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K2 Vs Firebrand

Balance BattleMechs Weapons

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#21 Yosharian

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Posted 18 February 2015 - 04:49 AM

PPC nerfs were put in place to **** on chassis' that can carry PPCs and Gauss Rifles and use them together to produce insane PPFLD alphas.

Chassis' that aren't capable of this (such as the K2) don't deserve ****** PPC velocities. 1300-1400 should be a minimum speed.

#22 MeiSooHaityu

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Posted 18 February 2015 - 05:04 AM

View PostYosharian, on 18 February 2015 - 04:49 AM, said:

PPC nerfs were put in place to **** on chassis' that can carry PPCs and Gauss Rifles and use them together to produce insane PPFLD alphas.

Chassis' that aren't capable of this (such as the K2) don't deserve ****** PPC velocities. 1300-1400 should be a minimum speed.


Sure it deserves higher PPC velocities.

Even the Gauss issue has been dealt with.

Gauss Rifles explode if you sneeze, so when mounted in a side torso so it pops the engine when it goes. Plus, the Gauss has a desync charge mechanic making shot timing very difficult.

Plus their velocities are still different, the PPCs are probably arm mounted with the Gauss chassis so the convergence is less than optimal.

Even if you still ran this setup, the Thud 9S had 3 ERPPCs mounted high, in the same location for convergence, and have the same travel time for it's projectiles. On top of that, it can defend itself under 90m when s K2 can only use a Gauss.

We haven't even talked about how fragile the K2 is.

The 2 PPC/ 1 Gauss has all those drawbacks, and it affords only an additional 5 dmg per volley compared to a Thud, and maybe still less total damage than a dual gauss Jager.

The combination of better chassis availability and power creep has taken the fear out of a dual PPC/ Gauss K2. Heck, I'd rather run a dual PPC/ dual A/C5 build.



#23 MATRAKA14

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Posted 18 February 2015 - 06:16 AM

My quick bet.

ADDITIONAL STRUCTURE (CT): 10.00
ADDITIONAL STRUCTURE (LA): 15.00
ADDITIONAL STRUCTURE (RA): 15.00
ERPPC HEAT GENERATION: -10.00 %
ENERGY HEAT GENERATION: -10.00 %
ENERGY COOLDOWN: 15.00 %
LASER DURATION: -7.50 %

Original Torso Yaw and Arm Pitch restored

#24 Macksheen

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Posted 18 February 2015 - 06:34 AM

I love my K2 and Jester - best looking models in the game in my opinion.

I look at them in my mechbay sometimes, appreciating how they look and remembering how they move. Then I drive something better.

If the K2 is going to quirk for the default loadout I wouldn't mind

ADDITIONAL STRUCTURE (CT): 10.00

ADDITIONAL STRUCTURE (LA): 10.00

ADDITIONAL STRUCTURE (RA): 10.00

PPC HEAT GENERATION : -15%

ENERGY HEAT GENERATION: -15%

PPC VELOCITY: +50%

ENERGY COOLDOWN: +10%

BALLISTICS RANGE: +25%



#25 MeiSooHaityu

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Posted 18 February 2015 - 06:54 AM

View PostMATRAKA14, on 18 February 2015 - 06:16 AM, said:

My quick bet.

ADDITIONAL STRUCTURE (CT): 10.00
ADDITIONAL STRUCTURE (LA): 15.00
ADDITIONAL STRUCTURE (RA): 15.00
ERPPC HEAT GENERATION: -10.00 %
ENERGY HEAT GENERATION: -10.00 %
ENERGY COOLDOWN: 15.00 %
LASER DURATION: -7.50 %

Original Torso Yaw and Arm Pitch restored


I still feel it needs some form of velocity increase. At least carry over the 20%. I like 40%, but I'd sacrifice 20% of that for ERPPCs and min range protection.

#26 Hydrocarbon

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Posted 18 February 2015 - 08:07 AM

* > Catapult

Unless it has a good pilot then:

* > Catapult > Spider 5V

#27 El Bandito

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Posted 18 February 2015 - 08:08 AM

View PostMeiSooHaityu, on 18 February 2015 - 04:39 AM, said:

Even though the K2 AWS-8Q probably won't get ERPPC quirks (mostly wanted for short range defense more than additional range), it should get the absolute best PPC quirks.


Fixed it for you. AWS-8Q needs more PPC velocity than current 25%. ;)

It is slower, larger, and hardpoint locations are worse than the K2.

Edited by El Bandito, 18 February 2015 - 08:09 AM.


#28 Darwins Dog

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Posted 18 February 2015 - 08:17 AM

Well there is also the cost difference. The K2 costs cbills, and the Firebrand costs MC. For those who can't/won't spend real money on the Firebrand they can get something almost as good in the K2.

#29 MeiSooHaityu

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Posted 18 February 2015 - 08:38 AM

View PostEl Bandito, on 18 February 2015 - 08:08 AM, said:


Fixed it for you. AWS-8Q needs more PPC velocity than current 25%. ;)

It is slower, larger, and hardpoint locations are worse than the K2.


I don't believe my statement was broken :)

I will say this though, the Awesome needs far more help than a PPC velocity bump.

#30 Dauntless Blint

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Posted 18 February 2015 - 01:34 PM

My K2 history was loved it,had games where I could do 800 damage and a hand full of kills,the old Uac5's carried that fragile platform,then they nerfed UAC5s (and AC2's and PPC) then the Clans came out and then it was junk,they need to fix those stupid ears,give way more CT hit points and give it perks so that it works.I don't know how you can give it GAUSS and PPC and make it move faster than a slug and I've found it's heat pool to be inferior to many other energy based Mechs.

