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What's Going On Here?


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#1 HobGadling

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Posted 17 February 2015 - 10:01 PM

Hello, I used to be a VW Master from San Diego, sent to Japan for the first international. Saw the 'tanks' online game and thought to myself... maybe there's a battletech game F2P that uses tanks and LoL system, wouldn't that be cool.
What's better than running around in my Loki 5 in Heavy Fog, oops flashback.

The F2P model here leaves a lot to be desired.

Honestly looking at the website I can't even find what I have to pay to get what, how many players in each match, what I'll be expected to pay for, and what I get to start with... makes me not want to do the download to see. Not to mention all the threads talking about tiny population which means not much action with PUGs and really expensive mech purchases (weaksauce).
League of Legends is cake to get started and just do. Matches against computers to learn and get XP, etc. Tanks is just as simple. Take some Qs from there eh?

I remember when Ross Babcock crushed VW with the upgraded pods and coolant flushing trash. I didn't see anything about coolant flushing in the tutorial videos so at least maybe there's that. This thing could be an absolute cash cow with a F2P virtual world model where you pay for skins and access to clans.

Anyways, just my 2 cents from outside of the box.
Saw some names I recognized in different threads though I remember many more... and have the score sheets to prove it, somewhere in the attic.
Arioch
Hunter
Headshot

Cheers,
Demon

Edited by HobGadling, 17 February 2015 - 10:05 PM.


#2 TheCaptainJZ

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Posted 17 February 2015 - 10:33 PM

You start with 4 mechbays but no mechs. There are 16 trial mechs ("loaners" you don't own so you can't modify their loadouts), half Inner Sphere, half Clan. You get a huge bonus to your cbill earnings (in game currency) for your first 25 matches. After that, you can expect to earn between 50k-100k average, more once you get better.
Most mechs are available for cbills (free). Hero mechs and Champion mechs are not, but they are not better mechs, just different with cbill and xp boosts, respectively.
Buying something for MC requires real money and is used for special offers, packages, premium time, more mech bays, and cosmetic items. Basically, real money can be used to reduce the F2P grind or make things look pretty. It's not required to be competitive. Money is no substitute for skill.

There are "consumables" which include a coolent pod, UAV, artillery and airstrikes, but you can upgrade the free versions to match the MC versions with a sizeable chunk of GXP (global xp, earned at a relatively slow rate). Modules are a new thing unique to this game and include weapon enhancements, information warfare gear and the aforementioned consumables.

The tutorial is extremely basic. The new player experience requires a lot of work. However, this New player section of the forums is an extremely good resource and there are many player units that would be happy to work with a new player and show them the ropes. Just a warning that the learning curve is very steep.

Battles are 12v12. No AI. All humans. Community Warfare is another part of the game that is hardcore mode. That's where the more competitive players, actually, competitive groups, reside. It's still under heavy development. For that you need 4 mechs. When you die in one, you get to redrop in another of your remaining mechs. The objective is to win a match in order to take a planet or defend a planet. Standard matches are simply one life--no respawns. Standard matches have a time limit of 15 minutes, CW matches have a time limit of 30 minutes.

No one knows the population of the game for sure. It's sure to be in the thousands at least. There are many doomsayers. The game is niche for sure so that does limit it, but I can find matches easily even during off-peak times so there are people playing at all hours of the day.

#3 Nightshade24

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Posted 17 February 2015 - 10:55 PM

MW: O currently:


What you start with:

You start with 4 mech bays.
You have access to "trial mechs", mechs that you can't alter it's load out and gain slower EXP gains but they are always there and when Repair and Rearm was around (which is planning to be added) the Trials had no repair or rearm cost. Picture it as what the army gives you standard. It isn't the best and may not match your playstyle but it's cheap and affordable.

Will talk more about trials later*

You also get 25 games which gives you huge C-bill gain, which is usually best to buy your first mech with HOW EVER do your research, stupid choices early on can slow you up quite a bit, getting a mech because it's the cheapest or looks cool isn't the best way to go (unless you actually WANT that mech after researching)

What you can get:

later on you gain C-bills, C-bills can be used to get battlemechs or omnimechs, Inner sphere or clan.
When you buy your own mech you can change it however it costs more c-bills to cost the parts and change the structure and such.

For Inner Sphere mechs:
You can change the Engine, Weapons, Ammo, Armour values, Armour type, Structure type,Heatsink quantity and type. etc.

