FupDup, on 18 February 2015 - 10:22 PM, said:
Adding up the bonuses for multiple different body parts into one value makes it look bigger than it really is. Also, why are we using the Awesome as the baseline?
Do keep in mind that my Thud quirks would remove most of the existing weapon quirks in exchange for much further armor/internal quirks and some agility (like 10-15 degrees more twist radius, 5-10 degrees more pitch, perhaps even a little bit extra twist/turn speed if need be). I'd also throw in a generic heat dissipation quirk so it could sorta brawl with energy weapons.
It would basically have mediocre guns in exchange for being a brawly tank.
The Awesome makes pretty good sense as a baseline given that it's also a mech that is known for being very heavily armored in TT, like the Thunderbolt, and is very wide in MWO, like the Thunderbolt. I don't feel like it's terribly unfair to add up the multiple bonuses either, because none of the mechs I listed get their bonus to a single area.
I guess my point was that the TDR already has pretty good structure quirks when compared to most other mechs; I don't really feel like it needs any more. It's got a bad model but pretty good hitboxes, and it already takes far far longer to kill than a Jager, Dragon, Quickdraw, or Catapult, its closest peers.
Sure, I think trading one sort of quirk for another would be fair, but your post didn't mention removing weapons quirks for durability quirks; had it done so, I would have been quite in favor of it.