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Cw Too Focused On Orbital Cannon

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#1 Lightfoot

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Posted 16 February 2015 - 05:51 AM

The Orbital Cannon doesn't defend itself very well so the map has to be shaped specifically to help and then that balance is going to change each time a mech weapon system is nerfed or buffed.

An example is before and after the LRM hit-reg Bug. Before the LRM hit-reg bug, LRMs could be decisive in defense of the Orbital Cannon. After the hit-reg Bug LRMs are just about useless and so the balance flipped heavily to the Attacking team, if they are organized in their attack waves the win is assured. Since the Bug.

So CW needs a more fluid game-mode. It can still have the Orbital Cannon attacks, but maybe they have less weight on the Win/Loss outcome.

Here is a suggestion. On a very large map players play a multi-assault match where they capture assets like Laser and Artillery turret bases while fighting until the last mechs are destroyed for a team. Turrets might be re-captured/re-built, but this takes longer. At the end of the match the points for kills and captures are counted. Re-spawns would shift to dropzones near their team's current position as best calculated. Something like that.

#2 Sylonce

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Posted 16 February 2015 - 11:16 AM

When close to every drop in CW involves an orbital cannon, it's.... a bit very boring.

I actually kind of like your suggestion.

#3 Mystere

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Posted 16 February 2015 - 11:57 AM

More maps and more game modes.

/thread

#4 WrathOfDeadguy

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Posted 16 February 2015 - 12:05 PM

More things to destroy besides a giant cannon would be great, too. A fuel depot, a 'Mech factory, a starport, an airbase, a city center... the possibilities are almost without limit. It's a little silly that PGI picked one potential target out of all the things anyone's ever sent 'Mechs to go capture or blow up, and fixated on it with three maps in a row.

#5 AztecD

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Posted 16 February 2015 - 12:21 PM

i always wondered WHY do we need to defend the orbital cannon, i mean the enemy is literally at our gate, so the damm orbital cannon is just not good.

change it to an HPG up-link or a base or something

#6 Chagatay

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Posted 16 February 2015 - 07:20 PM

I agree. The Kentares Memorial as the objective on Kentares IV to let DCMS have their day (now that they have it, the memorial would be in honor of their coordinator or whatever)*. Specific planet objectives would be cool.

*I love NVKA posts in general, I think they are awesome.

#7 Khobai

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Posted 17 February 2015 - 12:58 PM

Quote

More maps and more game modes.


This.

Theres nothing wrong with the orbital cannon game mode.

Whats wrong is that its the ONLY game mode.

#8 AlphaToaster

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Posted 17 February 2015 - 01:37 PM

Map design is key for this to work. As we see the defenders dropzone on Canyon is away from the generators and not exactly on top of Omega like on the other 2 maps. PGI is going to follow this template moving forward because it makes for better gameplay.

With the new counter-attack mode in play, the mappers will now be able to plan maps for fighting in every grid rather than sparse lanes with the only areas built up with cover for fighting being spread out.



#9 Crockdaddy

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Posted 17 February 2015 - 01:42 PM

View PostChagatay, on 16 February 2015 - 07:20 PM, said:

I agree. The Kentares Memorial as the objective on Kentares IV to let DCMS have their day (now that they have it, the memorial would be in honor of their coordinator or whatever)*. Specific planet objectives would be cool.

*I love NVKA posts in general, I think they are awesome.



Ahem, it is "Dear Coordinator". Die Clanner!

#10 QueenBlade

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Posted 17 February 2015 - 01:43 PM

I'd like to see a CW that allows players to operate at the strategic level, where armies maneuver against armies, alliances are made and broken, and the object is not just to win an engagement, but to win the war.

#11 Malleus011

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Posted 17 February 2015 - 06:26 PM

The objective of any planetary conquest is the destruction of the defending forces. That's why killing a generator and a cannon isn't satisfying - the attacker just blew up a single gun, and the defender doesn't feel beaten yet.