For Clan mechs: (Omni)
You can change the Weapons (Note: some are hardwired), Heat sinks (Note: some are hardwired), Armour values, Omni Pods.


Omni Pod is basicly a "Switch this part of the mech for another" giving you new set of quirks and hardpoints, Ie your in you're Direwolf B but you want more missiles instead of ballistic, switching the Direwolf B side torso for the Direwolf A side torso removes your 2 ballistics for 2 missiles.

Hard wiring is a Omnimech curse to ballance the clan tech and such, it means you can't change, move, or alter that part. this includes structure, engine, and certain heatsinks nad weapons (ie the heatsinks on the side torso of a warhawk, or the flamer in the adder ct)



Through events AND community warfare and Achievements you can get...


Mechwarrior Credits (MC). This is the premium currency.
Cockpit items. decorative stuff for your cockpit
More c-bills
More Mechbays
New mechs (often a champion mech, champions are the builds the trials use, they have a 30% exp bonus when owned and you can alter the load out)
premium time
Titles (appears bellow your name in combat)

and rarely new weapons and such, however often as a 'trick' or 'bad' gift, like a single flamer for doing that good game.



What you can buy:

There is a few things out there. Here's a list.

Mechs:
  • Package Mechs (Past: Founders, Phoenix) (Current: Clan wave I, wave II, Resistance, Urbanmech) (Other: Centurion AH, Atlas S, Kingcrab 000 "loyalty")
  • Promotion Mechs (Past: Sarah)
  • Hero Mechs
  • Champion Mechs
  • Standard Mechs
Other:
  • Cockpit items (hanging, standing, mounted)
  • Colours
  • Skins/ patterns
  • Premium time
  • Mechbays
  • Mastery packs
What are these you may ask?

Packages: Often coming in a bundle, often involving premium time, cockpit items, colours and patturns, and 3 variants of a mech for each tier, 1 of them has a special version so to say, it only differs reward wise and cosmetically. ie a Pointy nose on a Catapult C1. having a bonus to C-bill gain, etc.

Some packs and mechs came with c-bills, mc, and loyalty point bonus.

These packs are out for an limited amount of time and can't be bought ever again, while often buying them early/ ASAP gives more rewards such as more cockpit items and premium days.

These things are very full on value however some of that value comes by the purchase of the "Standard" mechs.

Allows you to get mechs before others as well as it's also a pre order or fundraiser (urbie = fundraiser success)


Promotion:

This only ever happened once, it's more of a charity so to say. The only time this happened was "Sarahs jenner", it's like a champion mech in the fact it has a non standard load out but it's a normal variant, however it had a 30% exp bonus instead of 10%. However Champions these days got a buff to 30%.

10 dollars for this mech, however all went to charity, Sarah was a little girl who played MW: O with her father and she died from cancer, so this is like a memorial.


Hero mechs:

These mechs come with a custom load out and skin. They get a c-bill bonus and they most often are based or directly come from lore. Such as "Hellslinger" "Sparky" "Yen lo wang" as a few famous examples of direct, while based/ theme is "Boars head" "Heavy metal" "Deaths knell" "Pretty Baby"

hero mechs designations are also the name of the mech most often, ie the hero griffon = Sparky.

to some , even if the hero is a **** mech in game, some buy it still because of it's lore influence.

Hero prices are based on the tonnage.



Champion mechs:

these are just standard mech variants with nothing special besides starting with a better 'upgraded' load out . Comes with 30% exp bonus as well. These mechs are also the trial mech load outs and such.




Standard mechs:

Well you can buy these with real money however it isn't exactly the smartest of all ideas unless your over flowing with money.
It's one of those things that you "can" spend money on but not really worth it...

Some mechs are released MC first before C-bill so this could give you 1 week early access which could justify the need to buy it for some...

---------------------

Cockpit items:

Just cosmetics for your cockpit, only you and people spectating you see it, comes in 3 difference slots (hanging ,mounted, hanging),

hanging is stuff like fuzzy dice.
mounted is like hula girl or statues.
mounted is like christmas lights or laturns. Or warhorns

Warhorns make a short "taunt" tune when you kill someone. Only cockpit item to have a influence outside of looks.

The phoenix pack came with stuff that give a loyalty point bonus.



Colours.:

Can be put on your mechs, most skins have 2-3 slots for colours, some are for c-bills and 1 is free (green), however the paid ones are often better.



Skins/ patterns:

just cosmetic, changes the exterior pattern of your mech, ranging from adding bones and skulls, to checkered and plat areas to historical stuff like (WWII sherman) camo or hot rod flames.


Premium time:

Gives you a bonus to Exp, c-bills, etc for I think x2 for X amount of days. Also if 2 people (1 on each team as company command) on a private match gives more options for said match. Bonus to LP also present.


Mechbays:

You have mech bays, these determine how much mechs you can have, You can get them a number of ways however one thing you need to know, it's best to get 3 variants of the same mech (not same variant), you can thus grind the exp for them and get all basic skills, once that's done you unlock elite skills which have good things like speed tweak (10% faster), getting all elites of 1 weight class unlocks the Master skills and also gets x2 effectiveness of basic skills.

master is just atm getting an extra module slot.


Mastery packs

These resemble the pre order packs, however different.

it comes with 1 hero mech, 1 champion mech, and 1 standard with cockpit items of that mech and premium time. The mechs are determined by what pack (ie "Raven mastery pack")





Population:

Well there isn't a hard solid way to find what population it is. However it isn't that low. It's large enough that you may see 1 guy you had a match with an hour earlier in another match. It isn't low enough that you see 50% of the guys every game for the hour.

sure you may see some people pop up a lot but that can be just luck. in group matches due to MM strain and stuff, it's easier to put the same set of "jigsaw" parts together and get X groups together again instead of changing them up.

This also often happens because "bla" people enter match, play, and exit at the same time and hit play again in sync.


Community warfare is dead at some hours of the day but that's expected due to the cease fire mechanic, most people only play for the last hour before planets are captured or not.


The population has quite a few toxic players rather that be crying about IS and Clan mechs. This game being bad / PGI, etc, or X weapon being OP (most often X = LRM... which it isn't. It's kinda funny how people of lower Elo's are the only ones complaining...)








this game has no tanks yet.

it's just player mechs ranging from 20 to 100 tons. No 10, 15, 125, 135, 150, or 200 ton mechs yet due to A) timeline issues, B ) hard to implement.

Also no quad mechs, LAM mechs, or Quad vee mechs.



The only ai in game are turret ai's in configs of...

2 medium laser OR 2 large laser OR 1 LRM 10.

These are only on assault game mode and invasion game mode.

Edited by Nightshade24, 19 February 2015 - 01:32 AM.


#4 HobGadling

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Posted 18 February 2015 - 07:59 PM

Thanks for the info throwdown guys!

Still seems like there's work to be done here.

I miss the 10 drop free for all respawn matches. No one's going to log out if they get to keep respawning right?

Skill trees (weapons/armor/heat and speed) instead of load outs would be great too.

But that's all dreaming I guess. Have a safe drop.

Demon

#5 TheCaptainJZ

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Posted 18 February 2015 - 08:09 PM

View PostNightshade24, on 17 February 2015 - 10:55 PM, said:

snip

Sarah's Jenner has an XP boost, but not cbill boost.

#6 TheCaptainJZ

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Posted 18 February 2015 - 08:14 PM

View PostHobGadling, on 18 February 2015 - 07:59 PM, said:

Thanks for the info throwdown guys!

Still seems like there's work to be done here.

I miss the 10 drop free for all respawn matches. No one's going to log out if they get to keep respawning right?

Skill trees (weapons/armor/heat and speed) instead of load outs would be great too.

But that's all dreaming I guess. Have a safe drop.

Demon

As a F2P title, there will always be work to be done. Also, many people don't disconnect after dying because they want to make sure they earn all their cbills from assists (it's believed that you only get your earnings up to the point when you disconnect as an anti-farming measure, but I thought I saw an official statement to the contrary so I don't even know anymore), spectating can help your team out if you type in chat (you can rely info since you can observe all your teammates), even if you quit the match, your mech is locked in until it's over (another anti-farm measure, but you can hop in any other mech and start another match), and many or most people want to see the conclusion of the match out of curiousity.

#7 HobGadling

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Posted 18 February 2015 - 08:33 PM

If you're looking to build a 500,000+ F2P title, sitting for 14 min after death (because people will find a way to die that fast... overheat and LRM/SRM explode) is just not going to hack it.
Success lies between a game for the masses and a game that requires some understanding and skill with nuance.
I can see the direction things are set at but I can also see the potential which is a million user game that people spend money on because they love it.
Battletech is a concept to LOVE. Who's not gonna pay cash for the cheetah panty and pastie Thor skin?

#8 Icthelion

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Posted 18 February 2015 - 09:09 PM

I suck at acronyms, so I assume you don't mean that you are a Volkswagon Master... Anyhow, I am about 2 months into this game, so here are my 2 cents:

Is it pay to win?

Yes and no. If you dont pay you will have a very long grind. You also have to wait a while for the mechs you want. If you like to play Assault Mechs and you dont want to pay, I hope you have a lot of free time on your hands. I played for almost a month before making a purchase, mainly because I just wanted them to keep it up. I got some premium time with it and hooooly sheet... the money and experience start rolling in. So final verdict: Not pay to win, but pay for impatience.

What is with the market?

I completely agree with you. For the longest time I put off buying this game because I couldn't see any marketplace, so my philosophy of shopping kicked in. No price = very expensive. Its true to a certain extent, though... Just straight up buying a chassis takes some serious real time money.

PUGs and community warfare?

Wait time isnt that long. If you play a light, youre in pretty fast. If you play a heavy though, your wait time can be a bit longer. As for community warfare? It crashes when I try (thats just my PC though and its still in beta).

Just as I see it a few months in... Not a game vet by any means.

#9 Nightshade24

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Posted 19 February 2015 - 01:31 AM

View PostTheCaptainJZ, on 18 February 2015 - 08:09 PM, said:

Sarah's Jenner has an XP boost, but not cbill boost.


My bad.

I knew the SJ was unique in a way to normal champions, but I forgot recently champions got 10% exp bonus to 30%.

I think the jenner was 30% before hand thus better then a champion by bonuses.

Editing to fix now.

#10 Nightshade24

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Posted 19 February 2015 - 01:45 AM

View PostHobGadling, on 18 February 2015 - 07:59 PM, said:

Thanks for the info throwdown guys!

Still seems like there's work to be done here.

I miss the 10 drop free for all respawn matches. No one's going to log out if they get to keep respawning right?

Skill trees (weapons/armor/heat and speed) instead of load outs would be great too.

But that's all dreaming I guess. Have a safe drop.

Demon


line 3: Well "Invasion" game mode and "Counter attack" game mode both have a 4 mech spawn mechanic in game
These two game modes are CW exclusive though (atm).

Line 4: Well "Skill trees" do exist in this game. This is where your Exp is worked for.

EXP goes for individual mech variants of the chassi, ie you play catapult K2, the exp goes to it, not all catapults, not all heavy mechs, not the catapult A1.

These "pilot skills" allow you to...

Turn faster, Torso turn faster, move your arms faster, cool down faster, have higher heat capacity, faster movement speed, faster shut down/ power up, faster fire rate, extra module slot, etc.

Modules is another thing that can be unlocked with GXP and then C-bills (or MC for some consumables)

These come in 3 types.

Mech.

Weapon

Consumable


Mech moduels does stuff like enhance zoom (x4 optics), better hill climbing, less fall damage, drop off enemy sensors faster or lock on enemies longer or stay locked to enemies who are not in fornt of you. etc.

Weapon modules come in 2 types, Enhanced range, and enhance fire rate, these two are self explainitary.
They come in 1 weapon forms, ie "ER large laser range 5"
It only increases the said laser, not the Clan ER large laser, not the normal large laser, not the medium laser or AC 2.

just the ER large laser.


Consumables count things like Cool Shot, Artillery strike, air strike, and UAV, after use they are gone, you need to rebuy them to use it again.





GXP is like EXP but it's harder to get and can be used on modules and normal exp stuff however it's not effective.




This game is quite good, got a lot better then the first day it came out which was still good.

This game is constantly improving and it needs the support of newer players. However it is a hard learning curve...


There is more to come, but there is always more to see in the future, not just for this game but for every game and life itself.
In the future there will be a time man will set foot on mars or live on mars. There are many things that'll happen in the future but avoiding things or staying inside till it happens just wastes the unique opportunities that lay in front of you right now ;)

I am saying this as it feels that you are just waiting for the game to be 'different' or 'better' or get x feature in before you join.

#11 JC Daxion

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Posted 19 February 2015 - 03:06 AM

View PostHobGadling, on 17 February 2015 - 10:01 PM, said:


The F2P model here leaves a lot to be desired.



Honestly i could not disagree with you more...

FTP on any game is really Free to TRY.. You try the game for free, then pony up a few bucks that you think it is worth, on average between 10-50 bucks in a typical FTP should get you really rolling.

This game is no different.. Shell out 7 or 15 bucks, and you are ready to rock and roll.. Get a bunch of mech bays, and maybe some a couple of paint colors on sale,.. the cost of a cheap indy game, or a older game on sale..


Spend 30-50 for a big jump start by buying a package of 3 mechs.. (the typical cost for any newer game to buy)

I spent 45 on the game, in about a year and a half, and just recently i spent another 30 on an MC sale, which all is still banked, that i plan on spending over the next year.. with my 45 dollars, ( i am not counting the 30 i just spent because it has zero barring on what i own already, but ill consider it a future expansion pack) i have 40 mechs, and have played 3500 matches, and have enjoyed my self for a few years..

I am not sure how that is a bad FTP model, by any ones standards. To each their own, but as far as FTP goes, to me this model is pretty great. FYI, the other FTP games i have played are DDO (to me a great model), STO, not to bad over all, And SWtor.. Another that is pretty darn good.. Granted my experience is limited, but to me any game that i can get 1000's of hours of fun for under 50 bucks, is far and beyond worth it.

#12 Nightshade24

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Posted 19 February 2015 - 07:12 PM

View PostJC Daxion, on 19 February 2015 - 03:06 AM, said:


Honestly i could not disagree with you more...

FTP on any game is really Free to TRY.. You try the game for free, then pony up a few bucks that you think it is worth, on average between 10-50 bucks in a typical FTP should get you really rolling.

This game is no different.. Shell out 7 or 15 bucks, and you are ready to rock and roll.. Get a bunch of mech bays, and maybe some a couple of paint colors on sale,.. the cost of a cheap indy game, or a older game on sale..


Spend 30-50 for a big jump start by buying a package of 3 mechs.. (the typical cost for any newer game to buy)

I spent 45 on the game, in about a year and a half, and just recently i spent another 30 on an MC sale, which all is still banked, that i plan on spending over the next year.. with my 45 dollars, ( i am not counting the 30 i just spent because it has zero barring on what i own already, but ill consider it a future expansion pack) i have 40 mechs, and have played 3500 matches, and have enjoyed my self for a few years..

I am not sure how that is a bad FTP model, by any ones standards. To each their own, but as far as FTP goes, to me this model is pretty great. FYI, the other FTP games i have played are DDO (to me a great model), STO, not to bad over all, And SWtor.. Another that is pretty darn good.. Granted my experience is limited, but to me any game that i can get 1000's of hours of fun for under 50 bucks, is far and beyond worth it.


Well I do not think this game is a "Free to TRY, then fork cash later"

with the 4 mech bays can give you 1 mastered set of mechs (3-4 depending on mech variant options)
2 Masters + 2 basic mechs (buy 3, master, sell 2, buy 3, master, sell 2.)
or 4 masters (buy 3, master, sell 2, buy 3, master, sell 3, buy 3, master, sell 3, buy 3, master, sell 2, rebuy mastered variant of choice from mech 2 and 3.)

It's not unplayable this way. However the 4 mech bays isn't the limits...

Playing CW as each faction and maxing the loyalties gives you...

5 mech bays, and 4,500 MC... each.

Total?

50 mech bays, 45,000 MC.


That may be time consuming, but this isn't "Free to TRY then fork cash"

Without spending a single cent you can have 45,000 mc and 54 mech bays.
Mech bays cost 300 each, 150 each on sale.

150 mech bays (max price)
300 mech bays (on sale).


Do not get me wrong, spending money is quite a good thing and helps the game run. Just saying you can be a 'free to play' player without spending a single cent.

Note: Also lots of events give MC and Mechbays, hell 1 event RIGHT NOW as we speak gives a mech and a mechbay with it...

#13 TheCaptainJZ

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Posted 19 February 2015 - 11:30 PM

Being able to win mechs and mechbays for free is a relatively recent change and a great one at that. Edit: It's actually because of the code rewrites they did as part of UI2.0.

Edited by TheCaptainJZ, 19 February 2015 - 11:31 PM.






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