Outside of that, I can see land mines being the next, most likely consumable.
I'd be interesting in seeing some kind of EMP, where it takes out an enemy mech from their team's radar, and disables any tracking they have on you, and makes their hud go all wacky. I think it'd be very useful as a scout if you're stuck in a pile of enemy mechs, and need to make a quick get away. Pop the EMP and hoof it.
I'm just bantering ideas around, but simply put it'd be neat if we could in some way remove enemy mechs from their team's radar, and basically blackout their communication with their team. So they can't see his health dropping, or see who he is targeting.
And also a consumable that can help you disengage enemies, maybe it'll be a combination of disabling thermal and nightvision, and deploying a smoke screen, and scattering radar. I think it'd be powerful enough to be effective, and a one-time use would make it so you would only use it if you really need it.
Edited by MoonUnitBeta, 17 February 2015 - 09:30 AM.