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Best Enforcer Builds


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#21 Trollfeed

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Posted 07 October 2016 - 05:13 AM

This is what I used for brawling.

ENF-4R

20% cooldown quirk with ac10 cooldown module makes it pretty beastly and you can fire all those medium lasers 4 times while firing your ac10 all the time without shutting down.

Edited by Trollfeed, 07 October 2016 - 05:14 AM.


#22 VtTimber

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Posted 07 October 2016 - 05:55 AM

So disappointing to see 1 jump in some of these builds. I'm of the opinion that they force users to make a choice, ALL jump jets or none on a mech.

Then improve the jump jets so they are worth taking up the tonnage for. This would help clan mechs with locked jump jets as well because it would make that weight worth it.

#23 Crazyjose85

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Posted 31 October 2016 - 08:40 AM

This is a 4R build I have been having a ton of fun with. Great poke and after wearing someone down from range, can kill up close.

ENF-4R

4 sm las
1 ER PPC
1 AC 5

When you build it you have to put the small laser in the torso first, then the ER PPC. Im surprised I havent seen anyone try to take advantage of the single high mount it has. Its great for poking, then up close use only the sm las and AC5, good dps and never overheats.

#24 Bombast

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Posted 31 October 2016 - 08:57 AM

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#25 Widowmaker1981

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Posted 31 October 2016 - 09:23 AM

View PostVtTimber, on 07 October 2016 - 05:55 AM, said:

So disappointing to see 1 jump in some of these builds. I'm of the opinion that they force users to make a choice, ALL jump jets or none on a mech.

Then improve the jump jets so they are worth taking up the tonnage for. This would help clan mechs with locked jump jets as well because it would make that weight worth it.


I dont really see why - yeah id prefer if JJs scaled non linearly so that 3 was better than 3 times as good as 1, to encourage full usage rather than force it, but as it stands.. if you equip one it has uses for unsticking yourself and 'humping' up slopes (which takes ages), but it gives you next to no actual mobility. I definitely prefer to fit more than one in the current system, max if possible, because it gives you a significant advantage on some maps to be able to move around with them (Canyon especially) - but sometimes the build concept simply doesnt allow it, like running 2xPPC on a panther simply doesn't leave tonnage for more than 2 JJs, and even that means stripping significant armour.





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