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Kill Messages Cause Lag After Extended Play Sessions


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#1 Troutmonkey

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Posted 20 February 2015 - 07:55 PM

After playing for several hours, The "Player X killed Player Y" messages start to cause significant and noticeable lag / freeze. I first reported the bug last month, and after marathoning the challenge today it's happening again. Restarting the client fixes the issue.

I've also noticed that MWO no longer logs me out for inactivity, meaning that I can leave my PC running for ages and come back, making the issue happen more often. I believe this has to do with some sort of memory leak, as the game starts to use more and more RAM as the day progresses.


Edited by Troutmonkey, 20 February 2015 - 08:30 PM.


#2 Insects

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Posted 20 February 2015 - 08:06 PM

Memory leaks everywhere, run a ram monitor on OSD and watch it grow each match.
I monitor mine and I know once it is sitting at a certain threshold in home screen the next game or two is going to crash to desktop.
Best to close the game every two hours or so and the problem is mostly avoided, doesn't take long to reload it.

#3 Troutmonkey

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Posted 20 February 2015 - 09:02 PM

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#4 Morpheousz

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Posted 21 February 2015 - 09:27 AM

All things considered though, 1.1 gigs is hardly anything that should be causing problems, as you are 64bit and you have 16 gigs of ram, going by your signature. Still i do experience the same, after some time of playing things like the kill messages as well as thermal vision will start affecting the fps pretty badly.

#5 Bloodweaver

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Posted 22 February 2015 - 07:53 AM

Memory leak could contribute, but I strongly doubt it's the main cause for the lag you're experiencing.

Just a couple of weeks ago PGI put out a patch that addressed HUD functionality. HUD processes were using up a lot more resources than they needed to, which was causing big losses in framerate for almost all players. It was especially noticeable whenever a "[Player X] has killed [Player Y]" message popped up, which you mention. Turning off your HUD (Rightside Shift key + F11) would drastically improve your framerate, which is how people knew the HUD functionality was the issue. Of course, then you couldn't tell who was friend or foe, so it wasn't a solution at all.

Now, this last hotfix seems to have undone whatever they did to fix that HUD functionality. Once again, framerates take the biggest hit when "kill" messages pop up, and once again, turning off your HUD improves your framerate dramatically. Somehow, while implementing whatever changes they made in this last hotfix, they reverted the HUD functionality to its previous form. Most likely an oversight. I hope they fix it ASAP, because nothing kills game experience and player performance worse than suddenly having to play through "slideshow mode."

#6 Troutmonkey

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Posted 25 February 2015 - 06:28 PM

View PostBloodweaver, on 22 February 2015 - 07:53 AM, said:

Memory leak could contribute, but I strongly doubt it's the main cause for the lag you're experiencing.

Just a couple of weeks ago PGI put out a patch that addressed HUD functionality. HUD processes were using up a lot more resources than they needed to, which was causing big losses in framerate for almost all players. It was especially noticeable whenever a "[Player X] has killed [Player Y]" message popped up, which you mention. Turning off your HUD (Rightside Shift key + F11) would drastically improve your framerate, which is how people knew the HUD functionality was the issue. Of course, then you couldn't tell who was friend or foe, so it wasn't a solution at all.

Now, this last hotfix seems to have undone whatever they did to fix that HUD functionality. Once again, framerates take the biggest hit when "kill" messages pop up, and once again, turning off your HUD improves your framerate dramatically. Somehow, while implementing whatever changes they made in this last hotfix, they reverted the HUD functionality to its previous form. Most likely an oversight. I hope they fix it ASAP, because nothing kills game experience and player performance worse than suddenly having to play through "slideshow mode."


I believe that I checked this by turning off the UI as people died. I don't believe it made a difference for the lag spikes (but did improve FPS moderately). I believe the issue is that somewhere there's an array/list of people who have died, and it isn't getting cleared after each match. The array gets longer every game, and takes longer to iterate over each time. Eventually it takes having a noticeable impact on FPS.

#7 Flu-Epidemic

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Posted 25 February 2015 - 06:49 PM

Funny you brought this up TroutMonkey, i thought it was just me. What i do notice though, once more players who do die in-game and disconnect, the framerate picks up again. But yeah, all in all, it is pretty darn annoying especially when one is in a light then the frame rate goes straight to hell...

#8 ScorpionNinja

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Posted 26 February 2015 - 11:11 AM

Its a New Feature guys!

Working as Intended!!!





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