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Need To Vent.


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#21 Zoid

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Posted 23 February 2015 - 06:38 AM

View Postmogs01gt, on 23 February 2015 - 06:00 AM, said:

I didnt play much this weekend but every match I lost was due to my assaults sitting way back and away from the real fight. The lighter mechs simply cant handle that much abuse.


You can only type "move the **** up" into the chat so many times..

And most of the ones I lost were because the faster mechs left them behind and complained that they didn't keep up. Hmm...

#22 Lynx7725

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Posted 23 February 2015 - 06:39 AM

View Postmogs01gt, on 23 February 2015 - 06:28 AM, said:

******* bullshit!!! Assaults have the armor for a reason and its not to sit back and lob LRMs over hills. You have LRMs for COVER as you push the front lines.

That alone is not good enough to commit Assaults. Yes, Assaults has armour but that just mean it takes one more volley to disintegrate it. Committing Assaults to an assault must be done correctly -- the team must identify the proper weak point to apply the Assaults and commit to it fully with proper support.

There's nothing inherently wrong with utilizing Assaults as gun platforms. That's what Daishis and Warhawks are really, and I won't commit a Awesome LRM boat or a Beemer LRM boat into front-line assaults. But I would expect them to hold positions long enough for a more mobile heavy or medium element to set up a crossfire to throw back -- or better, section out -- any enemy assault. It's not just about throwing the correct weight class at a problem, it's also about throwing the correct chassis at the problem.

#23 Zink1701

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Posted 23 February 2015 - 06:43 AM

Im not saying there is anything wrong with an assault mech using LRM's or even boating them but when you have 90 and 100 ton assault sat at the back with 1 LRM 10 doing nothing but lerming is just anoying and you may as well be a man down. Also the idea is the assaults lead the charge while the med's and heavys support the assault, lights scouting and target gathering (not suicide charging lol). The reality is somthing different in a PUG que so some guys will hang back (fair enough) but sitting on the back lines doing next to nothing is just anoying. Again sorry I had a vent I just needed to get it off my chest, also sorry for my poor spelling.

*Edit* also this is not a 1 off thing, I have been piloting for some time now and I see it time and time again.

Edited by Zink1701, 23 February 2015 - 06:46 AM.


#24 Lynx7725

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Posted 23 February 2015 - 06:45 AM

No worries. All of us have wondered about the sanity of our PUG teammates from time to time. Even I scratch my head at people sending LRMs into cliff faces blindly...

#25 MechWarrior3671771

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Posted 23 February 2015 - 06:52 AM

Also bear in mind that some of us are not treating PUG drops as competitive. Sure, I want to win and won't ignore that most of my team would prefer to win, but many of us are testing mechs and tactics to destruction - kind of a "can I get away with this?" until it fails miserably a few dozen times. Then its "okay DONT do that again, it doesn't work the way you thought it would".

PUGs for me are practice to help me learn the game faster. And failure is the best teacher.

Edited by Fenrisulvyn, 23 February 2015 - 06:53 AM.


#26 Sarlic

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Posted 23 February 2015 - 06:53 AM

Dont worry man. Even i have my frustations sometimes.

#27 Mechteric

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Posted 23 February 2015 - 06:56 AM

View PostZink1701, on 23 February 2015 - 02:46 AM, said:

Sorry for the post I just need to vent. I'm just a bit fet up with the majority (not all some assault pilots are great) of assault mechs sitting in the back row with 1 LRM launcher and using it with little to no effect (firing through buildings or targets out of range) while the medium and heavy's take all the flack at the front. Yes I'm in a PUG drop and yes thats PUG life but c'mon common sence says if you shoot and hit nothing reposition or better yet get on the front line with your AC20 "backup weapon" (yes 1 assault pilot said his AC20 and med lazers were his backup and his lrm 10 w/o artemis was his primay, thats just 1 example out of many for the excuse to sit at the back). Granted there are a few assault mech's that can boat LRM's or at least mount more than 1 launcher but usually I see the assault at the back with 1 launcher. They refuse to reposition even though they are hitting nothing but terrain and then have the cheek to yell out **** team when we loose (I have witnessed this time and time again).

Sorry for the BS post I just needed to vent or I would of TK these people and get reported for it. Thank you for your time


It seems you have encountered a "Noob" in the wild. Not unlike the Dodo, they are doomed to extinction.

#28 Fuggles

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Posted 23 February 2015 - 07:00 AM

View PostLynx7725, on 23 February 2015 - 06:45 AM, said:

No worries. All of us have wondered about the sanity of our PUG teammates from time to time. Even I scratch my head at people sending LRMs into cliff faces blindly...


Or shooting their teammates because an enemies brackets line up over them on their hud (1km away on the other side of a mountain).

Bad players are bad.

#29 Lynx7725

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Posted 23 February 2015 - 07:01 AM

View PostFuggles, on 23 February 2015 - 07:00 AM, said:

Or shooting their teammates because an enemies brackets line up over them on their hud (1km away on the other side of a mountain).

Bad players are bad.

Shrug. I believe in (helping) Natural Selection....

#30 Scyther

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Posted 23 February 2015 - 07:07 AM

You can always pick someone else to blame a bad match on.

