Performance differences of the 980 and 970 first at
2688x1512 Very High which would use less than 3.5 gigs of memory. Second test was at3456x1944 which required more than 4 gigs of memory.
On GTX 980, Shadows of Mordor drops about 24% on GTX 980 and 25% on GTX 970, a 1% difference. On Battlefield 4, the drop is 47% on GTX 980 and 50% on GTX 970, a 3% difference. On CoD: AW, the drop is 41% on GTX 980 and 44% on GTX 970, a 3% difference. As you can see, there is very little change in the performance of the GTX 970 relative to GTX 980 on these games when it is using the 0.5GB segment.
Full article is at anandtech,http://anandtech.com...mory-allocation if you want to know more. It really is a non issue, the ROPS nor the slow ram make a real difference. This is really only about people that want to have something to complain about. For the money it really is the best card out there. False advertising is false advertising. I do not agree with it nor condone it, but this really might have been a mistake on the advertising team which really probably did not even know to look at the difference. I for one might have made this mistake so do not blame for more than not having the engineering department check the stats before the product was shipped.
Also I was until this last generation telling everyone to get AMD. Even my brother was told to get, and had AMD. AMD has had far more failures to communicate than Nvidia, including recently but not exclusive to their driver stuttering issue.
http://anandtech.com...r-roadmap-fraps. Which was a much bigger problem than this and effected ALL AMD cards. Thus any AMD person claiming NVIDIA is bad has nothing to say at this time. There is a huge difference in things Nvidia has been doing for generations of cards, and a driver that damaged the performance all the cards.
P.s. It has a full 4 gigs of gddr5, all the same make and model chips. It however has 1 of 5 ROP controllers disabled. This has never been done before, by anyone that I am aware of. The disabling of part of a ROP controller instead of the whole thing. This is something new they are able to do now with their new design. Thus the reason since it has never been done before I can understand the problem in the advertising team. And the engineers have far more pressing things to do than to go and explain this to the marketing team that probably only half gets what is going on anyway. It is understandable with new technology, and yes this is completely new technology in its own right. Most do not understand the actual control this gives them, and the benefits we will reap from it.
I will try to explain. Before on almost every generation of both Nvidia and AMD chips, they had both a fast access ram cache and a slow access cache. This is nothing new at all, only the newly initiated was unaware of this. However before they had to fully disable a ROP that was bad. Yes when making a chip there are bad sections. Easiest way to explain it, AMD had three core processors remember. Wonder why? The chip had to many flaws to be able to thermally use all four cores. Disable one and it is now good to go. Thermals withing acceptable limits. Well a 970 and 980 are essentially the exact same card. The 970 just had more flaws, thus had to have some of it turned off. Before the whole ROP controller had to be disabled. Thus making the card have 48 ROPS instead of the current 56. A huge difference overall instead of a smaller difference. That means they will be able to use more of the more flawed chips than they used to. This allows for one of two things, either higher performance or lower cost. If they go the lower cost route they can use more of each platter, or they can go more performance and disable less of the chip than before. They sound the same but they are not. This one hickup for the process is only a good thing they will learn from it and their marketing team sure learned from it. Thus from now on they will be more honest on this front.
This news is all good no bad at all.
Edited by Sundervine, 24 February 2015 - 05:04 PM.