Please revise the LRM-centric quirks that are on the block for the QKD-4H. As it stands the mech has some decent SRM4 quirks, but SRM4s and LRM10s serve completely different playstyles. Myself and the few others that use this mech would have to spend millions of cbills to repurpose our mechs and take advantage of the new changes, but realistically we will just abandon it in favor of something else because it is not a very good mixed-range fighter. I understand that canonically speaking the QKD is a mixed range soldier style mech and that it comes stock with an LRM, so perhaps you could accommodate both playstyles?
My recommendation, if you want to enable both playstyles:
QKD-4H
Specialty
Additional Armor (LA&RA) +10
Additional Structure (LL&RL) +7
Missile Weapon Cooldown +20%
Missile Weapon Heat Gen -20%
Medium Laser Cooldown +10%
Energy Weapon Cooldown +10%
Energy Weapon Heat Gen -12.5%
Thank you for reading. I hope you take this post into consideration.
Edited by Pizzadog, 16 February 2015 - 03:09 PM.