(Its current profile is of a wide heavy with medium armour,I look at the missile tubes on a light mech and then at the tubs on the Catapults as an artist and want to scream because I get ****** off when PGI artists don't adhere to any scale.And its the number one thing that breaks immersion for me)

#31 occusoj

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Posted 18 February 2015 - 02:01 PM

View PostEl Bandito, on 17 February 2015 - 09:23 PM, said:

Hahahaha. NO. (^ lol)

Sorry to break it you bud, but making something senselessly OP isn't a fix. Look what happened to the thunderbolt

View PostTeam Chevy86, on 17 February 2015 - 10:20 PM, said:

Hahahaha, NO. For a mech with such good positioned arms and can hill-hump like a boss, +50% ERPPC velocity as well as 40%! heat reduction is simply OP. 40% velocity and 25% heat reduction on ERPPCs is much more sensible.

Contrary to what you might think the K2 isnt the perfect hillhumper.
Esepcially when compared to the Thud. Senslessly OP and current Catapults in one sentence, I lold.
40% velocity and 25% heat wouldnt be that bad though ;).

The "good" positioned arms arent great at all. First you have to expose your (highly fragile) main weapons. Then some CT/ST. And finally the cockpit to look over the hill. Your opponent can shoot you before you even see him.
In order to fire Gauss or backup lasers it has to shove even more of its huge CT over the ridge.
A typical 2xERPPC/GR build runs a XL265 engine which results in quite a lot of exposure time to return fire.

Twist and the arms will come off quickly, disarming it. Dont twist and tank it into the huge CT hitbox which wont last long.
Packing both ERPPCs in the STs and equipping a GR doesnt work with an XL engine.
Even if you run a STD with that (lol), it requires exposing too much before even getting a chance to fire. Its like a 2xGR cat but in bad.

Now look at the Thud and where its weapons are located relative to the cockpit.
Even with heavy quirks no one would use the K2 in CW over a Thud.

Its almost Awesome-esque. Look at its quirks. Still far, far away from OP. Its a giant, slow walking barndoor with less-than-ideal hardpoint placement. Not easy to overquirk tbh.

edit: Quotes got mangled up.

Edited by occusoj, 18 February 2015 - 02:02 PM.


#32 xXBagheeraXx

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Posted 18 February 2015 - 02:02 PM

View Postoccusoj, on 17 February 2015 - 04:34 PM, said:

Dont even try to find a point in the quirkening scheme.

PGI seems to hate the Cats with a passion.
The PPC velocity makes no sense at all, if anything it has to be for the ERPPC.
Much more energy heat and cooldown reduction would be needed to get anywhere near making it viable.
Id happily trade that 10% ballistics range for energy buffs.

In any case, the torso yaw limitation has to go.

The K2 could be fixed in a matter of seconds. Just type that into the K2s quirks list:
ADDITIONAL STRUCTURE (CT): 10.00
ADDITIONAL STRUCTURE (LA): 10.00
ADDITIONAL STRUCTURE (RA): 10.00
ERPPC HEAT GENERATION : -15%
ENERGY HEAT GENERATION: -25%
ERPPC VELOCITY: +50%
ERPPC COOLDOWN: +15%
ENERGY COOLDOWN: +15%
BALLISTICS COOLDOWN: +10%

Ballistics can (or should?) be exchanged for laser beam duration to help ERLL builds.
You think those quirks are too much and cant be done? Well, look at the CDA-3C.
Bring it on PGI.


Do you guys really want another tunderbolt 9s?

#33 occusoj

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Posted 18 February 2015 - 02:12 PM

View PostxXBagheeraXx, on 18 February 2015 - 02:02 PM, said:


Do you guys really want another tunderbolt 9s?

Read the post above. It wont become one. Numerous reasons.

But dont worry, PGI will give it something like PPC velocity, Ballistic velocity, ballistic range and ML cooldown.
Youre safe, they hate that chassis.

#34 Roadkill

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Posted 18 February 2015 - 02:18 PM

K2 is a slightly better chassis, for which the FB gets more hardpoints and moves 2 ballistics to the arms. They're similar, yes, but not exactly the same.

I find the K2 tankier because it can run an XL with relative safety. The FB makes a better hill humping sniper due to the ballistics in the arms.

#35 MATRAKA14

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Posted 19 February 2015 - 05:24 AM

Even the nerfed quirks of the thunderbolt 9s are far better than the k2, also the thunder has 2 more energy hardpoints and 1 missile ...

Torso Yaw: 80 °
ADDITIONAL STRUCTURE (LT): 15.00
ADDITIONAL STRUCTURE (RT): 15.00
ER PPC HEAT GENERATION: -12.50 %
ENERGY HEAT GENERATION: -12.50 %
ER PPC COOLDOWN: 12.50 %
ENERGY COOLDOWN: 12.50 %
ER PPC VELOCITY: 30.00 %
LASER DURATION: -15.00 %
MISSILE COOLDOWN: 15.00 %


Change them like this and you have a more than decent k2

ADDITIONAL STRUCTURE (LA): 15.00
ADDITIONAL STRUCTURE (RA): 15.00
ADDITIONAL STRUCTURE (CT): 15.00
ER PPC HEAT GENERATION: -12.50 %
ENERGY HEAT GENERATION: -12.50 %
ER PPC COOLDOWN: 12.50 %
ENERGY COOLDOWN: 12.50 %
ER PPC VELOCITY: 30.00 %
BALLISTIC COOLDOWN: 7.50 %

Its also important to change the jester quirks for avoid making it outdated in his laser role.

Edited by MATRAKA14, 19 February 2015 - 05:25 AM.






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