Destructicus, on 21 February 2015 - 12:29 AM, said:
Take a look at classic Mad dogs compared to the MWO mad dog
the reason the mad dog looks so awkward is because the legs aren't bent enough
It's one of those things you can't unsee.
It's mostly aesthetics, and the mistaken notion that reverse-joint legs would somehow inherit the advantages of
digitigrade legs seen in nature (see ostriches) over
plantigrade legs (see humans &
human gait).
In practice, the reverse-joint 'Mechs (e.g.
Catapult,
Mad Cat,
Vulture, etc) are actually plantigrades (that is, they stand & walk on the foot rather than "on its toes").
In reality, the "classic" semi-crouching reverse-joint design (see old BT/MW art) is actually an unwise design choice from a robotics design standpoint; for it to actually work well, the weight bearing servos to be aligned such that the weight of the finished unit in a standing position is directed vertically through them (see
here,
here, and
here).
Quote
Reverse knee is fine; it doesn't really matter which way the knee bends, it's mostly just aesthetics. What does matter is how the legs are aligned when weight is placed on them, and this is the problem that most people building 'reverse knee walkers' run into. Think about it, walking around with your knees bent is harder than walking with them mostly straight.
Mechwarrior and other mecha genres have polluted our minds with reverse knee walkers. Sure it looks pretty cool for them to have a huge angle in the knee bend, but it's far from efficient. The only bonus to it is that it lowers your COG. Ideally, you want all of your weight bearing servos to be aligned somewhat like this:
In other words: for the
Vulture et al to actually work, they would necessarily have to have the more upright posture that PGI gave them in MWO (rather than the crouched stance often seen in classic BattleTech artwork), and all of the calls from some players to have the MWO reverse-joint 'Mechs be have a more crouched/squatting stance (which puts the joints & servos out of alignment) actually represents the "wrong" way to do it.
Between needing the legs to be more straight/upright & needing to add a torso joint, there was no realistic hope of the MWO
Cauldron-Born being anywhere near as (heightwose) short as the original artwork & minis would have suggested.
The best to be hoped for is that the MWO
Cauldron-Born is scaled appropriately (in terms of overall volume, surface area, and linear dimensions) relative to the other 'Mechs.