

Packs, Bundles, And Ohter Purcahses
#1
Posted 21 February 2015 - 11:21 PM
I suppose it's not uncommon for a new player to suffer a bit of sticker shock when they first start MWO, so hopefully I'm not alone. That being said, I definitely see some stuff I'm interested in paying for, provided I understand what I'm getting...
1) When you buy a pack, for example the Resistance "Rage" pack... do you get 2 Resistance mechs of your choice or do you get strictly the Panther and Enforcer?
2) If you buy a mech from a pack a la carte, do you get the same variants as you would if you bought it from the pack? If not, do you get a choice or is it a specific variant? Does anything else included in the pack come with a mech purchased a la carte?
3) Please ELI5: Factions (CW) and Faction Packs
4) Do you have any general advice about paying this game affordably, good values on packs/bundles/heroes/etc., must-have things anyone should get, when/how to pay for premium, or simply what to avoid?
Thanks!
#2
Posted 21 February 2015 - 11:32 PM
Think of the mech paks as cable TV deals. If you want the big assault, you have to pay for the bad light and mediocre medium. A la carte is mechs and bays only. No bling or extras. It allows you to skip paying 80 dollars for a bunch of trash, and get only the one mech you want - at a premium. I don't agree with their pricing structure.
In general, don't buy c-bill items with MC. Unless you're very patient, you're gonna have to get a 7 dollar MC package eventually to buy mechbays (garage slots).
#3
Posted 21 February 2015 - 11:42 PM
2) yes, you get the same variants.
3) Factions = a group of allied houses, or clans. Clan = military unit controlling a group of planets, invading the inner sphere. Inner sphere = group of houses. Houses = military units in the inner sphere.
CW = clans + houses fighting among each other for control of as many planets as possible.
4) pre-ordering bundles early offers the most value. Avoid buying bundles of mechs you won't enjoy playing. Play trial mechs until you figure out what style of mechs you like to play. Only activate premium time once you know what you are doing.
#4
Posted 22 February 2015 - 01:46 AM
2. Ala cart lets you pick one or two chassis and those three variants for each. So if you get the Zeus ala cart, you get the hero-like bonus variant, plus the 2 standards, and the monthly rewards (correct me if I am wrong on this), but none of the extras listed specifically under the packs (usually premium time or cockpit items, things of lesser importance)
The variants available are the same regardless of which you pick.
3. Factions are the various "countries" or groups fighting in the Battletech universe. Community Warfare is this game's way of playing out that fight during the Clan invasion of the Inner Sphere Houses. In a nutshell, the various factions are fighting over territory.
Faction pack: Are you talking about the faction content displayed on the Resistence page? Basically, that's just an extra camo skin and colors--you get to pick which faction--for the standard variants of the mechs in the pack you bought (that's 4 variants in the Rage pack--2 panthers and 2 enforcers). Colors are universal so you can use them on any mechs you own, but not the camo.
4. I'd suggest not buying anything if you are unsure of doing so. All of the things you need to be competitive are available for free, but the grind might be rather long to get them. If/when you do decide to buy in, there are a few choices good ways to go about it. First, the pre-order packs can be a good deal if you grab them early on and if you think you will like them (if you only like assault mechs, it's probably not a good deal). Actual Hero mechs can range from bad to good, but none of them are any better than variants available for cbills. They just have different hardpoints (unique patterns and a cbill boost too of course). I think many players eventually buy at least one Hero mech, but I'd suggest you play and level the others of the chassis first to know if you are even going to enjoy that chassis. And ask for recommendations when you are thinking of buying one. Also wait for a sale before buying. They might throw it for 50% off. There are sales that generally start Friday and last through the weekend, so be on the lookout for those. What will be on sale is usually pretty random, so if there's something you want in particular, it may be a long time before it does go on sale.
One thing to consider would be a Mastery pack. It includes one Hero mech, one Champion mech, and one standard variant of the same chassis (you need 3 different variants of a chassis to fully unlock the skills so this gets you set up right). Mastery packs offer a 50% savings off the normal MC price of everything in it. If interested, ask for recommendations on that as well. Basically, ask for recommendations before you buy. We are very helpful so if you tell us what you like to play and what you have fun with we can offer you the best suggestions for you.
Premium time can be very nice, but it's a waste if you don't play a lot because you can't pause it. It's basically their version of a subscription. I think anything lower than the 1 month is too expensive, but personally my playtime can be spread out a bit too.
Another thing to keep an eye on is the regular challenges where you might be able to win something just for playing. Like this weekend, you could win a champion mech but you will have to play a lot of matches. At the very least, you can grab the 1 day premium time fairly easily.
#5
Posted 22 February 2015 - 01:54 AM
#6
Posted 22 February 2015 - 11:53 AM
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How often do they rotate trial mechs?
Is it bad that so far I really like all roles fairly equally? Poking and scouting with lights is a blast, just got my first ECM with the Raven-3LC a few minutes ago (that was hard and time-consuming, but yay)... I love the versatility and scrappiness of some of the mediums, the mobile firepower of the heavies, and brawling with assaults is just awesome. I guess I haven't got into LRM boats (partially because I don't understand targeting very well yet), and ECM/targeting stuff because I just got my Raven. I might like them too for all I know.
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I'm considering getting the rage pack too... I really like the Enforcer, and while I'm kind of lukewarm on the Panther, paying 5 bucks more than 1 mech a la carte to get some more colors (I have none), the premium time, and the extra mechs seems like a good way to go. How long does it usually take for mechs in packs to become available for c-bills?
The $20 Urbanmech package seems like a decent bargain, as it comes with a month of premium, I think.
As far as mastery bundles and heroes go, I dig Firestarters and Ember looks sweet so I'm interested in that. I'm interested in Firebrand too but he doesn't seems as cost-effective, so he can wait.
Thanks again for taking the time to respond to me. It's already been really helpful

