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Atlas, Still A Weapon Of Fear?


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#61 Metus regem

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Posted 24 February 2015 - 08:51 AM

View PostLordred, on 23 February 2015 - 06:37 PM, said:

When you first square off with an Atlas, does it still intimidate you initially, or is it the product of a bygone era?


Discuss.


Depends really, if I round a corner and am suddenly face to face with it, then yea, I know I'm in for some hurt... First place I shoot is that right side, take away the big pain maker, then they lose a big chunk of the intimidation factor. If I see them at range, well then I skirt around them, get behind them, and tear them apart.

Edit:

Thinking on it, the pilot has a lot to do with it, I remeber when I ran into E N E R G Y in an Atlas, I had a bad time, if I ever see Joe or Vissago in one, then yea I know I'm in for a bad time, but random PUG pilot, not so much.

Edited by Metus regem, 24 February 2015 - 08:52 AM.


#62 RedDevil

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Posted 24 February 2015 - 08:55 AM

If I'm poking in and out of cover on Frozen city to take pot shots, then suddenly poke out to see an Atlas staring at me at 80m, I do jump in my seat a bit. :lol:

#63 cSand

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Posted 24 February 2015 - 09:27 AM

I fear no mech


It all depends on the pilot entirely and you don't know how it's gonna go until you go "shake hands"

#64 Alienized

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Posted 24 February 2015 - 09:31 AM

View PostcSand, on 24 February 2015 - 09:27 AM, said:

I fear no mech


It all depends on the pilot entirely and you don't know how it's gonna go until you go "shake hands"


you do fear me and my quickdraw :P

#65 Khobai

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Posted 24 February 2015 - 09:35 AM

Quote

First place I shoot is that right side, take away the big pain maker,


Exactly. But also its SRMs max out at 270m. So once you take out the right torso all you have to do is stay outside that 270m and you reduce its firepower to a mere 1-3 lasers.

IMO the Atlas needs 3 things to be competitive again:

1) instead of +11 side torso and +9 arm structure quirks, give it +12 side torso and +16 center torso quirks. its the same amount of structure increase just shifted to more useful locations.

2) introduction of MRMs. The Atlas's dependency on SRMs is a HUGE problem because of their max range of only 270m. MRMs would give the Atlas a medium range missile system so losing its ballistic side torso would be less devastating.

3) introduction of light fusion engine and possibly hardened armor. These two IS-only techs would both greatly improve the Atlas for obvious reasons.

#66 Metus regem

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Posted 24 February 2015 - 09:38 AM

View PostKhobai, on 24 February 2015 - 09:35 AM, said:


Exactly. But also its SRMs max out at 270m. So once you take out the right torso all you have to do is stay outside that 270m and you reduce its firepower to a mere 1-3 lasers.

IMO the Atlas needs 3 things to be competitive again:

1) instead of +11 side torso and +9 arm structure quirks, give it +12 side torso and +16 center torso quirks. its the same amount of structure increase just shifted to more useful locations.

2) introduction of MRMs. The Atlas's dependency on SRMs is a HUGE problem because of their max range of only 270m. MRMs would give the Atlas a medium range missile system so losing its ballistic side torso would be less devastating.

3) introduction of light fusion engine and possibly hardened armor. These two IS-only techs would both greatly improve the Atlas for obvious reasons.



.... If they put in Hardend armour, I would like Ferro-Lamanar for my Clan mechs please....

I have no issues with the LFE, I've even told Russ it would go a long way to fixing the issues that IS players have with clan XL's...

MRM's... :blink: can I haz my ATM's too?

#67 Khobai

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Posted 24 February 2015 - 09:40 AM

Quote

.... If they put in Hardend armour, I would like Ferro-Lamanar for my Clan mechs please....


Hardened armor is available in 3050. Ferro-Lamellor isnt available until 3070. So youre not going to see FL anytime soon. I would also argue that clan mechs dont need anymore protection anyway since the durability/speed granted by Clan XL already affords them a strong advantage over IS mechs.

Also Hardened Armor doesnt need to follow TT rules. It can be adjusted to the point where its balanced. For example if Hardened Armor gave +20% damage reduction, weighed 20% more than standard armor, reduced max speed by 10%, prevented the use of jumpjets, and increased knockdown chance (if knockdowns are ever readded), it would be more than balanced.

Adding new tech like that not only helps mechs like the Atlas but also helps asymmetrically balance IS vs Clans by giving IS something Clans dont have.

Edited by Khobai, 24 February 2015 - 09:55 AM.


#68 Metus regem

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Posted 24 February 2015 - 09:42 AM

View PostKhobai, on 24 February 2015 - 09:40 AM, said:


Hardened armor is available in 3050. Ferro-Lamellor isnt available until 3070.


damn it!

But all it does, is make LBX cluster shot useless (more so than it is in MWO), and take 1 damage off per 5 points delt...

Not like the crazy half damage from Hardend.

