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Reduction In Consumable Cbills?


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#1 CrushLibs

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Posted 19 February 2015 - 07:16 AM

Cbills have been nerfed over the years.

Sept 2013 vs Feb 2015
Kill -- Then = 4300 Now = 4,000
Assit -- Then = 6500 Now = 3,500
Comp destr -- Then = 2100 Now = 2,300
DMG -- Then = 21 per point Now = 21 per point
Savior Kill – Then 19,500 Now = 11,250
Spotting -- Then = 2100 Now = 2,000

If you have a decent game 1-2 kills , 4-5 assists and 400 dmg = 70-100K depending on how long you live.

9x9 coolant is 40,000 points which that alone can eat up 1/2 your cbills, throw an arty into the mix to help your team and now you could be loosing Cbills per match.

I understand you want people to buy PT and Hero mechs but 50% of zero is zero 30% of zero is zero. Can you please reduce coolant to 20K and Arty/UAV to 30K please

#2 Alistair Winter

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Posted 19 February 2015 - 07:18 AM

Just one of many factors why new players (lacking C-bills) are at a big disadvantage against veteran players.

I don't think PGI is going to change any of this, sadly.

#3 El Bandito

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Posted 19 February 2015 - 07:45 AM

They should offer a 10000 C-Bill equivalent of the Strikes and UAVs, like they did with the Coolshot. 1/3 the effect, 1/4 the cost.

#4 PappySmurf

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Posted 19 February 2015 - 07:52 AM

The game is just not worth playing with all the Cbill nerfs you would think after 3 years the devs brains would wake up and smell the coffee.MWO should have been more like MechWarrior4 with a free lobby launcher system (MSN Gamming Zone)tbuild the community and leagues free mech bays and let players make tons of Cbills to buy mechs.

We would have a huge community by now buying up Bling items for there mechs .PGI also needs to reduce every price they have by 1/2 MC and leave it there MWO prices are outrages.Icould go on and on about how to fix MWO but the Devs never listen they just ban players that try to help them.





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