Edited by Abel Enders, 22 February 2015 - 11:56 AM.
#7
Posted 22 February 2015 - 12:09 PM
#8
Posted 22 February 2015 - 12:48 PM
It is the most powerful light and a good money maker, which is what you need from a first mech.
Comes with the engine you need (all the IS lights need a 4 million or so XL engine) and only one varient needing full upgrades. You won't be broke.
The trial one has useless flamers, but you can get an idea of the handling.
For mediums the Hunchbacks or Centurions are popular.
Urbie pack isn't likely to be a great money maker, plus is a couple of months away. Its a preorder thing.
#9
Posted 22 February 2015 - 12:59 PM
But the best deal i made in my MWO Carreer was buying a bundle of a specific Mech. You get 3 Mechs + 3 Mech bays + 30 days of premium time. If you buy the rage pack at this point you would only gain 10 days in total.
The prize range is from round about 4000 mcs up to 9000 if i recall correctly and you save like 40-50% MC value.
I highly recommend looking into the different bundles and ask yourself what kind of mech you are interested in.
Lights: Firestarter or Raven Bundle. I would pick the firestarter (a variant with 8 small pulse laser is great!)
Mediums: Centurions like mentioned earlier or the hunchb. i would pick the centurions!
Heavies: Cataphract or jagermech. In that case i would pick the jagermech.
Assaults: I only suggest the stalker here, best bundle with the best Hero mech.
This game isn´t beginner friendly but the community is, so feel free to ask!
edit: i´m a stalker fanboy so dont jugde me

