

Victor Ignored Again?
#21
Posted 17 February 2015 - 08:57 PM
Ideally I'd like jumpjets fixed to make poptarting harder and allow them to be used for mobility instead. Unless that happens the Victor needs a bit more help with quirks to be worth using.
#22
Posted 17 February 2015 - 10:24 PM
#23
Posted 17 February 2015 - 10:52 PM
That being said I have no desire to give it quirks to make it a jump sniper again. I didnt like that play style when it worked well. I would rather see something short/midrange. Good AC20 quirks, LPL quirks, LL quirks. Also maybe left and right torso quirks and agility quirks. I want a fast maneuverable that packs a top notch punch but is less armored than the big assaults because its only 80 tons. You know what the Victor is supposed to be.
#24
Posted 17 February 2015 - 11:26 PM
#25
Posted 18 February 2015 - 03:20 AM
XX Sulla XX, on 17 February 2015 - 10:52 PM, said:
I agree that we don't need to bring back any pop tarts. However they could give it back the ability to turn better while it's 6" off the ground. It really needs Armor quirks (as do alot of IS assults).The clans brought a whole lot more firepower!
xXBagheeraXx, on 17 February 2015 - 11:26 PM, said:
Exactly.
#26
Posted 18 February 2015 - 04:03 AM
#27
Posted 18 February 2015 - 04:12 AM
Greenjulius, on 17 February 2015 - 05:33 PM, said:
Mine is currently in my CW drop deck and it's still a perfectly good sniper. A bit fragile for a 70 ton heavy to be sure, but it's never been particularly tough and I've always dealt with that just fine.
Edited by Satan n stuff, 18 February 2015 - 04:13 AM.
#28
Posted 18 February 2015 - 04:16 AM
Did I miss something in the past? Was the VTR a sore spot with some one or was it OP in some way long forgotten?
#29
Posted 18 February 2015 - 05:02 AM
Gauss+2xPPC were the best combo
The former was nerfed into the ground
The latter got both nerfed into the ground and outclassed by massive laser vomit alphas
All what's left is huge mech with wide hardpoint placement and meh firepower for an 80 ton assault mech.
Edited by kapusta11, 18 February 2015 - 05:03 AM.
#30
Posted 18 February 2015 - 08:31 AM
#31
Posted 18 February 2015 - 08:39 AM
Bongo TauKat, on 18 February 2015 - 04:16 AM, said:
Did I miss something in the past? Was the VTR a sore spot with some one or was it OP in some way long forgotten?
During the dark age of the poptarts and broken SRMs (March 2013 — August 2014), Victor-9S and especially the Dragon Slayer (because dat convergence) roamed the fields, dumping 30 damage alphas(2x(U)AC5+2xPPC) with impunity. There were no counters other than more(or better) poptarts. There were even several people with more than one Dragon Slayers. It was that good.
After JJs and PPCs got their final nerfs in summer 2014, poptarting was now hard and nowhere near effective. Realizing there were better OP stuff abuse (namely Clan lasers), the pro MLG competitive community proceeded to switch to Clan 'Mechs. Leaving the VTR as a consumed and overly nerfed hull, just like the Highlander.
Now, PGI still hasn't realized this and still treats them like they're the top dogs of the IS. They're not. They're both brawlers now rather than poptarts and they suck at brawling.
Edited by Tahribator, 18 February 2015 - 08:43 AM.
#32
Posted 18 February 2015 - 08:57 PM

Edited by XX Sulla XX, 18 February 2015 - 09:32 PM.
#33
Posted 18 February 2015 - 09:12 PM
Greenjulius, on 17 February 2015 - 05:33 PM, said:
They nerfed locusts and Black Jacks.
LOCUST NERFED.
You can't make that kind of nonsense up.
What hope is there for Victors, 3Ds, Highlanders, etc?
Edited by Ultimatum X, 18 February 2015 - 09:12 PM.
#34
Posted 19 February 2015 - 07:31 AM
Ultimatum X, on 18 February 2015 - 09:12 PM, said:
I didn't think the Locust-3M was good (the quirks - at least for me)... but now it's been reverted to "outright bad".
Chassis comparisons amongst the same tonnage bracket is difficult enough (Jenner-K quirks vs Firestarter-S), but there's not even a consensus within its own variants... you'd think there was a consistent standard... but there isn't... and hasn't been for a while.
Edited by Deathlike, 19 February 2015 - 07:31 AM.
#35
Posted 19 February 2015 - 10:34 AM
#36
Posted 19 February 2015 - 10:35 AM
beleneagle, on 19 February 2015 - 10:34 AM, said:
Good luck with that.
With ECM covering their offices, all bad words or criticism is magically filtered by Jesus.
God bless you.
Edited by Deathlike, 19 February 2015 - 10:35 AM.
#37
Posted 19 February 2015 - 11:51 AM
beleneagle, on 17 February 2015 - 05:55 PM, said:
I have yes. last game with my Victor was a 6 kill 900 damage game with a standard engine ac20/srm/ml build.
#38
Posted 19 February 2015 - 12:29 PM
#39
Posted 19 February 2015 - 12:43 PM
beleneagle, on 17 February 2015 - 05:39 PM, said:
Well it was T1 when it was a jump sniper, its hardly of note now other than an assault to pick if you want to demonstrate real skill by out damaging direwales.
it can churn out about 5-600 on average and get kills, but I found its best to use a STD engine in it now and take the speed loss, for extra endurance, as with JJ's and torso twist meh, it needs the extra life to put down some hurt.
Edited by Cathy, 19 February 2015 - 01:35 PM.
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