Nekki Basara, on 09 July 2012 - 07:34 AM, said:
Nice job quoting a thread from two years ago with an unofficial response from a freelancer saying "sure, they can call it whatever they want" and then contradicting himself later.
The second and eighth posts in the thread, from user "GhostBear"(Ben H. Rome, at the time serving as the Assistant Line Developer at Catalyst Game Labs) are the relevant replies, and he states that
1.) the -YLW designation applies to Yen-Lo-Wang exclusively,
2.) Yen-Lo-Wang "is indeed a unique 'Mech. One-of-a-kind custom, not a production model", and
3.) the -YLW designation predates the current system of appending the pilot's name after the normal designation (e.g. the "ZEU-9WD
Zeus-X Stacy" as Stacy Church's one-off custom variant vs the 'normal' "ZEU-9WD
Zeus-X"; under the current system, Yen-Lo-Wang's original unique designation would have been something like "CN9-A
Centurion Justin").
Nekki Basara, on 09 July 2012 - 07:34 AM, said:
20-class ACs and the like can be split between two adjacent locations if necessary. See the King Crab KGC-000 for example.
Indeed, they can. However, that then restricts them to firing only into the forward arc (
Total Warfare, pg. 106).
So, such a 'Mech wouldn't be able to swing its arms out to fire at targets in the side-arcs, and would be highly vulnerable to flanking actions.
Nekki Basara, on 09 July 2012 - 07:34 AM, said:
Clan ER Larges take one only.
Indeed, they do.
Nekki Basara, on 09 July 2012 - 07:34 AM, said:
You're putting a silly amount of ammo in there. MW4 let you have so much simply because they increased the armour to silly levels. It can be done with IS Endo Steel alone as an upgrade from the BL-6-KNT but ends up only having one ton of ammo and not being able to fire everything at once all day. Alternatively you can stick an XL engine in there and get room for 4t of ammo but you end up with an underweight mech. It's a silly design without pure Clantech, and even then it's not all that great.
The
BL-6-KNT's default weapons load (one PPC, two Large Lasers, four Medium Lasers, and one Small Laser) comes to a total of 21.5 tons (with the exchange of the (IS) BAP for a G-ECM suite being even in terms of both tonnage and criticals).
The proposed weapons load (two Clan ER Large Lasers and two Clan LB 20-X ACs (plus one ton of ammo shared between both ACs)) comes to a total of 33 tons. The IS-tech equivalent comes to a total of 39 tons.
Switching the Heat Sinks to DHS and going from twenty to sixteen (the six added, plus the ten that come with the engine) only frees up four tons (for a total of 25.5 tons free for weapons).
The BL-6-KNT has no Jump Jets to remove, average/"normal" speed for an IS heavy 'Mech, and still needs another 7.5 tons free for the proposed Clan-tech weapons load (or, alternatively, another 13.5 tons for the IS-tech equivalent).
Even removing the remaining Heat Sinks still leaves one 1.5 tons shy of what's needed for the Clan weapons (or, alternatively, 7.5 tons shy for the IS weapons), so one is probably cutting into armor - and reducing overall survivability - to free up the remaining tonnage.
Alternatively (or additionally), one can replace the 300Std engine with a 300XL engine, freeing up 9.5 tons at the cost of the BattleMech's overall survivability.
So, it
could be done
in the TT, but it would (IMO) take quite a bit out of the 'Mech to make it viable for only a relatively brief period (due to low ammo counts for what are arguably its primary weapons).
On top of that, it might not be possible
in MWO due to hardpoint type and number restrictions (since all of the currently-listed canon
Black Knight variants are all-energy 'Mechs, so there is a good chance that MWO
Black Knights could be implemented as energy-weapon-only 'Mechs).