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#1 C0rk

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Posted 10 April 2015 - 11:28 AM

The minimum range on PPCs seems to be to be a poor attempt at balance. But before judging it so harshly, why is it there? Anyone been around long enough to know why they would implement such a silly attempt at balance?

#2 MarineTech

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Posted 10 April 2015 - 11:30 AM

That was actually established by FASA back in the 80's as an original trait of the PPC.

#3 MarineTech

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Posted 10 April 2015 - 12:35 PM

Wait....

Let me get this straight. You decide to try and game the quirks by boating a weapon system with a range limitation established more than 30 years ago and then you're going to get upset when people take advantage of that drawback.

I've got 2 words for you. Backup weapons.

You might want to look into that.

#4 ChapeL

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Posted 10 April 2015 - 12:43 PM

Yeah, put some backup weapons on your mech. Problem solved.

#5 WonderSparks

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Posted 10 April 2015 - 12:48 PM

Even my AWS-8Q does not need three PPCs. And a Vindicator is a bit light for three of them.

Like others have said, back-up weapons are an important part of any successful build*!

*Though some may be able to make do without, but this is dependant on a number of factors.

#6 Bows3r

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Posted 10 April 2015 - 01:02 PM

Yup, it's something that has been established for 20 or so years now.

Gotta watch out for Lights. OR, you can try a larger engine, take off a PPC, and add 2 Medium Lasers. Would probably fix your Light problem.

#7 Shatara

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Posted 10 April 2015 - 03:23 PM

View PostMarack Drock, on 10 April 2015 - 11:36 AM, said:

Let me guess. You were in battle and started brawling below minimum range and didn't hurt anything? and now you are complaining about it? Cause PGI is only following classic BT rules.

...you realize that under the 'classic BT rules', the PPC does the exact same ten points of damage at 10m as at 400m, and is more likely to hit to boot?

#8 MilesTeg1982

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Posted 10 April 2015 - 05:11 PM

View Postcork420, on 10 April 2015 - 12:28 PM, said:

[redacted]
So the short story is that battletech purists put this here?


please keep in mind that 2 versions of the PPC are available for IS:

PPC >> min range of 90m, max range for full damage 540m, 10 damage, 10 heat (before quirks are applied)
ER-PPC >> min range 0, max range for full damage 810m, 10 damage, 15 heat (before quirks are applied)

If you want an PPC you can use in close combat go for the ER-PPC, just keep in mind that it is much hotter than the standard version. Also 3 of them (both versions) trigger ghostheat if you fire them at once (within 0,5 seconds).

If you want to stick to standard PPCs you need backup weapons for close combat - however, its very likely that you still have trouble in close combat cause your firepower is limited.

Edited by Marvyn Dodgers, 10 April 2015 - 05:39 PM.
Unconstructive in quote


#9 Nightmare1

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Posted 13 April 2015 - 08:19 AM

In MWO, PPCs did not have a min range. It was implemented because of the large PPC to ERPPC ratio. In short, they were hoping that the cooler PPCs would be replaced by the hotter ERPPCs by giving people a reason to use ERPPCs. Failing at this, both systems had their projectile velocities nerfed through the floor. Now they aren't widespread anymore and the meta has marched on to feature laser vomit.

It's the never-ending circle of nerf at work.

Oh yeah...BT had it that way too, so it's also another case of blindly following TT rules.

#10 C E Dwyer

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Posted 13 April 2015 - 09:03 AM

View PostNightmare1, on 13 April 2015 - 08:19 AM, said:

In MWO, PPCs did not have a min range. It was implemented because of the large PPC to ERPPC ratio. In short, they were hoping that the cooler PPCs would be replaced by the hotter ERPPCs by giving people a reason to use ERPPCs. Failing at this, both systems had their projectile velocities nerfed through the floor. Now they aren't widespread anymore and the meta has marched on to feature laser vomit.

It's the never-ending circle of nerf at work.

Oh yeah...BT had it that way too, so it's also another case of blindly following TT rules.

Its not blindly following rules it actually making the game like the thing its supposed to be not Hawkken not any other stompy robot game but Mech warroir in the battle tech universe, for people that are fans of the franchise

#11 EvilCow

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Posted 13 April 2015 - 09:09 AM

Note, the minimum range was a safety measure and it could be overridden.

Quote

"PPCs are equipped with a Field Inhibitor to prevent feedback which could damage the firing unit's electronic systems.[6] This inhibitor degrades the performance of the weapon at close ranges of less than 90 meters. Particularly daring warriors have been known to disengage the inhibitor and risk damage to their own machine when a target is at close range."


No damage at 89.99999999mt is the dumb translation we have in this game.

#12 Nightmare1

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Posted 13 April 2015 - 10:26 AM

View PostCathy, on 13 April 2015 - 09:03 AM, said:

Its not blindly following rules it actually making the game like the thing its supposed to be not Hawkken not any other stompy robot game but Mech warroir in the battle tech universe, for people that are fans of the franchise


I'm fairly certain that constitutes "blindly." Some things just don't translate well from a board game into a shooter.

Oh yeah, there's this too (applies to you):

Posted Image





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