#12 BourbonFaucet

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Posted 18 February 2015 - 10:06 AM

View PostLightfoot, on 16 February 2015 - 05:51 AM, said:


An example is before and after the LRM hit-reg Bug. Before the LRM hit-reg bug, LRMs could be decisive in defense of the Orbital Cannon. After the hit-reg Bug LRMs are just about useless and so the balance flipped heavily to the Attacking team, if they are organized in their attack waves the win is assured. Since the Bug.



Woah, woah, hold the phone. LRM's are bugged right now?

#13 gloowa

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Posted 18 February 2015 - 10:42 AM

If we are brainstorming for ideas, i would LOVE a mode in which:

1) Each team has OMEGA (what omega is, it doesn't matter - a base? a transmitter? whatever)
2) When your omega dies, you get no more drops - all you get is what you have already dropped.
3) Last team standing wins.

That mode would require you to balance your attack and defense force to succeed, while still being open to all-or-nothing tactics: you 12-light rush enemy omega? You better hope you can take them all out with those lights before they kill your omega and you. You are loosing 12-30 but the current enemy composition is damaged? Light rush their OMEGA and try to wipe them out, thus winning.

The only thing i don't know how to solve is how to give an incentive to be proactive. Any ideas?

#14 Lightfoot

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Posted 18 February 2015 - 09:15 PM

View PostTechorse, on 18 February 2015 - 10:06 AM, said:


Woah, woah, hold the phone. LRM's are bugged right now?


As far as I can tell, yes they are. At least the Clan versions, been playing as Smoke Jaguar for now. About 3-4 weeks ago they went from marginally effective and good at CW Defense of the Orbital Cannon to useless. Right now I can fire at mechs for over a minute with them taking little damage and this is with LoS and Artemis. I also saw a lone Warhawk with no AMS take 2000-2500 LRMs fired from 5 mechs while in plain sight for a minute or more and take only minor damage and red armor on one arm, so yeah they are bugged or nerfed, but no changes were announced.

Edited by Lightfoot, 18 February 2015 - 09:18 PM.


#15 Wild_Alaskan

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Posted 18 February 2015 - 10:04 PM

View PostChagatay, on 16 February 2015 - 07:20 PM, said:

I agree. The Kentares Memorial as the objective on Kentares IV to let DCMS have their day (now that they have it, the memorial would be in honor of their coordinator or whatever)*. Specific planet objectives would be cool.

*I love NVKA posts in general, I think they are awesome.


I helped capture Kentares IV. Your post fills me with glee! :D

View Postgloowa, on 18 February 2015 - 10:42 AM, said:

If we are brainstorming for ideas, i would LOVE a mode in which:

1) Each team has OMEGA (what omega is, it doesn't matter - a base? a transmitter? whatever)
2) When your omega dies, you get no more drops - all you get is what you have already dropped.
3) Last team standing wins.

That mode would require you to balance your attack and defense force to succeed, while still being open to all-or-nothing tactics: you 12-light rush enemy omega? You better hope you can take them all out with those lights before they kill your omega and you. You are loosing 12-30 but the current enemy composition is damaged? Light rush their OMEGA and try to wipe them out, thus winning.

The only thing i don't know how to solve is how to give an incentive to be proactive. Any ideas?


I like this idea. Make the Omega a transmitter; once the transmitter is down, mechs on the ground have no way of summoning further dropships.

#16 lsp

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Posted 19 February 2015 - 04:29 PM

They should have made CW like warfare in Arma, a massive map where you fight over settlements and strategic assets on the map. You gain cash flow and logistical support for the terrority you control, it works in the same way that planetside 2 does in a sense. Not these tiny little bottled necked maps that force everyone through two gates to be funneled into the defenders, who ever thought that was a good idea is an idiot.


Posted Image
Posted Image

Edited by lsp, 19 February 2015 - 04:57 PM.






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