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Quickdraw 4H Quirks.


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Poll: what to do with the Quickdraw 4H? (3 member(s) have cast votes)

what to do with the Quickdraw 4H?

  1. Keep it just that way! (2 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. Get the Old Quirks back! (1 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. Keep the quirks but change the missiletubes (see post) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Tsuki Ookami vas Mugunghwa

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Posted 18 February 2015 - 06:37 AM

i already posted this in the patch feedback thread. but it's sure to be lost there. so here it is again.

the Quickdraw 4H got a new quirkset with the latest patch.

Before:

Energy Weapon Heat Generation-12.5%
SRM/4 Cooldown10%
Missile Weapon Cooldown10%
SRM/4 Range10%
Missile Weapon Range10%

Now:
LRM 10 Cooldown +10
Missile Cooldown +10%
LRM 10 Heat Generation -10%
Missile Heat Generation -10%
Medium Laser Cooldown +10%
Energy Cooldown +10%
Energy Heat Generation -12.5%

i mean better Med lasers, yay. but LRMs? the 4H has 3 missile points. one (ONE!) with 10 tubes, one with 5 and one with 4.

which means he will stagger the LRM cloud into 19, 9, and 2 missiles. anything with Dual AMS can just eat the 2nd and 3rd stagger away like nothing.

with the old quirkset a guickdraw with 4 ML + 3 SRM4 was a potent brawler. and gives some leeway for personal flavor (artemis for better pinpoint, bigger engine for speed, jumpjets for better mobility. your choice)

or they could make all missile hardpoints have 10 tubes so the LRM swarm is not staggered so hard.





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