MW: O currently:
What you start with:
You start with 4 mech bays.
You have access to "trial mechs", mechs that you can't alter it's load out and gain slower EXP gains but they are always there and when Repair and Rearm was around (which is planning to be added) the Trials had no repair or rearm cost. Picture it as what the army gives you standard. It isn't the best and may not match your playstyle but it's cheap and affordable.
Will talk more about trials later*
You also get 25 games which gives you huge C-bill gain, which is usually best to buy your first mech with HOW EVER do your research, stupid choices early on can slow you up quite a bit, getting a mech because it's the cheapest or looks cool isn't the best way to go (unless you actually WANT that mech after researching)
What you can get:
later on you gain C-bills, C-bills can be used to get battlemechs or omnimechs, Inner sphere or clan.
When you buy your own mech you can change it however it costs more c-bills to cost the parts and change the structure and such.
For Inner Sphere mechs:
You can change the Engine, Weapons, Ammo, Armour values, Armour type, Structure type,Heatsink quantity and type. etc.
For Clan mechs: (Omni)
You can change the Weapons (Note: some are hardwired), Heat sinks (Note: some are hardwired), Armour values, Omni Pods.
Omni Pod is basicly a "Switch this part of the mech for another" giving you new set of quirks and hardpoints, Ie your in you're Direwolf B but you want more missiles instead of ballistic, switching the Direwolf B side torso for the Direwolf A side torso removes your 2 ballistics for 2 missiles.
Hard wiring is a Omnimech curse to ballance the clan tech and such, it means you can't change, move, or alter that part. this includes structure, engine, and certain heatsinks nad weapons (ie the heatsinks on the side torso of a warhawk, or the flamer in the adder ct)
Through events AND community warfare and Achievements you can get...
Mechwarrior Credits (MC). This is the premium currency.
Cockpit items. decorative stuff for your cockpit
More c-bills
More Mechbays
New mechs (often a champion mech, champions are the builds the trials use, they have a 30% exp bonus when owned and you can alter the load out)
premium time
Titles (appears bellow your name in combat)
and rarely new weapons and such, however often as a 'trick' or 'bad' gift, like a single flamer for doing that good game.
What you can buy:
There is a few things out there. Here's a list.
Mechs:
- Package Mechs (Past: Founders, Phoenix) (Current: Clan wave I, wave II, Resistance, Urbanmech) (Other: Centurion AH, Atlas S, Kingcrab 000 "loyalty")
- Promotion Mechs (Past: Sarah)
- Hero Mechs
- Champion Mechs
- Standard Mechs
Other:
- Cockpit items (hanging, standing, mounted)
- Colours
- Skins/ patterns
- Premium time
- Mechbays
- Mastery packs
What are these you may ask?
Packages: Often coming in a bundle, often involving premium time, cockpit items, colours and patturns, and 3 variants of a mech for each tier, 1 of them has a special version so to say, it only differs reward wise and cosmetically. ie a Pointy nose on a Catapult C1. having a bonus to C-bill gain, etc.
Some packs and mechs came with c-bills, mc, and loyalty point bonus.
These packs are out for an limited amount of time and can't be bought ever again, while often buying them early/ ASAP gives more rewards such as more cockpit items and premium days.
These things are very full on value however some of that value comes by the purchase of the "Standard" mechs.
Allows you to get mechs before others as well as it's also a pre order or fundraiser (urbie = fundraiser success)
Promotion:
This only ever happened once, it's more of a charity so to say. The only time this happened was "Sarahs jenner", it's like a champion mech in the fact it has a non standard load out but it's a normal variant, however it had a 30% exp bonus instead of 10%. However Champions these days got a buff to 30%.
10 dollars for this mech, however all went to charity, Sarah was a little girl who played MW: O with her father and she died from cancer, so this is like a memorial.
Hero mechs:
These mechs come with a custom load out and skin. They get a c-bill bonus and they most often are based or directly come from lore. Such as "Hellslinger" "Sparky" "Yen lo wang" as a few famous examples of direct, while based/ theme is "Boars head" "Heavy metal" "Deaths knell" "Pretty Baby"
hero mechs designations are also the name of the mech most often, ie the hero griffon = Sparky.
to some , even if the hero is a **** mech in game, some buy it still because of it's lore influence.
Hero prices are based on the tonnage.
Champion mechs:
these are just standard mech variants with nothing special besides starting with a better 'upgraded' load out . Comes with 30% exp bonus as well. These mechs are also the trial mech load outs and such.
Standard mechs:
Well you can buy these with real money however it isn't exactly the smartest of all ideas unless your over flowing with money.
It's one of those things that you "can" spend money on but not really worth it...
Some mechs are released MC first before C-bill so this could give you 1 week early access which could justify the need to buy it for some...
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Cockpit items:
Just cosmetics for your cockpit, only you and people spectating you see it, comes in 3 difference slots (hanging ,mounted, hanging),
hanging is stuff like fuzzy dice.
mounted is like hula girl or statues.
mounted is like christmas lights or laturns. Or warhorns
Warhorns make a short "taunt" tune when you kill someone. Only cockpit item to have a influence outside of looks.
The phoenix pack came with stuff that give a loyalty point bonus.
Colours.:
Can be put on your mechs, most skins have 2-3 slots for colours, some are for c-bills and 1 is free (green), however the paid ones are often better.
Skins/ patterns:
just cosmetic, changes the exterior pattern of your mech, ranging from adding bones and skulls, to checkered and plat areas to historical stuff like (WWII sherman) camo or hot rod flames.
Premium time:
Gives you a bonus to Exp, c-bills, etc for I think x2 for X amount of days. Also if 2 people (1 on each team as company command) on a private match gives more options for said match. Bonus to LP also present.
Mechbays:
You have mech bays, these determine how much mechs you can have, You can get them a number of ways however one thing you need to know, it's best to get 3 variants of the same mech (not same variant), you can thus grind the exp for them and get all basic skills, once that's done you unlock elite skills which have good things like speed tweak (10% faster), getting all elites of 1 weight class unlocks the Master skills and also gets x2 effectiveness of basic skills.
master is just atm getting an extra module slot.
Mastery packs
These resemble the pre order packs, however different.
it comes with 1 hero mech, 1 champion mech, and 1 standard with cockpit items of that mech and premium time. The mechs are determined by what pack (ie "Raven mastery pack")
Population:
Well there isn't a hard solid way to find what population it is. However it isn't that low. It's large enough that you may see 1 guy you had a match with an hour earlier in another match. It isn't low enough that you see 50% of the guys every game for the hour.
sure you may see some people pop up a lot but that can be just luck. in group matches due to MM strain and stuff, it's easier to put the same set of "jigsaw" parts together and get X groups together again instead of changing them up.
This also often happens because "bla" people enter match, play, and exit at the same time and hit play again in sync.
Community warfare is dead at some hours of the day but that's expected due to the cease fire mechanic, most people only play for the last hour before planets are captured or not.
The population has quite a few toxic players rather that be crying about IS and Clan mechs. This game being bad / PGI, etc, or X weapon being OP (most often X = LRM... which it isn't. It's kinda funny how people of lower Elo's are the only ones complaining...)
this game has no tanks yet.
it's just player mechs ranging from 20 to 100 tons. No 10, 15, 125, 135, 150, or 200 ton mechs yet due to A) timeline issues, B ) hard to implement.
Also no quad mechs, LAM mechs, or Quad vee mechs.
The only ai in game are turret ai's in configs of...
2 medium laser OR 2 large laser OR 1 LRM 10.
These are only on assault game mode and invasion game mode.
Edited by Nightshade24, 19 February 2015 - 01:32 AM.