Jikan, on 18 February 2015 - 05:07 PM, said:
I upgraded some parts and got loads of more tonnage to work with so I changed the flamer to a pulse laser, saw I had more room so I thought it'd be nice to have another one on the other arm.
But nope.
How come I can change the armor plating and structural support, even change a flamethrower that uses fuel to a laser on one arm. But having one laser on each arm is impossible.
What gives?
I thought the ton limit and slots already regulate mechs, I haven't seen this in other mechwarrior games. Granted I mostly played mw4. But even there I had the freedom to chose between slug throwers and pew pew guns.
Feels like a giant leap backwards, any graphical improvements aren't really good enough to tip this in favor of progress for mechwarrior games.
The absolute least you could do is have "upgrades" available to change base mech hardpoints.
The other Mechwarrior games were not real simulators...they were shooters. Thats why you did not see this restriction.
This game is heavily based on the Table top boardgame, and it's attendant lore. The mechs in this game are based heavily on that lore. You are not playing the same mech with a different shell. They all have intrinsic differences.
The mechs in the game are treated realistically. In real life, you would not be able to swap weapons out on a battle tank the way your are describing...some tanks are designed around certain weapon systems. It works the same way with mechs.