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Torso Over Twisting After Hot Fix

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#21 Roadkill

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Posted 19 February 2015 - 09:24 AM

View PostKyocera, on 18 February 2015 - 10:31 PM, said:

Confirmed.

Feels like the torso is twisting to where the arms would be pointing if armlock wasn't enabled.

Agreed. And just for the record, I'm seeing it also.

#22 BanditB17

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Posted 19 February 2015 - 09:56 AM

View PostKyocera, on 18 February 2015 - 10:31 PM, said:

Confirmed.

Feels like the torso is twisting to where the arms would be pointing if armlock wasn't enabled.


Having same issue. It is weird though because I am seeing this on crab and stalker who do not have side to side arm movement, but it is behaving as if it does.

#23 990Dreams

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Posted 19 February 2015 - 10:12 AM

Yes, whenever I press "R" (target) if my torso is twisting it will continue to twist until it locks. It does the same thing either direction unless I change directions while it's swinging. Then it stops.

#24 Alexander Garden

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Posted 19 February 2015 - 10:45 AM

Hey everyone,

We're currently working toward releasing additional fixes for torso-twist and centering. No ETA just yet, but we'll get out the info as soon as it's available.

If this fix goes out today it will include some more information about why exactly this all happened in the first place.

#25 Ironwithin

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Posted 19 February 2015 - 10:48 AM

View PostAlexander Garden, on 19 February 2015 - 10:45 AM, said:

Hey everyone,

We're currently working toward releasing additional fixes for torso-twist and centering. No ETA just yet, but we'll get out the info as soon as it's available.

If this fix goes out today it will include some more information about why exactly this all happened in the first place.


Thank you very much.

#26 Ian Grahame

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Posted 19 February 2015 - 10:49 AM

View PostBlitzburger, on 18 February 2015 - 08:22 PM, said:

In my Ice Ferret - without arm lock enabled - if I press F I just keep spinning in place until I enable it. Correct me if I'm wrong, but after the hotfix, with arm lock off, I shouldn't be having any issues, right? With this mech, I have to use it.

Is it just me or what?


I have this as well. I hit F to turn my legs to where I face and I spin in circles. I have learned that if I hit D it will break the cycle but I use F a lot normally and it's getting me shot to hell. I have dropped mouse sensitivity way down, but running my Hunchie is certain death by pirouetting in front of my enemies now.

#27 Ironwithin

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Posted 19 February 2015 - 10:55 AM

View PostIan Grahame, on 19 February 2015 - 10:49 AM, said:


... certain death by pirouetting in front of my enemies ...


Best post of this thread. I seriously giggled like a little girl.

#28 Ian Grahame

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Posted 19 February 2015 - 11:00 AM

Yeah. I had just left River City, and while cutting across the water at the start of the round I found myself in the death spiral while being shot at by four oncoming mechs. I got out but was yellow to orange all over before I fired a shot.

The game is basically unplayable for me as things stand. I guess I'll try turning on armlock and see if that helps any. I'm very frustrated right now.

Edited by Ian Grahame, 19 February 2015 - 11:01 AM.


#29 Modo44

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Posted 19 February 2015 - 11:17 AM

Why is the game trying to make me nauseous? Was the idiotic cockpit shake not enough? Please stop.

#30 RighteousFury

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Posted 19 February 2015 - 11:38 AM

This is essentially a game breaker for anyone used playing with armlock on. Hope that fix goes out today, for EU ppl that already means a full lost day of game(premium) time, a second one would be unfortunate :(

#31 Ian Grahame

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Posted 19 February 2015 - 11:58 AM

For what its worth, turning armlock *on* has made a huge difference for me. No more spins.

#32 Cyberiad

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Posted 19 February 2015 - 12:40 PM

How has MWO not shown up on the daily wtf yet?

#33 Biggie Fluffy

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Posted 19 February 2015 - 03:11 PM

this si "broken" as far as I am concerned, . why would you want the mech to keep moving after I stop the mouse, . this is like really bad to play like this, makes me feel like I am drunk.

AT LEAST give us the option of "normal" mouse, or "exponential" mouse.

#34 Tarogato

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Posted 19 February 2015 - 03:25 PM

View PostBiggie Fluffy, on 19 February 2015 - 03:11 PM, said:

this si "broken" as far as I am concerned, . why would you want the mech to keep moving after I stop the mouse, . this is like really bad to play like this, makes me feel like I am drunk.

AT LEAST give us the option of "normal" mouse, or "exponential" mouse.
You do realise it's an unintended bug and they're working on fixing it, right?

#35 Kissamies

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Posted 19 February 2015 - 11:57 PM

Reducing mouse sensitivity seems to help somewhat, but doesn't remove the problem completely.

#36 Wing 0

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Posted 20 February 2015 - 12:30 AM

lots of ppl aren't happy with this patch.

#37 D A T A

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Posted 20 February 2015 - 12:46 AM

24 hours after
the bug is still here
and can not play mwo

#38 Ironwithin

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Posted 20 February 2015 - 03:13 AM

View PostIL MECHWARRIOR, on 20 February 2015 - 12:46 AM, said:

24 hours after
the bug is still here
and can not play mwo


Yep ... would be nice to have this fixed for the event, because the game is very much unplayable like this.

#39 D A T A

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Posted 20 February 2015 - 06:00 AM

come on pgi, fix this damn torso, this bug is very important, it is taking too much time, you are losing players, wtf, we cn not wait 1 day more with this bug

#40 Averen

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Posted 20 February 2015 - 07:15 AM

Feels almost like some specific form of 'delayed' mouse acceleration. Absolutely horrible. My Orion has 2 UAC's and it's basically impossible to control the stream of bullets.

Means a bunch of my builds are unusuable with the hotfix. Well, basically everything which needs arm/torso convergence or torso fine control.


View PostAlexander Garden, on 19 February 2015 - 10:45 AM, said:

Hey everyone,

We're currently working toward releasing additional fixes for torso-twist and centering. No ETA just yet, but we'll get out the info as soon as it's available.

If this fix goes out today it will include some more information about why exactly this all happened in the first place.


Thank's for the input.

Edited by Averen, 20 February 2015 - 07:31 AM.






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