Bug Report: Ac5 Hit Reg At 50%
#1
Posted 22 February 2015 - 09:30 PM
And I discovered half my shots, and Tesunie who was doing this with me, it was 33% of his shots as he was testing.
Test done Feb 22 2015
#2
Posted 22 February 2015 - 09:32 PM
Edited by El Bandito, 22 February 2015 - 10:44 PM.
#3
Posted 22 February 2015 - 09:34 PM
#4
Posted 22 February 2015 - 09:40 PM
I was shooting a Thunderbolt from about 100m on Boreal (he wasn't moving) with my 4UAC King Crab and even after 30 seconds of sustained fire his torso armor was only red. I know I am not he best shot but even if only half my shots hit he still should of been dead. If approximately 60 or more AC5 rounds (300+) damage cant kill a Thunderbolt then there is something funky going on.
I thought it was just my ping screwing me over the same as it does with laser hit reg, but maybe not now.
#5
Posted 22 February 2015 - 09:41 PM
With my Enforcer, ever other shot (50%) went missing.
Yeah. I've seen this bug before during early CW release with my King Crab. (Also back when the claws would not sync up with the arms too.) Looks like it's back again.
(Thank you Kjudoon for getting some video evidence of this. I don't have recording capabilities as of yet.)
#6
Posted 22 February 2015 - 09:47 PM
almost 2 tons of AC20 ammo to get 40 points of damage? Nope... not good.
#7
Posted 22 February 2015 - 10:04 PM
Haven't noticed a problem with mine, but I also don't pay that close attention... too busy trying to aim
#8
Posted 22 February 2015 - 10:06 PM
Votanin FleshRender, on 22 February 2015 - 10:04 PM, said:
Haven't noticed a problem with mine, but I also don't pay that close attention... too busy trying to aim
Same here. Didn't notice it until shooting stationary targets in the testing grounds. I did notice that my damage scores appeared lower, but I wasn't certain.
#9
Posted 22 February 2015 - 10:20 PM
It's not just autocannons, it's anything that's not hitscan.
#10
Posted 22 February 2015 - 10:21 PM
#11
Posted 22 February 2015 - 10:23 PM
#12
Posted 22 February 2015 - 10:31 PM
As for the PPCs. Were they normal or ER? If normal, where they in the 90m minimum? (for the record: PPCs fired within 90m or less deal no damage.) Where they multiple fired at the same time or chain fired?
#13
Posted 22 February 2015 - 10:34 PM
there is a bug with the target reticule where if you land a shot while the cursor is animation from red-yellow, it won't interrupt the animation and it will looked liked it missed. I suspect this exact thing is happening with the paper doll. I'm going to test this tonight and update my bug list.
A better test would be to find out the testing grounds mech armour and count how many hits are required and how many actually register.
Either way this thread probably belongs in patch feedback.
Edited by Troutmonkey, 22 February 2015 - 10:35 PM.
#15
Posted 22 February 2015 - 10:47 PM
#16
Posted 22 February 2015 - 10:50 PM
#17
Posted 22 February 2015 - 10:59 PM
#18
Posted 22 February 2015 - 11:23 PM
#19
Posted 22 February 2015 - 11:29 PM
I'm almost wanting to say that, at certain intervals, shots seem to vanish. (Throwing random example numbers: Like every 0.5 seconds, you get a 0.05 gap where shots vanish or something...) Think Similar to the Spider's hole in it's hit box near it's belly button. Sure, it could be found, but it was very small and hard to hit even in testing grounds. However, somehow in matches, it seemed to just always catch everything. Maybe we just keep catching this exact time for our shots? Or it could be something completely unrelated...
I'll have to test to see if damage itself is actually applying, if I can replicate the bug still. It might be that the paperdoll is already updating with the damage and the reticule just isn't flashing red, but it is dealing it's damage. (I don't believe so, but I'm willing to give it a test. Later...)
#20
Posted 22 February 2015 - 11:36 PM
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