM

Logically speaking, Catapults should get more love.

However, a decision maker in PGI hates Catapults.

Sadface. :(

#14 MeiSooHaityu

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Posted 16 February 2015 - 03:57 AM

View PostEl Bandito, on 16 February 2015 - 12:37 AM, said:

Logically speaking, Catapults should get more love.

However, a decision maker in PGI hates Catapults.

Sadface. :(


The Catapult is the Rodney Dangerfield of mechs, it gets no respect.





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