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Victor Ignored Again?


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#21 Otto Cannon

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Posted 17 February 2015 - 08:57 PM

If the jumpjets worked properly it would be a decent mobile brawler that can flank and use terrain to its advantage. Instead even with full jumpjets you spend too much time hitting canyon walls with your shins and sliding down them on your face. So all you end up with is decent speed that's paid for in engine tonnage and reduced weapon load.

Ideally I'd like jumpjets fixed to make poptarting harder and allow them to be used for mobility instead. Unless that happens the Victor needs a bit more help with quirks to be worth using.

#22 Slow and Decrepit

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Posted 17 February 2015 - 10:24 PM

The last two posters hit the head of the nail right on! Thanks guys! I wish PGI would listen!

#23 XX Sulla XX

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Posted 17 February 2015 - 10:52 PM

The Victor does need help now. It is still hampered by its past reputation though. And while its not a terrible mech its also not a great mech any more. Its lack of quirks, hard points and past jump jet changes have really hurt it. It makes an OK short range AC20 SRM brawler. And it makes an OK Guass ppc/ll build. But because every thing else has gotten so much better its just kinda OK now.

That being said I have no desire to give it quirks to make it a jump sniper again. I didnt like that play style when it worked well. I would rather see something short/midrange. Good AC20 quirks, LPL quirks, LL quirks. Also maybe left and right torso quirks and agility quirks. I want a fast maneuverable that packs a top notch punch but is less armored than the big assaults because its only 80 tons. You know what the Victor is supposed to be.

#24 xXBagheeraXx

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Posted 17 February 2015 - 11:26 PM

id love some Ac20 quirks for it, arm armor buffs and left and right torso structure buffs would be excellent...and give it some small movement bonuses. Its a finesse fighter it should be able to move like the wind.

#25 Slow and Decrepit

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Posted 18 February 2015 - 03:20 AM

View PostXX Sulla XX, on 17 February 2015 - 10:52 PM, said:

The Victor does need help now. It is still hampered by its past reputation though. And while its not a terrible mech its also not a great mech any more. Its lack of quirks, hard points and past jump jet changes have really hurt it. It makes an OK short range AC20 SRM brawler. And it makes an OK Guass ppc/ll build. But because every thing else has gotten so much better its just kinda OK now. That being said I have no desire to give it quirks to make it a jump sniper again. I didnt like that play style when it worked well. I would rather see something short/midrange. Good AC20 quirks, LPL quirks, LL quirks. Also maybe left and right torso quirks and agility quirks. I want a fast maneuverable that packs a top notch punch but is less armored than the big assaults because its only 80 tons. You know what the Victor is supposed to be.


I agree that we don't need to bring back any pop tarts. However they could give it back the ability to turn better while it's 6" off the ground. It really needs Armor quirks (as do alot of IS assults).The clans brought a whole lot more firepower!

View PostxXBagheeraXx, on 17 February 2015 - 11:26 PM, said:

id love some Ac20 quirks for it, arm armor buffs and left and right torso structure buffs would be excellent...and give it some small movement bonuses. Its a finesse fighter it should be able to move like the wind.


Exactly.

#26 Tahribator

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Posted 18 February 2015 - 04:03 AM

Also, it'd be great if PGI fixed its gigantic rear-CT hitbox.

#27 Satan n stuff

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Posted 18 February 2015 - 04:12 AM

View PostGreenjulius, on 17 February 2015 - 05:33 PM, said:

Apparently PGI still thinks the CTF-3D is an elite mech, just like all Victors. My, how the times have changed.

Mine is currently in my CW drop deck and it's still a perfectly good sniper. A bit fragile for a 70 ton heavy to be sure, but it's never been particularly tough and I've always dealt with that just fine.

Edited by Satan n stuff, 18 February 2015 - 04:13 AM.


#28 Bongo TauKat

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Posted 18 February 2015 - 04:16 AM

Being as the Vic is one of my favorite rides from the old days for tabletop I agree. It has great potential if you treat it like it was meant to be, an 80 ton scout/raider. At 80 or so KPH with a gauss or AC20 it is a bonefide bad arse.

Did I miss something in the past? Was the VTR a sore spot with some one or was it OP in some way long forgotten?

#29 kapusta11

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Posted 18 February 2015 - 05:02 AM

JJs gave it short facetime
Gauss+2xPPC were the best combo

The former was nerfed into the ground
The latter got both nerfed into the ground and outclassed by massive laser vomit alphas

All what's left is huge mech with wide hardpoint placement and meh firepower for an 80 ton assault mech.

Edited by kapusta11, 18 February 2015 - 05:03 AM.


#30 Slow and Decrepit

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Posted 18 February 2015 - 08:31 AM

There were a lot of brawlers that weren't pop tarts and they got nailed when they had nothing to do with the pop tarting craze that was going on at that time.....

