With VOIP, faction chat and more ways to communicate with each other in game just around the corner, I've seen a few people raise concerns that allowing players more scope in their communications will lead to abuse and foster a toxic environment.
Trash talking and abuse are not something I personally have ever had a problem with in MWO, but I've certainly seen people complain about certain members of certain units on here and speculate that the advent of VOIP is only going to make this problem worse
I was watching a youtube video on this very topic earlier (which I've linked below) and it contained some really good ideas that might be applicable to MWO as a good way to limit the influence of abusive players without seriously restricting the functionality of player communication tools:
1. to combat abusive individual players
Take a metric on how often a player is muted by other players. If a player is muted more than say, 10% above the norm, start them in game as auto muted. This won't prevent them from talking, and won't stop people who want to from hearing them talk, but it will make it less easy for them to abuse other players. It would also attach a social stigma to bad behaviour; if you see someone spawn and they're auto muted, you'll know what to expect from them.
2. to combat abusive units and members of units.
If units had a shared, unit wide 'reputation' rating, so that bad behaviour on the part of any individual lessened the efficacy of the unit as a whole, there would be social pressure from unit mates for abusive players to change their behaviour. What the in game effects of a unit having 'negative reputation' could be are up for debate, but it would ideally foster a culture of responsibility for the units reputation among its members.
Thoughts?
If anyone is interested in the original video these ideas came from, it can be watched in full here: