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Mechs Turning Slower?
#1
Posted 18 February 2015 - 03:13 AM
#2
Posted 18 February 2015 - 03:57 AM
#3
Posted 18 February 2015 - 05:54 AM
#4
Posted 18 February 2015 - 06:26 AM
i noticed that legs to torso hotkey now overshoots on heavies and asaults. ( works fine on my jenny) Can only happen if torso twisting has been bufed or leg turn has been nerfed.
But to be honest with how prevalent the heavy mechs are i've always felt like they needed a maneuverability nerf. Assaults probably didnt need it as much
Edited by Tennex, 18 February 2015 - 06:32 AM.
#5
Posted 18 February 2015 - 06:28 AM
#6
Posted 18 February 2015 - 06:28 AM
Before the patch, when you would align to legs, your crosshair would stay tracked exactly where you were pointing.
Maybe its groundwork for the Urbanmech's 360 degree turning and they had to change some of the code?
Thats my guess.
It makes keeping my aim on something during a sharp turn a little easier for me..
Shrug..
#7
Posted 18 February 2015 - 06:32 AM
Edited by Piney, 18 February 2015 - 06:34 AM.
#8
Posted 18 February 2015 - 06:54 AM
#9
Posted 18 February 2015 - 07:18 AM
Tennex, on 18 February 2015 - 06:26 AM, said:
i noticed that legs to torso hotkey now overshoots on heavies and asaults. ( works fine on my jenny) Can only happen if torso twisting has been bufed or leg turn has been nerfed.
But to be honest with how prevalent the heavy mechs are i've always felt like they needed a maneuverability nerf. Assaults probably didnt need it as much
My Panther feels like it turns slower than most mediums right now, so I don't think it's just a heavy/assault thing (assuming it's actually a thing).
#10
Posted 18 February 2015 - 07:40 AM
#11
Posted 18 February 2015 - 10:25 AM
=TEST=
Forest Colony, Test1
-WHK looked fully right then fully left and timed it,
-with Arm lock on 7-8 seconds / with arm lock off 3-4 seconds,
Forest Colony, Test2
-Nova looked fully right then fully left and timed it,
-with Arm lock on 8-9 seconds / with arm lock off 4-5 seconds,
Forest Colony, Test2
-Nova looked fully right then fully left and timed it,
-with Arm lock on 8-9 seconds / with arm lock off 4-5 seconds,
Forest Colony, Test3
-LCT-1V looked fully right then fully left and timed it,
-with Arm lock on 6-7 seconds / with arm lock off 2-3 seconds,
did the tests several times on several maps and had the same results,
#12
Posted 18 February 2015 - 10:30 AM
TripleEhBeef, on 18 February 2015 - 07:40 AM, said:
Since the patch that brought "FPS improvement" two weeks ago I get strange stuttering at random times while my FPS counter stays green at 60 the whole time.
#13
Posted 18 February 2015 - 10:43 AM
Vortacc, on 18 February 2015 - 06:54 AM, said:
So instead of Unlocking the arms, you just quit playing? Hmmm interesting thought process there. I just hope you never get your arms locked in real life. Quitting it, can be a real beeeatch...
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#14
Posted 18 February 2015 - 10:48 AM
Andi Nagasia, on 18 February 2015 - 10:25 AM, said:
=TEST=
Forest Colony, Test1
-WHK looked fully right then fully left and timed it,
-with Arm lock on 7-8 seconds / with arm lock off 3-4 seconds,
Forest Colony, Test2
-Nova looked fully right then fully left and timed it,
-with Arm lock on 8-9 seconds / with arm lock off 4-5 seconds,
Forest Colony, Test2
-Nova looked fully right then fully left and timed it,
-with Arm lock on 8-9 seconds / with arm lock off 4-5 seconds,
Forest Colony, Test3
-LCT-1V looked fully right then fully left and timed it,
-with Arm lock on 6-7 seconds / with arm lock off 2-3 seconds,
did the tests several times on several maps and had the same results,
Well we would need multiple testers with multiple different Mouse setups. I will test my WHK tonight with my Mouse. 7-8s sounds...off. Were you moving or standing still during the Tests.
#15
Posted 18 February 2015 - 10:59 AM
Almond Brown, on 18 February 2015 - 10:48 AM, said:
i have a basic Logitech mouse,
all of my tests where with=
Sensitivity= 50%
Smooth= 100%
Acceleration= 0%
#16
Posted 18 February 2015 - 11:05 AM
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edit: it seems to be a bug that affects armlock, since 3pv is arm locked its also affected. Also the center torso to legs is also bugged and is being worked on. This bug will soon be patched hopefully.
Edited by Variant1, 18 February 2015 - 12:03 PM.
#17
Posted 18 February 2015 - 11:08 AM
Something's going on...
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...PS, maybe I'm a glutton for punishment but I kind of hope there was a nerf...I just wish it were documented! I'm all for slow, hulky monsters...
Edited by TygerLily, 18 February 2015 - 11:10 AM.
#18
Posted 18 February 2015 - 11:19 AM
#19
Posted 18 February 2015 - 11:21 AM
#20
Posted 18 February 2015 - 11:21 AM
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