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Invincible Mechs? Hit Reg/hsr Ftw!


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#61 Pjwned

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Posted 16 February 2015 - 04:35 AM

Earlier I saw a number of gauss shots that seemed to just disappear even though I had a solid target, but the really weird thing was that I saw my shots miss multiple times because the shots did not converge properly and instead flew off to either side of the target, it was very strange seeing that.

Edited by Pjwned, 16 February 2015 - 04:43 AM.


#62 Roadbuster

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Posted 16 February 2015 - 05:19 AM

There are a few different things happening, at least for me.

#1 Light Mechs:

Sometimes they just won't take damage, no matter how often you hit them, and lasers seem to do very bad compared to single hit weapons like AC20, Gauss, PPC for some reason.
And sometimes it's the other way round. Lasers just tear through light mechs but other weapons seem to magically fly through the mech.


#2 Shots not registering at all:

SRMs really seem to be messed up sometimes. It feels like missiles cancel eachother out, or get ignored, when firing multiple SRMs at once, while chain firing them seems to register more hits.
Or shots just passing through a target, dealing no damage at all. Like a cored Awesome who took 2 LL and a Gauss in the CT at 150m range and didn't even blink...2 times.
And there still are instances where shots magically pass the front armor and deal damage to the back armor.


#3 Terrain not displaying correctly:

There are many hills, rocks and so on, which don't display correctly, or don't get drawn at all at higher distances.
Example: Canyon Network; when looking from one of the rocks on the top of D2 towards the rock/hill on B4.
It doesn't display the hill at all on my screen. I can see a mech standing behind the hill, but can't hit it.
Another example is Alpine Peaks. Try going to I7 and walk towards H8 while watching the ridge (H7/I8). At ~500m the shape of the ridge suddeny changes.
Now, if this would happen at ranges of 2000m or more, this would be no issue, because shooting at such a range is useless, but at 500m it can make a big difference when the player on the other side can't see who is shooting at him.

I'd like to ask for advice regarding this issue at this point. So, if someone got a sollution for this problem please tell me.
Would be nice to see the whole terrain, and not just parts of it till you get closer.

#63 Lily from animove

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Posted 16 February 2015 - 05:36 AM

View PostMister D, on 15 February 2015 - 01:37 PM, said:


If hitreg doesn't get resolved soon, its going to really hurt MWO once this gets a huge publicity boost that steam will give it.
Its going to be a major contributing factor to the success or failure of the Steam release more so than just about any other flaw.

I think there will be a massive influx or new players once its on there, and I suspect that a good # of people will stay around after the initial flood, but an equal amount if not more will just as quickly bail.

Gameplay is pretty good, graphics are good, art and sound is good, game balance is getting better, older maps and Bog need some serious work done, but hitreg is totally unacceptable for us right now, and even more so for opening up to big communities like steam whom will rip this game to shreds over the littlest things wrong with reviews.

Competitive league gamers, such as are involved in CounterStrike and TeamFortress2 expect a pretty top notch game in regards to hitreg quality.


View PostDaZur, on 15 February 2015 - 10:41 PM, said:

I don't think anyone in their right mind can say hit-reg issues are not a real and palpable issue... We all have tales to tell around the camp fire about that one Spider that took 5 tons of AC/20 and walk away with scratched paint.

That said and I don't mean to denigrate anyone's opinion but I think as a whole HSR and hit-reg are likely in their best state in quite some while.

Point is... In a blur of thousands of matches those singular instances where hit-reg and HSR are fupped up tend to stick out like sore thumbs and those tend to paint our assessment of the situation as a whole.


No, just no, on a weekend like the past 80% of the matches had 30-50% damage missing on my laserbuilds. It's not 3 of 100 that stick out and in mind, its a constant thing, and actually it sticks out when its NOT an issue.


this, when the stema store page shows mostly negative with everyone complainign about hitreg, this is going to be a real deal braker. it is without any EU servers already soemthign where many Eu players will say: "WHAT 100+ ping game, NO WAY I GONNA TRY THIS". When on top of this hitreg is bad, ouch.

Edited by Lily from animove, 16 February 2015 - 05:54 AM.


#64 Sabazial

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Posted 16 February 2015 - 06:42 AM

It was mentioned some time ago, that PGI are running their servers with low tickrates per second. So if there's intense shooting going on with LRM's / AC's / Lasers then the server simply does not process all of the data, think of it like your frames per second in a game.

The server will process so many hits per second, so if your outgoing fire exceeds what the server would process then your damage isn't registered.

Tried to explain that simply, sorry if it sucked :)

#65 DaZur

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Posted 16 February 2015 - 06:53 AM

View PostLily from animove, on 16 February 2015 - 05:36 AM, said:




No, just no, on a weekend like the past 80% of the matches had 30-50% damage missing on my laserbuilds. It's not 3 of 100 that stick out and in mind, its a constant thing, and actually it sticks out when its NOT an issue.


this, when the stema store page shows mostly negative with everyone complainign about hitreg, this is going to be a real deal braker. it is without any EU servers already soemthign where many Eu players will say: "WHAT 100+ ping game, NO WAY I GONNA TRY THIS". When on top of this hitreg is bad, ouch.