#31 Tahribator

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Posted 18 February 2015 - 08:39 AM

View PostBongo TauKat, on 18 February 2015 - 04:16 AM, said:

Being as the Vic is one of my favorite rides from the old days for tabletop I agree. It has great potential if you treat it like it was meant to be, an 80 ton scout/raider. At 80 or so KPH with a gauss or AC20 it is a bonefide bad arse.

Did I miss something in the past? Was the VTR a sore spot with some one or was it OP in some way long forgotten?


During the dark age of the poptarts and broken SRMs (March 2013 — August 2014), Victor-9S and especially the Dragon Slayer (because dat convergence) roamed the fields, dumping 30 damage alphas(2x(U)AC5+2xPPC) with impunity. There were no counters other than more(or better) poptarts. There were even several people with more than one Dragon Slayers. It was that good.

After JJs and PPCs got their final nerfs in summer 2014, poptarting was now hard and nowhere near effective. Realizing there were better OP stuff abuse (namely Clan lasers), the pro MLG competitive community proceeded to switch to Clan 'Mechs. Leaving the VTR as a consumed and overly nerfed hull, just like the Highlander.

Now, PGI still hasn't realized this and still treats them like they're the top dogs of the IS. They're not. They're both brawlers now rather than poptarts and they suck at brawling.

Edited by Tahribator, 18 February 2015 - 08:43 AM.


#32 XX Sulla XX

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Posted 18 February 2015 - 08:57 PM

besides the jump sniping the jump jets helped a huge amount in a close range brawl. You could force people to shoot your legs instead of coring your torso when it was hurt. And they have lots of leg armor. Shoot you could hop over and atlas and shoot it from behind then do the same thing again :)

Edited by XX Sulla XX, 18 February 2015 - 09:32 PM.


#33 Ultimax

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Posted 18 February 2015 - 09:12 PM

View PostGreenjulius, on 17 February 2015 - 05:33 PM, said:

Apparently PGI still thinks the CTF-3D is an elite mech, just like all Victors. My, how the times have changed.


They nerfed locusts and Black Jacks.

LOCUST NERFED.


You can't make that kind of nonsense up.


What hope is there for Victors, 3Ds, Highlanders, etc?

Edited by Ultimatum X, 18 February 2015 - 09:12 PM.


#34 Deathlike

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Posted 19 February 2015 - 07:31 AM

View PostUltimatum X, on 18 February 2015 - 09:12 PM, said:

LOCUST NERFED.


I didn't think the Locust-3M was good (the quirks - at least for me)... but now it's been reverted to "outright bad".

Chassis comparisons amongst the same tonnage bracket is difficult enough (Jenner-K quirks vs Firestarter-S), but there's not even a consensus within its own variants... you'd think there was a consistent standard... but there isn't... and hasn't been for a while.

Edited by Deathlike, 19 February 2015 - 07:31 AM.


#35 Slow and Decrepit

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Posted 19 February 2015 - 10:34 AM

What do we have to do to get PGI's attention? Does some live near their offices and is able to cover their front door with copies of this thread?

#36 Deathlike

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Posted 19 February 2015 - 10:35 AM

View Postbeleneagle, on 19 February 2015 - 10:34 AM, said:

What do we have to do to get PGI's attention? Does some live near their offices and is able to cover their front door with copies of this thread?


Good luck with that.

With ECM covering their offices, all bad words or criticism is magically filtered by Jesus.

God bless you.

Edited by Deathlike, 19 February 2015 - 10:35 AM.


#37 KharnZor

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Posted 19 February 2015 - 11:51 AM

View Postbeleneagle, on 17 February 2015 - 05:55 PM, said:

Maybe but that's been how long now? Have you tried to take on a Timber with a Victor lately? What a joke! At it's best the Victor dies quite easily due to it's XL. While the Timber limps away with a turso missing.....(I did say at best for the Vic)

I have yes. last game with my Victor was a 6 kill 900 damage game with a standard engine ac20/srm/ml build.

#38 Coolant

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Posted 19 February 2015 - 12:29 PM

Victor ignored cause of ego-driven jump-snipers that abused the chassis a long time ago. Find out pilots that did it and give them grief for why they aren't getting quirks.

#39 C E Dwyer

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Posted 19 February 2015 - 12:43 PM

View Postbeleneagle, on 17 February 2015 - 05:39 PM, said:

I really have no cue why PGI would think that the Victor is a tier 1 mech. They sure haven't played in one for quite a while otherwise they would have to admit that they made yet another mistake about the Victor!


Well it was T1 when it was a jump sniper, its hardly of note now other than an assault to pick if you want to demonstrate real skill by out damaging direwales.

it can churn out about 5-600 on average and get kills, but I found its best to use a STD engine in it now and take the speed loss, for extra endurance, as with JJ's and torso twist meh, it needs the extra life to put down some hurt.

Edited by Cathy, 19 February 2015 - 01:35 PM.


#40 C E Dwyer

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Posted 19 February 2015 - 01:33 PM

View PostBrody319, on 17 February 2015 - 05:31 PM, said:

Victors are dumb anyway.

go back under your bridge





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