For those of us who are not addicts, the lowest tier is easily achieved, and it really doesn't make much difference anyway. I don't need a Raven or the cammo or whatever else this "challenge" offers. I don't need Premium Time, either. I really couldn't care less about this "challenge".
For those who are addicts, the other tiers are ... well, for addicts.
So I guess PGI's goal is to get the addicts to play as much as possible.
That's kind of worrisome, to me. Why not make a challenge as attractive as possible, without putting a monkey on some people's backs to be able to reach the higher rewards? This isn't a slot machine, it is supposed to be MW:O. I guess my distaste with this type of "challenge" is that it isn't a challenge at all, rather, it is a grind fest designed to keep the addicts focused on pulling that slot machine lever.
I'd like to see a challenge that is designed to keep people focused on playing MECHWARRIOR for mechwarrior's sake, instead of this casino-style slot machine mind set that has taken root.
Edited by Hellen Wheels, 19 February 2015 - 02:33 PM.