Sure, some assaults will stand way back and phone in their damage attempts. Saying 'the majority stand back with 1 LRM launcher' yada yada isn't venting, it's being off in an imaginary world of your own.

For every assault who does that, there are likely half a dozen that:

- Lead the charge, only to get abandoned and chopped when 3/4 of the team chases the first light to run by
- Takes point around a dangerous corner, only to get butt-blocked by the light/medium trying to use him as cover when he needs to back up
- Leads a firing line, where people rush in front of him to get kills/damage, then scream because they got their arm blown off by the assault's alpha
- Try to move up with the team, only to get blown to hell by LRMs when the ECM guy decides he needs to suddenly run off on his own
- Takes point, moves up, spots the enemy team, takes as much damage in the rear and arms as front torso because the mechs hiding behind him can't be bothered to move around him before firing
- Gets left behind and chopped up by lights because the team is rushing across the map for no actual reason.

In fact maybe the MAJORITY of all mediums and heavies do all these things. That sound about right to you?

#31 mogs01gt

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Posted 23 February 2015 - 07:17 AM

View PostZoid, on 23 February 2015 - 06:38 AM, said:

And most of the ones I lost were because the faster mechs left them behind and complained that they didn't keep up. Hmm...

The topic is Assaults sitting in the back doing nothing. You post has nothing to do with this topic, yours is a totally different issue.

View PostLynx7725, on 23 February 2015 - 06:39 AM, said:

That alone is not good enough to commit Assaults. Yes, Assaults has armour but that just mean it takes one more volley to disintegrate it. Committing Assaults to an assault must be done correctly -- the team must identify the proper weak point to apply the Assaults and commit to it fully with proper support.
There's nothing inherently wrong with utilizing Assaults as gun platforms. That's what Daishis and Warhawks are really, and I won't commit a Awesome LRM boat or a Beemer LRM boat into front-line assaults. But I would expect them to hold positions long enough for a more mobile heavy or medium element to set up a crossfire to throw back -- or better, section out -- any enemy assault. It's not just about throwing the correct weight class at a problem, it's also about throwing the correct chassis at the problem.

The issue is when your opponents have superior assault pilots/builds who hold the front lines, while your assaults sit in the back waiting for lighter mechs to gain locks for them. The light mechs, especially now with the high volume of 100t's running around, cannot handle the punishment. The Assaults should be the first to die, then other threats like TBRs ECM HBRs etc etc.

Ppl need to stop going back to "well my team left me behind", that is a totally different issue.

View PostMadBadger, on 23 February 2015 - 07:07 AM, said:

For every assault who does that, there are likely half a dozen that:
- Lead the charge, only to get abandoned and chopped when 3/4 of the team chases the first light to run by

typically caused by poor communication or pilots who are simply afraid to engage

Quote

- Takes point around a dangerous corner, only to get butt-blocked by the light/medium trying to use him as cover when he needs to back up
- Leads a firing line, where people rush in front of him to get kills/damage, then scream because they got their arm blown off by the assault's alpha

Alpha their backside, its their own fault. Since we do not have knock down, blow them away

Quote

- Try to move up with the team, only to get blown to hell by LRMs when the ECM guy decides he needs to suddenly run off on his own

poor ECM pilot, cant change that

Quote

- Takes point, moves up, spots the enemy team, takes as much damage in the rear and arms as front torso because the mechs hiding behind him can't be bothered to move around him before firing

scare pilots=bad pilots

Quote

- Gets left behind and chopped up by lights because the team is rushing across the map for no actual reason.

bad pilots, I see it everyday as well.

As a medium pilot, I always run to my fat ******* lance!

Edited by mogs01gt, 23 February 2015 - 07:21 AM.


#32 DaZur

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Posted 23 February 2015 - 07:29 AM

Tactics is hard for the PUG player... ^_^ There's a big difference between assaults wandering out into the open and getting mowed down by LRMs and focused fire and spear heading a push.

Assaults should lead pushes and heavies and mediums should provide support and overlapping fire...


Instead what we have is heavies and mediums pushing out front, and assaults trying to catch-up... Leaving one of two outcomes: 1.) Assaults get to the engagement point and most of the heavies and mediums are slag. 2.) Assaults get flanked by harassers and get focused down before they even get to the engagement point.

Personally, I feel like everyone is in a rush to engage without any thought of tactics. All pilots would be better served opening some discussion over tactics and team preservation IMHO.

Edited by DaZur, 23 February 2015 - 08:25 AM.


#33 Screech

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Posted 23 February 2015 - 08:03 AM

You know you are in for a rough game when your assaults start the game saying "Hold R for locks."

#34 mogs01gt

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Posted 23 February 2015 - 08:07 AM

View PostScreech, on 23 February 2015 - 08:03 AM, said:

You know you are in for a rough game when your assaults start the game saying "Hold R for locks."

I about leave when I see that...

#35 Zolaz

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Posted 23 February 2015 - 12:36 PM

Bad players make bad decisions. You can see it in mech design and mech choices every game you play. Unfortunately, PGI doesnt have a tier system for its players, so you will always have those bad players in your group.

This pretty much sums it up ...

http://www.anyclip.c...asino/#!quotes/





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