As of right now we all have a similar radar mechanic, which to me seems a bit flawed in design,
.. and I know the current radar system we have is nothing like what we used to have in previous Mechwarrior games which has been debated in the past in these forums before (pages of discussions didn't get anywhere).
So below is something I threw together reflecting a Tonnage/Role Based Radar mechanic that would be a default radar system installed per tonnage and we could obviously improve with modules.
From the calculations below, you can see that with the bigger the mech the more broader and closer the playing field to be detected (like a brawler, boat, or tank), and with the smaller the mech the more finite the playing field is to be detected (like a spotter, camper, or a sniper) which you can obviously leverage with speed and maneuverability.
Each of the values have been rounded up and the image on the right best represents the Max, Min, and Mean of the values.
The Radar Cone calculation is reduced from 60 Degrees and the Max Cone Width by 15%, every 5 tonnes.
The Max detectable Radar Range is increased from 800 meters at 100 tonnes by an increment of 1.5%, to a current playable 20 tonnes value of 1015 meter detectable range.
These values will make the game more challenging, and make the mechs more accurate toward their true individual roles in the game.
Thanks for your time everyone. Please discuss how you voted below.
Edited by m, 22 August 2017 - 03:40 AM.