Also, extra points for attempting to demonize other members of the community because you disagree with them.
And a final tip of the hat to the Minimizer Brigade, who as always has hopped in to tell everyone they are just complaining because they are Badpilots/butthurt/noobs/dorks/ etc...... and all the other charming ways you talk down to people because you don't like anyone pointing out a problem....
Kudos to you all!
Now, back to it, the question that is being discussed and which has yet to be addressed by PGI is as follows:
Does PGI change quirks to drive revenue from players?
We are not talking about nerfing quirks (Thunderbolts etc..), or buffing quirks, we are talking about when a wholesale quirk change invalidates a entire weapon system the previous quirk version required and drove the owner/pilot to buy and modulize, thereby screwing the pilots out of all the money and time they put into the mechs being changed.
And before anyone wants to try the whole "you didn't have to change it to use AC5's !!! it was your choice to use AC5's and take advantage of the Quirk" Stop it, just stop it. We don't need any more intellectually dishonest shenanigans in the thread so just park that bullshit and provide some real input. Because the fact is that if PGI imposes a quirk onto any mech that benefits a specific weapon system you will need to master, unlock, and purchase the appropriate modules and weapon systems to take advantage of that specific weapon system. Otherwise you are not using your mech in a PLAYER VS PLAYER game to it's most effective.
To pretend otherwise is absolute hog-wash and you are ignoring the fact just to avoid it, so just stop.
So here is a fun example to illustrate: If PGI implements a brand new set of quirks on the Kingcrab KG-000 that provides its benefits only to some new thing called, let's say the "bubblegum pistol" then anyone who has that mech is going to be driven to unlucking, buying and installing Bubblegum pistols and Bubblegum pistol modules for rate of fire, range, etc.... so that they are using the mech in this competitive game to the best of there abilities. In fact, now that the KG-000 is quirked, or optimized for the Bubblegum Pistol a player's teammates, and lancemates have every right to expect that the pilot will do all they can to take advantage of the Bubblegum pistol Quirks to help the team and lance. That's just the way it is in competitive gaming.
But wait!!! Now look what happens! two months later after every Crabber has kitted out his 000 rigs with the everything required to rain wave of Bubblegum death on his foes a new quirk list comes out. Now for some reason the quirks for the KG-000 have been changed and these new quirks only benefit something called the "Pixie-ray" and all the modules and weapon systems the Crabbers have bought are as much as 50% less effective in some cases. So the Crabbers start over and have to go unluck more, purchase more, and install more new weapon systems and modules.
What is crazy here is that no one had been complaining about the Bubblegum pistol quirks, or claiming they were OP, in fact everyone was bitching about the Thunderbolt's new "peppermint-pudding-calibur" weapons instead, but for some reason, a reason that is no where discussed or mentioned by PGI the Bubblegum pistol is gone, the Pixie-ray is in, and the Pepperment-pudding keeps on going.
End of example.
My point being, that these types of quirk changes are being made to drive revenue, and they are being done on the non-marque mechs so as to avoid widespread screaming and still net PGI cash. Wholesale weapon system changes after previous quirks drove revenue to specific systems, are being done to drive more revenue. Take a look at the past quirk changes see how it is quietly done every time. Seriously, look and see and then complain to PGI because it is dishonest and it is ****** up.
Edited by Jonny Slam, 20 February 2015 - 10:03 PM.