

How Do I Equip Energy Weapons
#1
Posted 21 February 2015 - 07:39 PM
I was wondering how i can equip energy weapons on my locust.
#2
Posted 21 February 2015 - 07:44 PM
So which Locust do you have?
#3
Posted 21 February 2015 - 07:55 PM
#4
Posted 21 February 2015 - 07:55 PM
Hope it helps

Edited by DelphiAuriga, 21 February 2015 - 07:57 PM.
#5
Posted 22 February 2015 - 08:58 AM
#6
Posted 22 February 2015 - 09:00 AM
#7
Posted 23 February 2015 - 05:00 AM
#8
Posted 23 February 2015 - 06:18 AM
Here's a good build for a 1V:
LCT-1V
Mechs have quirks, boosts to specific weapons, and the 1V's "weapon of choice" is the ER Large Laser. Hang to the back of the crowd of your teammates and use your speed to peek and shoot. Never hold still in a Locust.
They're a very tough mech to be effective in, but they're a lot of fun. Good luck!
Edited by Dawnstealer, 23 February 2015 - 06:19 AM.
#9
Posted 23 February 2015 - 06:29 AM
For example, The spider center torso will show a red picture with the number 1. That picture indicates that you can fit 1 of that type of weapon. I think red lightning means lasers, yellow "bullets" mean ballistics, green "big bullets" mean missiles and purple "cross-hair" mean ams (i think i got the pictures wrong; colour codes are correct...i think)
#10
Posted 23 February 2015 - 06:33 AM
Dawnstealer, on 23 February 2015 - 06:18 AM, said:
Here's a good build for a 1V:
LCT-1V
Mechs have quirks, boosts to specific weapons, and the 1V's "weapon of choice" is the ER Large Laser. Hang to the back of the crowd of your teammates and use your speed to peek and shoot. Never hold still in a Locust.
They're a very tough mech to be effective in, but they're a lot of fun. Good luck!
I'd go with 2 machine guns on one arm instead of the AMS but that's a solid build. Any 1V built around an ER large laser is a good 1V.
If you're sorta crazy you can also try the large pulse laser, it doesn't benefit from quirks as much and a large pulse doesn't leave you room for anything besides an engine, your required heat sinks and armor, but it's viable as far as Locusts go.
#11
Posted 23 February 2015 - 07:25 AM
PGI's highly quirked build.
(Mech quirks.)
My build. Tacked with an advanced zoom module.

My Locust says "Bang."
#12
Posted 23 February 2015 - 08:05 AM
Koniving, on 23 February 2015 - 07:25 AM, said:
PGI's highly quirked build.
(Mech quirks.)
My build. Tacked with an advanced zoom module. Not enough heatsinks - not allowed?

Edited by mad kat, 23 February 2015 - 08:12 AM.
#14
Posted 23 February 2015 - 08:34 AM
http://mwo.smurfy-ne...99011693677b1f0
Back on topic this is also a good Energy based Locust:
http://mwo.smurfy-ne...1696ab9b85ef2a4
Edited by mad kat, 23 February 2015 - 08:41 AM.
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