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Bug Report: Ac5 Hit Reg At 50%


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#1 Kjudoon

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Posted 22 February 2015 - 09:30 PM

I started trying to level my enforcers, and discovered that many of my shots were not even registering damage. At first I thought it was just random in game, so I tried in the testing ground.

And I discovered half my shots, and Tesunie who was doing this with me, it was 33% of his shots as he was testing.



Test done Feb 22 2015

#2 El Bandito

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Posted 22 February 2015 - 09:32 PM

Ah ****, no wonder my Wolvie-6R was doing less damage than I thought... ...Quick, we must tell PGI to ritually sacrifice Paul to the Dakka Gods.

Edited by El Bandito, 22 February 2015 - 10:44 PM.


#3 Lulz Kev

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Posted 22 February 2015 - 09:34 PM

I'll second this. Something is defiantly wrong with HSR or hitreg. Why can't you guys seems to get this figured out?

#4 slide

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Posted 22 February 2015 - 09:40 PM

This doesn't surprise me at all.

I was shooting a Thunderbolt from about 100m on Boreal (he wasn't moving) with my 4UAC King Crab and even after 30 seconds of sustained fire his torso armor was only red. I know I am not he best shot but even if only half my shots hit he still should of been dead. If approximately 60 or more AC5 rounds (300+) damage cant kill a Thunderbolt then there is something funky going on.

I thought it was just my ping screwing me over the same as it does with laser hit reg, but maybe not now.

#5 Tesunie

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Posted 22 February 2015 - 09:41 PM

My Dragon (with faster AC5 firing rates) was every 3rd shot (33%) seemed to disappear into the aether..
With my Enforcer, ever other shot (50%) went missing.

Yeah. I've seen this bug before during early CW release with my King Crab. (Also back when the claws would not sync up with the arms too.) Looks like it's back again.

(Thank you Kjudoon for getting some video evidence of this. I don't have recording capabilities as of yet.)

#6 Kjudoon

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Posted 22 February 2015 - 09:47 PM

What first made me wonder was spectating a teammate who shot a King Crab at 60 meters with 6 double shots from his AC20s and one set of them registered.

almost 2 tons of AC20 ammo to get 40 points of damage? Nope... not good.

#7 Votanin FleshRender

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Posted 22 February 2015 - 10:04 PM

Zoinks.

Haven't noticed a problem with mine, but I also don't pay that close attention... too busy trying to aim ;)

#8 Tesunie

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Posted 22 February 2015 - 10:06 PM

View PostVotanin FleshRender, on 22 February 2015 - 10:04 PM, said:

Zoinks.

Haven't noticed a problem with mine, but I also don't pay that close attention... too busy trying to aim ;)


Same here. Didn't notice it until shooting stationary targets in the testing grounds. I did notice that my damage scores appeared lower, but I wasn't certain.

#9 Roadkill

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Posted 22 February 2015 - 10:20 PM

A friend of mine put about 12 PPC shots into the red (armor) CT of an enemy from close range and didn't even manage to strip the rest of his armor.

It's not just autocannons, it's anything that's not hitscan.

#10 Kjudoon

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Posted 22 February 2015 - 10:21 PM

I'm about to test out the PPCs.

#11 TyphonCh

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Posted 22 February 2015 - 10:23 PM

I thought something was up. It felt off to me as well

#12 Nathan Bloodguard

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Posted 22 February 2015 - 10:31 PM

I've noticed this for some time. Ac5/2 combo and I only get about 50% or less hit reg from them both going full bore. Been this way sense CW first started. It got betterish but never went away.

As for the PPCs. Were they normal or ER? If normal, where they in the 90m minimum? (for the record: PPCs fired within 90m or less deal no damage.) Where they multiple fired at the same time or chain fired?

#13 Troutmonkey

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Posted 22 February 2015 - 10:34 PM

My guess is that the shots are registering, but because the paper doll animation is still playing it just doesn't look like it.
there is a bug with the target reticule where if you land a shot while the cursor is animation from red-yellow, it won't interrupt the animation and it will looked liked it missed. I suspect this exact thing is happening with the paper doll. I'm going to test this tonight and update my bug list.



A better test would be to find out the testing grounds mech armour and count how many hits are required and how many actually register.

Either way this thread probably belongs in patch feedback.

Edited by Troutmonkey, 22 February 2015 - 10:35 PM.


#14 Tesunie

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Posted 22 February 2015 - 10:45 PM

As far as I can tell, I'm not dealing the damage. It's not just the reticule not turning red.

As far as testing this, all mechs in the testing grounds have Stock stats. Which means stock armor. That should help you. Smurfy can give you those numbers.

#15 MERC Mournblade

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Posted 22 February 2015 - 10:47 PM

I discovered problems too with Srms, even in Testing Grounds. The damage it applies is very random (though not easy to prove, since damage is scattered to different mech parts). I reckon there is something wrong with the underlying code for weapons, rather than a netcode issue.

#16 Lulz Kev

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Posted 22 February 2015 - 10:50 PM

Explains why my YLW with AC20 isn't capable of killing anything that's been cored.

#17 Mordin Ashe

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Posted 22 February 2015 - 10:59 PM

Hitreg gets worse with more projectiles hittihg the target, spam builds suffer most. That is part of why Clan ACs suck so much- many projectiles => poor hit reg.

#18 Scurry

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Posted 22 February 2015 - 11:23 PM

Interesting thing is.....this is in Testing Grounds. If it was testing against another player, that would mean netcode's probably to blame, but in the localized instance, where there's no lag......yeah, it's probably somewhere in the hit detect code itself.

#19 Tesunie

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Posted 22 February 2015 - 11:29 PM

I strangely think it's at certain "times", not necessarily hoe often or how much the weapon hits. Shooting faster (Dragon 1N) seemed to see 33% error, but shooting slower (Enforcer) gave me a 50% error. My UAC5 Enforcer (didn't overly test it though) seemed to preform better with shots being quickly stagger fired between it's dual UAC5s.

I'm almost wanting to say that, at certain intervals, shots seem to vanish. (Throwing random example numbers: Like every 0.5 seconds, you get a 0.05 gap where shots vanish or something...) Think Similar to the Spider's hole in it's hit box near it's belly button. Sure, it could be found, but it was very small and hard to hit even in testing grounds. However, somehow in matches, it seemed to just always catch everything. Maybe we just keep catching this exact time for our shots? Or it could be something completely unrelated...


I'll have to test to see if damage itself is actually applying, if I can replicate the bug still. It might be that the paperdoll is already updating with the damage and the reticule just isn't flashing red, but it is dealing it's damage. (I don't believe so, but I'm willing to give it a test. Later...)

#20 Otto Cannon

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Posted 22 February 2015 - 11:36 PM

I didn't bother playing this weekend because I took my Dragon 1N out for a spin on Friday and only the laser seemed to be working properly.





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