I'm not going to sit here and accuse you of exaggerating because I have absolutely zero frame of reference save your recollections and examples. On top of that I enjoy a sub 50 ping and reside within the US borders so there too I have no frame of reference.

There is only so much PGI can do to handle the sweeping disparity between each players quality of service and how it impacts the hit-reg of this game, particularly intercontinental players...

#66 Sarlic

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Posted 16 February 2015 - 06:55 AM

View PostPjwned, on 16 February 2015 - 04:35 AM, said:

Earlier I saw a number of gauss shots that seemed to just disappear even though I had a solid target, but the really weird thing was that I saw my shots miss multiple times because the shots did not converge properly and instead flew off to either side of the target, it was very strange seeing that.


I had the same.. the mech should have eaten several gauss bullets in the face. But it dissappeared went through it. Looked at the damage stat and nothing appeared to have registered.

#67 PappySmurf

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Posted 16 February 2015 - 07:04 AM

HSR & the PGI server lag and inconsistency are the worst only coming in second place to Quake Live servers on steam.The OP is right I played this tournament to get the mech bay an I amassed 7 million Cbills before I got my 24 kills that's a lot of battles only averaging 60k a battle.

I came upon a Raven in Canyon around a corner and hit him with a 70.9 Alpha in my atlas he did what I would expect he exploded on contact.Then I ran into the main group of enemy players unloaded all my Ac20 ammo and srm ammo and killed =NO ONE!!!!!!

The srm's are terrible they either hit for full damage or nothing at all. Im starting to believe only Lasers actually have a high hit percentage .

Edited by PappySmurf, 16 February 2015 - 07:05 AM.


#68 Almond Brown

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Posted 16 February 2015 - 07:16 AM

View PostBulletsponge0, on 15 February 2015 - 11:11 AM, said:

put a few alphas into a cataphract..it died

put over twice the alphas/damage into a firestarter...and nothing.....

but firestarter pilots claim there is nothing wrong with them


That can be as much to do with "his/her" Ping/Latency than the server not registering that data. Many will utilize their ability to have packet loss inbound, versus outbound and can't be detected other than it "just happens". Some might call it cheating but the reality is that some folks are just far away, their data travels through extensive networks grids/hops to reach PGI and return and a 15-20% Packet Loss Ratio is not overly uncommon. Poor machine specs running across sour ISP connections = lots of data not getting registered. You always have to "eat" the poor connection Loss, a good connection eats more of what it receives. It is the way of the Internet. Always has been, even back when we ran modems. The low man of the Ping pole set the tone.

And as for "other games" name 2 more that allow 7-9 weapons to utilized at the same time or in quick repetitive clusters? I have been looking for another to play btw. lol :)

Edited by Almond Brown, 16 February 2015 - 07:19 AM.


#69 PappySmurf

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Posted 16 February 2015 - 07:29 AM

I have been looking for another to play btw. lol :)Almond Brown.

I can tell you I play WarThunder a lot now I run it on ultra high everything maxed out at 1900x600 video on a 6 core AMD 4.0 ,16 GB ram,2 1TB hard drives and NVidia 980 card and it runs as smooth as glass when I target right I never miss and I do the damage I am supposed to do.I also have 20 up 2 down internet I run at 20-40 ping on WarThunder.
MY FPS=70+

On MWO I have to set everything to Medium to keep any type of consistency if I set it to max or even high it hops skips and lags my machine to death and I run 60-80 ping on there servers If I were PGI I would hire some true professionals to do some Optimizing of there game and Run MWO on US servers in California of Texas, ETC. My FPS=20-40.

The bad optimization & Servers could be 90% of what's wrong with HSR and this game overall.

Edited by PappySmurf, 16 February 2015 - 07:30 AM.


#70 Michal R

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Posted 16 February 2015 - 08:00 AM

Hit reg. SUCKS.
3 LPL + 2 LPL in CT of enemy, hit twice. And reg. only 20 DMG :)
SRM in one salvo = SUCKS
SRM in 2 salvo = SUCKS
SRM in Firestarter back = SUCKS (no hit reg.)
SRM on 100m-10m SUCKS (like a black hole)
SRM+ARTEMIS = read above.

Only AC5 and AC2 have good hit reg.

Good to you DEVS. Keep it up.
Welcome new players with open arms.
And it is enough to hire a professional to get rid of the problem.
But why, like everything is ok.

#71 Lily from animove

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Posted 17 February 2015 - 02:29 AM

wow, weekend over stuff is normalised, so only the usual hitreg cheating machines have issues, but most of what went derp on weekend is working again.

Edited by Lily from animove, 17 February 2015 - 05:41 AM.


#72 _Ares_

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Posted 17 February 2015 - 04:58 AM

For me it depends on the time of day. I'm an EU player and during day time between 16.00-19.00 Hit reg is ok, not perfect but ok.
After that and specialy at NA prime time hours its horrible.
I also find it that a lot of the time is the Firestarter i have most issues with ( before anyone questions my aim - spiders and other lights pose no such problems - ).
Whats even more interesting, a lot of the times when HSR plays tricks on me is with the same oponent. I've noticed a lot of the times the same person is invincible for me. But i gues this really has a lot to do with said player-player ping interactions.
And yes on Weekend challenges the HSR is worse than ever, sometimes as bad to just make me stop playing before i do something bad to my PC :angry:





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