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Is Light Rush Yeah!


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#61 Gorgo7

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Posted 01 March 2015 - 02:24 PM

I am sorry to post this, but,
ALL the clanners are suffering from some nasty mommy issues...
to whit,

"Your father was a knife and your mommy a test tube!"

Hence, the propensity to invade the innersphere and whine about winning so much territory that the IS mechs are most certainly broken...
Hell, the only reason the clan is still in existence in CW is because of their superb players.

wow. just. wow.

#62 Tarl Cabot

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Posted 01 March 2015 - 02:37 PM

View Postpwnface, on 01 March 2015 - 10:47 AM, said:

I love it when people complain about teamwork...

Quote

VOIP: Silent

But says very little due to the lack of teamwork (didnt see if anything was said via chat).

I will add though there should be 2 required adjectives as mentioned, unfortunately it may be where the light rush succeeded quite well they may very well be spawn camping in those too /shudders.

Some may say that stronger dropship support but how will that actually affect the outcome of the game?

Edited by Tarl Cabot, 01 March 2015 - 02:51 PM.


#63 Carpenocturn

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Posted 01 March 2015 - 03:03 PM

View PostTarl Cabot, on 01 March 2015 - 02:37 PM, said:

But says very little due to the lack of teamwork (didnt see if anything was said via chat).

I will add though there should be 2 required adjectives as mentioned, unfortunately it may be where the light rush succeeded quite well they may very well be spawn camping in those too /shudders.

Some may say that stronger dropship support but how will that actually affect the outcome of the game?


I'm not sure I'm understanding the point about "But say's very little due to the lack of teamwork."
If you can clarify I could supply more detail?

Cheers

#64 Revis Volek

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Posted 02 March 2015 - 12:22 PM

View PostKiiyor, on 22 February 2015 - 05:28 PM, said:


But... it works?

4 streak crows can annihilate a light rush.

Bear in mind also that we are talking about the single only 'Sphere tactic that works effectively against the Clans. How does the 'Sphere defend against a wave of MadCats and StormCrows in a base rush?

They don't.



Much like 90% of the PUGS i drop with in CW get rolled over by IS light rushes....some call it balance i call it borked mechanics.

PGI cant figure out how to stop the light rush nor can they balance the clan mechs properly. So for now you win with light rushes we cant really stop and we win with heavy rushes you cant really stop.

LIke I said, PGI calls it balance but most just call it frustrating. The only time I have been able to beat light rushes is my unit in a 12 man with at least 2 (often 3 or more) dedicated streak mechs (MDD or SCR;s) in every wave or you are dead in the water.

#65 SuomiWarder

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Posted 02 March 2015 - 03:04 PM

When there is basically only one tactic that works - people will use it. That is the fault of PGI and their CW implementation.

They were really wedded to the idea of 4 mechs in a dropdeck giving player's multiple lives. As an IS player I often find that my last two or three Mechs get shredded as they drop for deployment.

At this point, I think I would rather have a set of 4 matches where you get one per match which come from your dropdeck and it takes 3 of 4 matches to move the puck on invading a planet. A split of 2v2 goes to the defender.

#66 Aresye

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Posted 02 March 2015 - 04:12 PM

View PostDarthRevis, on 02 March 2015 - 12:22 PM, said:

Much like 90% of the PUGS i drop with in CW get rolled over by IS light rushes....some call it balance i call it borked mechanics.


I think any group organized enough to coordinate a light mech rush is doing a disservice to pug groups. I mean, it isn't like you're going to risk losing the game if you go for attrition instead. Only difference is that the latter gives pugs an opportunity to earn CBills and enjoy at least some semblance of a game after waiting 15-30min to even form a team.

If we're talking last hour of ceasefire and the planet's fate is determined on winning multiple matches FAST, then I can understand having to resort to a light rush. Or you're facing a vastly superior team, where a light rush may be the only chance of success. Both of those make sense to do a light rush.

Taking a 12man and light rushing a team of solo players though when you aren't pressed for time and/or facing a superior opponent? That's a pretty big d*** move.

#67 Divine Retribution

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Posted 03 March 2015 - 07:45 PM

Both sides seem to derp rush a lot. Bad objectives are bad. I guess the unskilled units need to get wins too....

Edited by Divine Retribution, 03 March 2015 - 07:56 PM.


#68 pwnface

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Posted 03 March 2015 - 10:20 PM

View PostAresye, on 02 March 2015 - 04:12 PM, said:


I think any group organized enough to coordinate a light mech rush is doing a disservice to pug groups. I mean, it isn't like you're going to risk losing the game if you go for attrition instead. Only difference is that the latter gives pugs an opportunity to earn CBills and enjoy at least some semblance of a game after waiting 15-30min to even form a team.

If we're talking last hour of ceasefire and the planet's fate is determined on winning multiple matches FAST, then I can understand having to resort to a light rush. Or you're facing a vastly superior team, where a light rush may be the only chance of success. Both of those make sense to do a light rush.

Taking a 12man and light rushing a team of solo players though when you aren't pressed for time and/or facing a superior opponent? That's a pretty big d*** move.


What if you have 4 or 5 fronts to deal with? I'd love to take 20 minutes every round and farm pugs but it isn't horribly effective for taking/holding planets.

#69 Deathlike

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Posted 03 March 2015 - 11:27 PM

View Postpwnface, on 03 March 2015 - 10:20 PM, said:

What if you have 4 or 5 fronts to deal with? I'd love to take 20 minutes every round and farm pugs but it isn't horribly effective for taking/holding planets.


I'd like my Clan equivalent solution, plox.

:P ;)

Seriously though, PGI hasn't really thought this through either. I guess using the only tactic that makes sense is what you have to do (it feels like a scramble to find a consistently viable/winning tactic that is quick) but there is a point where this gets really screwy.

Part of the problem IMO is the fixed locations for so many things (the gens, the doors... omega) that it's just that predictable. Sometime has to change a bit to reduce the effect, but it probably wouldn't change the outcome ultimately...

#70 Ian G

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Posted 04 March 2015 - 02:45 AM

Guys, Streak Crows are not the solution.

There are two parts to solve the problem:

1. Remove all your LRMs from your mechs. Not just your CW-Mechs, all of your mechs. Then play in PUG-Land, play them in CW and start to get kills.

2. Shoot Legs of Light rushers. I did it while pugging and informed (and was informed) by VOIP and chat, that our enemies were taking three (3!!!) light rush waves. We played against them three times, twice we won in something like 14 to 48, with gens intact. One time we lost, and thats ok.

It's really not that hard to do if you learn to shoot with your Laser vomit. And yes, i think Clan mechs are easy mode, as I'm currently playing on their side.





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