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Is There A Long Range Scoring Catagory?

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#1 Lightfoot

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Posted 23 September 2015 - 12:59 PM

You know, when you make a shot a notice pops up saying, Flanking, Brawling, Assist, etc. I don't think I have ever seen one specially for the long range kill or component destruction, like over 600 meters. It's hard to do, should be an achievement of some type. You would think.

#2 PurpleNinja

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Posted 23 September 2015 - 01:14 PM

I don't think so, this game is all about brawling, not sniping.

#3 Mudhutwarrior

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Posted 23 September 2015 - 02:25 PM

View PostPurpleNinja, on 23 September 2015 - 01:14 PM, said:

I don't think so, this game is all about brawling, not sniping.


My Gauss rifles disagree.

#4 Lightfoot

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Posted 23 September 2015 - 02:29 PM

View PostMudhutwarrior, on 23 September 2015 - 02:25 PM, said:


My Gauss rifles disagree.

I don't use the Gauss Rifle because I can't get the charge-up to work for me, but you know there are places on the maps where long range weapons are the way to go. One of the few things I find challenging to pull off.

#5 Kaeb Odellas

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Posted 23 September 2015 - 04:36 PM

Brawlers get bonuses because if you're in the back sniping while there's a brawl going on, it means you're not there to help spread out damage within your team.

#6 Homeskilit

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Posted 23 September 2015 - 04:41 PM

It does feel awesome to nail a moving target 600+ meters out with a ppc though.

#7 Lightfoot

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Posted 23 September 2015 - 07:21 PM

View PostKaeb Odellas, on 23 September 2015 - 04:36 PM, said:

Brawlers get bonuses because if you're in the back sniping while there's a brawl going on, it means you're not there to help spread out damage within your team.


True. However on many occasions I have held or delayed 3 to 5 mechs from advancing through a chokepoint and thus divided the attacking force from linking with their brawlers. My mech was obviously taking damage during this time, but they were taking more, enough to pin them for awhile.

#8 El Bandito

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Posted 23 September 2015 - 07:32 PM

As long as the cursor flashes red, indicating a hit, I am satisfied. :)

Until the HSR messes it up.





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