Edited by BeaverOnFire, 22 February 2015 - 01:02 PM.
#10
Posted 22 February 2015 - 09:09 PM
Blackjacks are similar in that they have the same nice hardpoints, but are only 45 tons so they are much more fragile. Still, I enjoy playing them as well as they have the mobility to make up for the lack of armor if you play right.
Oh, and Firestarters are a great chassis too.
Edited by TheCaptainJZ, 22 February 2015 - 09:10 PM.
#11
Posted 22 February 2015 - 11:51 PM
Abel Enders, on 22 February 2015 - 11:53 AM, said:
In all honesty, to me it seems the best straight-up bundle to buy with real money is to buy some of the Clan mech 'Waves' and not the Resistance or Urbanmech packs. That's because clan mechs are very expensive in terms of C-Bills in the game, aswell as MC. If you ever wish to try out Clan stuff, you're better off using real money purchase on Clan mechs instead of Inner Sphere mechs and then grinding the C-Bills to buy Clan mechs with those.
As for actual bundles to buy, as has been pointed out by others the Centurions are very flexible and good deal, in general Medium mechs tend to be among the best to learning various aspects of the game with, and the Centurions can do pretty much everything.
On the heavy mech side of things I would highly recommend Cataphracts as another mech which can do a bunch of different things and are rather beginner friendly.
Neither the Panther nor Enforcer are really friendly to newer players in my opinion, I would steer clear.
Edited by Silra, 22 February 2015 - 11:52 PM.
#12
Posted 22 February 2015 - 11:56 PM
As Centurions are cheap, I would level the AH with two other c-bill Centurions using your default four mech bays.
The Panther will be on sale to the general public with in game currency starting April 7th so you might as well just wait and grind the small amount needed to get them, probably 2.5-3 million c-bills stock.
You could buy a small $7 MC package for mechbays and other miscellaneous items or if frugal sign a short duration mercenary contract and earn free mechbays/goodies from the various factions in CW.
Paint, camo and bundles all eventually go on sale. One simply must be patient. I would never pay full price for any of them.
Edited by Spheroid, 23 February 2015 - 12:08 AM.
#13
Posted 23 February 2015 - 08:53 AM
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The Jaeger-DD was the second mech I bought- I've been trying mostly UAC5/AC5 builds with it and I absolutley love it. I definitely plan on mastering Jaegers. BeaverOnFire said to look for a Jaeger mastery bundle, but I don't see one. Do the mastery bundles rotate availability? Either way, I imagine I should just buy the other two for c-bills as I already bought the expensive one, but am still wondering if the bundles rotate.
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Yeah, I'm taking this advice. I only really want the Enforcer (historically one of my favorite mechs aesthetically), and I'd prefer the Firestarter over the Panther. I'll just pay c-bills for the Enforcer on April 7th- thanks for saving me that money!
Based off all the recommendations, I'll look into the Centurion and the Cataphract but I don't know much about them yet. I was never a huge fan of the Hunchback, so I'll focus elsewhere for now as I have lots of good mechs to choose from.
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This seems like a really good idea since I am interested in all of those mechs- I didn't know that the $40 urbanmech package counted as top-tier, sweet!
As it stands right now, I'll probably grab the Firestarter mastery bundle and will look into getting the top Urbie package before the 28th. Thanks again!
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Madison here

Edited by Abel Enders, 23 February 2015 - 08:54 AM.
#14
Posted 23 February 2015 - 08:58 AM
BUT, I want you to be fully aware that the Urbanmech is only being brought into the game because it is a fan favourite. It's not actually supposed to be a good mech, it's somewhat of a joke in the community. It probably won't be all that useful, but that said... it's supposed to be FUN. A lot of fun, because it's supposed to be bad. And I wouldn't be surprised if 12v12 Urbie-only combat in private matches becomes a thing. Urbie Derbie ftw!
#15
Posted 23 February 2015 - 09:55 AM

#16
Posted 23 February 2015 - 05:13 PM
Abel Enders, on 21 February 2015 - 11:21 PM, said:
2) If you buy a mech from a pack a la carte, do you get the same variants as you would if you bought it from the pack? If not, do you get a choice or is it a specific variant? Does anything else included in the pack come with a mech purchased a la carte?
3) Please ELI5: Factions (CW) and Faction Packs
4) Do you have any general advice about paying this game affordably, good values on packs/bundles/heroes/etc., must-have things anyone should get, when/how to pay for premium, or simply what to avoid?
Thanks!
1) The Al La Carte version lets you make this choice. If you get the "Rage" pack, it is strictly 3 variants of Panther and 3 variants of Enforcer.
2) You get the same variants from A la Carte as you would from the packs. You get the choice in which mechs to get (for example it's 80 dollars to get the Resistance Wrath tier, which you only would be getting because you wanted the Zeus and the Enforcer. Now with the A La Carte you can buy just the two chassis/mechs you want and only spend half as much). As stated it comes with the Monthly rewards (which stack so the earlier you get them the better the rewards). They do not come with the package benefits as listed per pack.
3) ?"EL15?" Anyway. The faction stuff is just paints and patterns. Best to collect as many as you can to have more diversity.
4) *Sales typically occur on Fridays at 1 PM EST, 10 AM PST. These sales tend to include colors, patterns, mechs and hero mechs.
*The Mastery bundles found in the in-game store might shove a lot of stuff in your face, but everything within is always 50% off.
*Use the Mechlab to look at the mechs you are considering to buy; change the Filter from Owned to Purchasable and hover your mouse over the mech to see its quirks. A mech given an excessive amount of positive quirks is a mech that has 'issues' to compensate for. Use this to help you be weary; hero mechs typically have few quirks. If it has a ~lot~ of quirks something is probably very wrong.
*The X-5 (Cicada hero) is the only mech that cannot equip an AMS. In 2013, it was also the closest thing to "overpowered" when compared to its cbill counter parts.
*The Pirate's Bane hero Locust now has the title mentioned above.
Abel Enders, on 22 February 2015 - 11:53 AM, said:
Seems to be monthly. Used to be biweekly.
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That's not bad. I'm glad you're having fun. It means you'll have more fun than most, as some find their niche and nothing else seems fun to them.
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Usually 1 to 2 months after release, with 2 weeks between the MC and Cbill releases.
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As suggested, the $40 "top tier" Urbanmech would net you the Centurion AH, Atlas S, and the King Crab 000 as well if done before the 28th.
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Thanks again for taking the time to respond to me. It's already been really helpful

