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Uac Jam Mechanic


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#1 Arctourus

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Posted 18 February 2015 - 03:58 PM

not sure if this has been changed any....I know there's been all kinds of debate back and forth as to whether you can beat this by judicious, timed firing or if it's just a random thing. Anyone know the status on these now? I've always been dubious about taking them out because of it.

#2 Cyborne Elemental

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Posted 18 February 2015 - 04:01 PM

Last change was removal on jam on the first shot fired.

Now jam chance only rolls if you try to fire the 2nd shot during the 1.66 second cooldown.

As far as jam %'s on the 2nd shot, not sure.

There is no way to beat the system via macro's or careful timing, its just random.

#3 Mcgral18

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Posted 18 February 2015 - 04:16 PM

View PostMister D, on 18 February 2015 - 04:01 PM, said:

As far as jam %'s on the 2nd shot, not sure.


It scales with AC size.

UAC2= 14%
UAC5= 15%
UAC10=16%
UAC20=17%

#4 LordKnightFandragon

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Posted 18 February 2015 - 06:28 PM

View PostMcgral18, on 18 February 2015 - 04:16 PM, said:


It scales with AC size.

UAC2= 14%
UAC5= 15%
UAC10=16%
UAC20=17%



41, 51, 61 and 71% chance? thats more like it.

#5 Mcgral18

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Posted 18 February 2015 - 06:33 PM

View PostLordKnightFandragon, on 18 February 2015 - 06:28 PM, said:



41, 51, 61 and 71% chance? thats more like it.


How so?

#6 Cyborne Elemental

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Posted 18 February 2015 - 06:39 PM

Because thats how it often feels...

Especially with UAC-2 that you can fire much more quickly.

You just get those "HAHA, NO!" jams once in a while, where its every single time you try to burst, you get insta-jammed.

Then once in a while you get a good roll on it, and its Dakka Dakka Dakka, but always seems to jam when you need it Not to.

#7 Zoid

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Posted 18 February 2015 - 06:41 PM

View PostMister D, on 18 February 2015 - 06:39 PM, said:

Because thats how it often feels...

Especially with UAC-2 that you can fire much more quickly.

You just get those "HAHA, NO!" jams once in a while, where its every single time you try to burst, you get insta-jammed.

Then once in a while you get a good roll on it, and its Dakka Dakka Dakka, but always seems to jam when you need it Not to.


Yeah, second only to Firestarters as far as frustration goes is dueling Dakka. Your guns jam at the first shot but your opponent's just keep going.

#8 151st Light Horse Regiment

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Posted 18 February 2015 - 06:41 PM

Does temperature matter?

My UAC's feel like they jam 20-30% more often on hot maps than cold ones.

Edited by 151st Light Horse Regiment, 18 February 2015 - 06:42 PM.


#9 Deathlike

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Posted 18 February 2015 - 06:42 PM

It's not a RAC like MW4, so... it is what it is.

#10 Quicksilver Aberration

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Posted 18 February 2015 - 06:51 PM

View PostMister D, on 18 February 2015 - 06:39 PM, said:

Because thats how it often feels...

Especially with UAC-2 that you can fire much more quickly.

You just get those "HAHA, NO!" jams once in a while, where its every single time you try to burst, you get insta-jammed.

Then once in a while you get a good roll on it, and its Dakka Dakka Dakka, but always seems to jam when you need it Not to.

Makes me wish it was more like MW4 for the RACs.

#11 Dahhak

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Posted 18 February 2015 - 06:55 PM

I don't want to kill my mouse button,they should have left the uac like before.

#12 Khobai

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Posted 18 February 2015 - 08:02 PM

Ive never liked random jamming for UACs. UACs are supposed to do good burst damage but lack the ability to sustain fire. The problem with the RNG jamming is that the gun can jam a lot of the time on the second shot... making it very unreliable for burst dps.

Ive always felt UACs in MWO should work like they do in MWLL. Basically UACs would have an overheat bar and keep firing until the overheat bar reached maximum. In order to prevent abuse, UACs would also have a spool up time so they would take 1-2s to spool up before actually firing.

Edited by Khobai, 18 February 2015 - 08:09 PM.


#13 Zordicron

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Posted 18 February 2015 - 08:28 PM

When you have high ping and the associated high packet loss issues that go with it like me, it does not matter what you do, they jam and jam, used to be it would jam before firing the first shell lol. At least now it insta jams after the first shell flies out the barrel so you get that one shot.

I dunno, I always thought they should remove jam, because the gun is one ton heavier, and then just add some heat per shot so people can't just spam. Would simplify the code for everyone.

AC5= slower rate of fire, but lighter gun, and heck give it an ammo count advantage if need be, and it runs cooler.
UAC5= 1 ton heavier, faster rate of fire, hotter, requires more ammo(less per ton)

Simple, easier to tweak for balance.

#14 LordNothing

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Posted 18 February 2015 - 08:48 PM

i think the jam percentage should start low and ramp up with each additional shot. so you can pump off 2 or 3 rounds at a time and rarely jam, but you try spaming you ramp up the jam probability really high. also as probability goes up so does the time neccisary to clear the jam. the probability would go down during idle time.

skilled players would fire in short controlled bursts of between 2 and 4 rounds, with a few seconds pause in between. if you try to fire continuously you will not only jam more, but be locked out for a longer period of time and generally get an over all lower dps. you could also play it safe and fire wait fire wait, in which case its about equivalent to an ac5.

clan weapons already fire in bursts automatically so this would only apply to is weapons. i like how i can rely on the uac20 to give me 2 good salvos minimum.

Edited by LordNothing, 18 February 2015 - 08:53 PM.


#15 MikeBend

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Posted 18 February 2015 - 10:27 PM

I often run around in 2xUAC5 Shadowhawk, and when i fire, i tap that mouse button like crazy. I must say that it is a very rare occasion when both of my UACs jam at the same time. So as long as you have more than 1, you can really put some hurt on the enemy.

#16 Troutmonkey

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Posted 18 February 2015 - 10:56 PM

View PostMikeBend, on 18 February 2015 - 10:27 PM, said:

I often run around in 2xUAC5 Shadowhawk, and when i fire, i tap that mouse button like crazy. I must say that it is a very rare occasion when both of my UACs jam at the same time. So as long as you have more than 1, you can really put some hurt on the enemy.

How? I don't believe you can fit 2xUAC5 on a shawk unless you run a standard engine.. and then you don't really have the tonnage for ammo..

#17 Brody319

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Posted 18 February 2015 - 10:58 PM

Personally I think LB-X 2s are better than the UAC or AC variants, the pellets are clustered close enough for my personal taste.

Though I wouldn't use any of the other LB-Xs because of how terrible their clustering to damage ratio is.

#18 Kotzi

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Posted 18 February 2015 - 11:43 PM

Sorry, wrong text. Didnt read the op correct.

Edited by Kotzi, 18 February 2015 - 11:47 PM.


#19 Khobai

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Posted 19 February 2015 - 12:51 AM

Quote

i think the jam percentage should start low and ramp up with each additional shot. so you can pump off 2 or 3 rounds at a time and rarely jam, but you try spaming you ramp up the jam probability really high.


why not just do one better and get rid of RNG entirely?

does anyone like random jams?

#20 Kotzi

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Posted 19 February 2015 - 01:05 AM

That would make the AC obsolete. UAC are right in the spot imho, chance of higher dps with the risk of jamming.





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