

Is Ppc's
#1
Posted 10 April 2015 - 11:28 AM
#2
Posted 10 April 2015 - 11:30 AM
#3
Posted 10 April 2015 - 12:35 PM
Let me get this straight. You decide to try and game the quirks by boating a weapon system with a range limitation established more than 30 years ago and then you're going to get upset when people take advantage of that drawback.
I've got 2 words for you. Backup weapons.
You might want to look into that.
#4
Posted 10 April 2015 - 12:43 PM
#5
Posted 10 April 2015 - 12:48 PM
Like others have said, back-up weapons are an important part of any successful build*!
*Though some may be able to make do without, but this is dependant on a number of factors.
#6
Posted 10 April 2015 - 01:02 PM
Gotta watch out for Lights. OR, you can try a larger engine, take off a PPC, and add 2 Medium Lasers. Would probably fix your Light problem.
#7
Posted 10 April 2015 - 03:23 PM
Marack Drock, on 10 April 2015 - 11:36 AM, said:
...you realize that under the 'classic BT rules', the PPC does the exact same ten points of damage at 10m as at 400m, and is more likely to hit to boot?
#8
Posted 10 April 2015 - 05:11 PM
cork420, on 10 April 2015 - 12:28 PM, said:
So the short story is that battletech purists put this here?
please keep in mind that 2 versions of the PPC are available for IS:
PPC >> min range of 90m, max range for full damage 540m, 10 damage, 10 heat (before quirks are applied)
ER-PPC >> min range 0, max range for full damage 810m, 10 damage, 15 heat (before quirks are applied)
If you want an PPC you can use in close combat go for the ER-PPC, just keep in mind that it is much hotter than the standard version. Also 3 of them (both versions) trigger ghostheat if you fire them at once (within 0,5 seconds).
If you want to stick to standard PPCs you need backup weapons for close combat - however, its very likely that you still have trouble in close combat cause your firepower is limited.
Edited by Marvyn Dodgers, 10 April 2015 - 05:39 PM.
Unconstructive in quote
#9
Posted 13 April 2015 - 08:19 AM
It's the never-ending circle of nerf at work.
Oh yeah...BT had it that way too, so it's also another case of blindly following TT rules.
#10
Posted 13 April 2015 - 09:03 AM
Nightmare1, on 13 April 2015 - 08:19 AM, said:
It's the never-ending circle of nerf at work.
Oh yeah...BT had it that way too, so it's also another case of blindly following TT rules.
Its not blindly following rules it actually making the game like the thing its supposed to be not Hawkken not any other stompy robot game but Mech warroir in the battle tech universe, for people that are fans of the franchise
#11
Posted 13 April 2015 - 09:09 AM
Quote
No damage at 89.99999999mt is the dumb translation we have in this game.
#12
Posted 13 April 2015 - 10:26 AM
Cathy, on 13 April 2015 - 09:03 AM, said:
I'm fairly certain that constitutes "blindly." Some things just don't translate well from a board game into a shooter.
Oh yeah, there's this too (applies to you):

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