I do believe the Ember to be worth while, it's my favorite Firestarter.
The Firebrand I have mixed feelings on, but if you really think about it, it's a Rifleman's hardpoints "Firebranded" on a Jagermech.
Since you're a Clanner... another thing worth mentioning is if you snag them before the 28th, the Clan wave 3 package would be mechs that you can use in CW (as would wave 2 or 1). But furthermore, if done by the 28th you get 4 configurations/variants/mechs per chassis instead of just 3. It's worth mentioning.
#17
Posted 23 February 2015 - 05:19 PM
Tarogato, on 23 February 2015 - 08:58 AM, said:
Abel Enders, on 23 February 2015 - 09:55 AM, said:

On the Urbanmech.. I thought I'd point you guys to this Urbanmech (the Trashcan) versus Tarantula (the four legged spider) match.
If you click on the arrow of the beginning of the quote, you can find the thread with many more matches.
#18
Posted 24 February 2015 - 04:59 PM
Abel Enders, on 21 February 2015 - 11:21 PM, said:
I suppose it's not uncommon for a new player to suffer a bit of sticker shock when they first start MWO, so hopefully I'm not alone. That being said, I definitely see some stuff I'm interested in paying for, provided I understand what I'm getting...
1) When you buy a pack, for example the Resistance "Rage" pack... do you get 2 Resistance mechs of your choice or do you get strictly the Panther and Enforcer?
2) If you buy a mech from a pack a la carte, do you get the same variants as you would if you bought it from the pack? If not, do you get a choice or is it a specific variant? Does anything else included in the pack come with a mech purchased a la carte?
3) Please ELI5: Factions (CW) and Faction Packs
4) Do you have any general advice about paying this game affordably, good values on packs/bundles/heroes/etc., must-have things anyone should get, when/how to pay for premium, or simply what to avoid?
Thanks!
Man, I am a legendary founder, and have bought all 3 clan wave packs and the resistance pack (screw the 'urby' urban mech pack) and I still get shocked by the sticker price, and then console myself in the fact I wont be buying any other video games for awhile. The prices for packs are steep, and honestly getting them 'early' to get bonuses just sweetens the pot if you can afford it. But if you think this game is expensive, trying play EVE online, that game gets REALLY expensive too.
for the answer to #1, if you click on the deails button onder the 'rage' pack, it tells you what it entails. it can be a little confusing, but in short, you are getting 2 sets of mechs with that bundle. and that specific pack gives you the panther and enforcer.
#2. when you buy a specific mech a la carte, you get all the chassis for that 1 mech. so buying the panther a la carte = 1 prime panther + 2 alternate hardpoint panthers.
#3 others have answered.
#4 the answer is mixed. If you want a lot of options and can afford it, buying the FULL package of a mech set is the best deal. and the best collection to buy would be the full first wave collection. You get a LOT of mechs, options With dire wolf and timberwolf being (arguably) the best mechs in the game, its worth it. and if you decide to buy wave 2, you get a free mad-dog set of mechs too.
#4a: BUT if thats too pricey for you (understandably), then if you are going to spend money on the game, buying some MC and getting a couple hero mechs is the next best thing. Hero mechs earn 30% more CC Bills, which will allow you to make money to buy other mechs for free.
#4b: IF the above two arent an option, you can either buy some MC and get some premium time (which gives a 50% bonus to both xp and cc bills earned if i remember correctly) which will also assist in expanding your options.
#4c: IF none of the above is an option, then just play the game for free. Every mech EXCEPT hero and champion mechs will eventually available for purchase via in game money. But you just have to be patient and play often.
Also, mech bays require MC to get more...BUT you can earn mech bays also by earning achievements and doing events that reward free mech bays. And any Clan/IS packs you buy from the special packs all come with mech bays, so you dont have to load up on them before buying those mechs.
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