Nightshade24, on 14 February 2015 - 02:04 PM, said:
In lore most mech pilots can't go to fast as they can't handle the terrain at times (mud, rubble, ice, up hill, etc). While more experienced pilots (Pilot skills!) can go a bit faster and cruise at a higher speed then normal.
There is that, but there's also the fact that, in lore, a mech will heat up simply from moving, and the faster it moves, the more heat it generates... Which we currently do not have because we'd have people overheating and shutting down ten times as often the way heat works in the game.
I'm currently reading "Mercenary's Star", part of the Gray Death Saga, and numerous times it's talked about Grayson 'rapid firing' the right arm laser on his shadow hawk, along with the autocannon.
The way mech combat worked in the books was
MUCH more skill based, because the pilot had to avoid overheating at all costs, because if you overheated and shutdown, you were
permanently shut down, and that means you were either captured, or your mech made an easy target and lost its head. Along with your life.
Where as in MW:O, it's all meta-builds and alpha strikes with much less concern for heat and shutting down.
A little off topic there, but I think it needed to be said.
There are a lot of changes that need to be made to this game, and in my opinion, speed is rather low on the list, things like autocannon fire and ECM are much higher on the list... ECM currently holding the #1 spot on things that need to be fixed before anything else.