M3560 35003663, on 19 October 2016 - 12:02 AM, said:
On a side note: what do you think of this brawler I made out of this mech? Is it viable?

If it can't go over 80 kph, then it's not a brawler. Unless it's an Atlas, because the Atlas gets a free pass.
Also, you're missing armour on torsos. Never strip armour from torsos. Strip the arms when you aren't be putting weapons in them, strip the head because you won't be trading (brawlers less likely to get cockpit'd), and maybe strip the legs (because nobody pug queue shoots legs).
And another thing - I don't advise using SRM6 without artemis. It might be dealing damage in numbers, but the damage is spreading to different components and not very effective at killing mechs. The optimal range for SRM6 without artemis is 70m or less. Add artemis and you get ~100m. More ranges here:
http://i.imgur.com/4MMkgHI.png
Possible builds:
4x SRM4 + 2x MPL ---------- 5.0t ammo --------- XL235, yes Endo --------- 2 JJ ------- 14 DHS
4x SRM4 + 2x LL ------------- 4.0t ammo --------- XL225, yes Endo ------- 1 JJ -------- 10 DHS
4x SRM4+A + 2x ML -------- 4.5t ammo --------- XL235, yes Endo --------- 1 JJ -------- 12 DHS
4x SRM2 + 2x LPL ----------- 4.5t ammo --------- XL225, yes Endo --------1 JJ -------- 10 DHS
4x SRM6+A --------------------- 5.0t ammo --------- XL235, yes Endo --------- 1 JJ ------- 12 DHS
4x SRM4+A --------------------- 5.5t ammo -------- STD230, yes Endo ------ 1 JJ -------- 11 DHS
4x SRM4 ------------------------- 5.0t ammo --------- XL235, no Endo --------- 2 JJ -------- 16 DHS
If it has arms, strip the head to 8 and max arms. If it doesn't use arms, strip head to 16 and zero on arms.
Edited by Tarogato, 19 October 2016 - 08:35 AM.