#69 SgtMagor

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Posted 24 February 2015 - 09:55 AM

an Atlas-S under 300 yards will totally wreck you. yup yup scary mech.

#70 Coolant

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Posted 24 February 2015 - 10:11 AM

While I'm glad for the small buffs to the Atlai, PGI really should've given greater Armour to the Torso's rather than the arms.

#71 Keeshu

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Posted 24 February 2015 - 10:37 AM

I'd like to read this whole thread, but don't really have the time right now, so I'll just give my thoughts.

The atlas itself was never threatening to me, even in closed beta. However, that might just be because there were so many bad players in closed beta that I never saw a good atlas player.

Whenever the Stalker got into the game, I feared that far more than the Atlas because it always had a more threatening Damage output, and it seemed to live longer.
With Dire Wolf and King Crab in, They are incredibly more threatening on the Atlas. However, They are more fun to play with as well, because it's fun to poke them from the side and then hide when they are like "WHO HIT ME!?". And i usually rinse + repeat till they are dead, and they never get a shot off, or if they shoot at me, they usually juuuust barely miss as I go behind cover.

When I see an Atlas, I don't flatout ignore them, I worry about them the same way I worried about the pre-quirk Awesome. Chances are that if someone is using the Atlas, they are going to be good with it (not as much as the awesome though, but I blame that on it being a 100 tonner. so you'll see alot of people staring or LRMing with them.). Afterall, when I saw awesomes in my games, they surprisingly were some of the pilots that would do top damage, just because people would underestimate them that much.

As for each variant
Atlas D-DC - Has always caused me concern. Originally cause it was a painful mech to encounter, and ECM was OP like crazy. However, when I got around to piloting them, I generally just had LRMs + 1 ER PPC, AC20 + tag, because Most people at the time had long range weapons, and they would swarm around me (it was 8v8 btw), so anyone that would look at our group would get focused and killed rather fast. I never saw anyone, so I just used LRMs so I could deal some damage, and after a while i got into the habbit of running straight at the enemy team, not giving a crap about cover because of how slow i am, and most of hte fighting would be done before i got there to deal the final blows with my AC/20. So when i used the atlas, I had the most damage due to LRMs, and had quite a few kills due to having an ac/20 + ER PPC.
(tiny edit, figured I should mentioned I was almost always untouched for damage when I was at the end of my matches with the Atlas D-DC...... It's like having an 8 man premade in PUG queue whenever I used the Atlas D-DC)
Since 12v12 and nowadays, I laugh at any Atlas that LRM boats, and are usually the easiest mechs to kill. However, I still fear the Atlas D-DC, not because of the mech itself, but because of the swarming mentality that comes with ECM. Even if ECM is not super super useful, the focus fire effect that makes pugs come together is one thing I always fear.

Atlas S - Most combat focused version of the D-DC, I worry about this one the 2nd most because of the tremendous damage.

Boars head only makes me panic for a few seconds because I'm expecting a slow lumbering assault, and then he's running around as fast as some heavies. So I have to worry about the torso twist more than the others. Other than that pretty un-threatening, unless he's able to keep up with me and I'm trying to run away (but any mech can be scary at that point).

Atlas K - Not super threatening, but as threatening as anything else that has long range, when I'm using a mech that does not have enough range.... This is my favorite Atlas though, and It was fun seeing people waste their LRMs on me for the short time i did play it with the double AMS (cause at the time it didn't have anything else unique to it), and it actually caused the success for a few games I was in during a time when LRMs were incredibly popular.

Atlas RS - I've never been threatened by this thing. I've never seen a good pilot or build with one of these.

Atlas D - I almost never see this thing, never worried about it except for when it has an ac/20 when it's wrecking my allies.

Edited by Keeshu, 24 February 2015 - 10:39 AM.


#72 Mad Strike

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Posted 24 February 2015 - 11:06 AM

Not for me , i just go behind them with my commando or Huggin and take their torsos....there.....a stick....have a good day.

P.D: Neither for LRM atlas.....worst build ever.

#73 Carcass23

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Posted 24 February 2015 - 12:59 PM

View PostcSand, on 24 February 2015 - 09:27 AM, said:

It all depends on the pilot entirely and you don't know how it's gonna go until you go "shake hands"



FYI That wasn't my hand.

#74 Haji1096

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Posted 24 February 2015 - 01:16 PM

Solo queue style of play and maps do not support the type of engagement that an ATLAS would excel in.
Atlas requires a coordinated, aggressive brawling team to be successful or enough patience to ambush an enemy team.

So no.

#75 CocoaJin

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Posted 24 February 2015 - 01:51 PM

Nothing can, nor will be top fog forever. That being said,muon don't to be the top dog to still be respected.

It's not that the Atlas isn't what it's supposed to be, it's just that it's so easy and commonplace to field and encounter the Atlas, it's equals and it's successors. Frankly, the Assault is too widespread and their deployments lack the resource and logistical significance of fielding such a behemoth and even more so, the significance of losing it.

#76 TripleEhBeef

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Posted 24 February 2015 - 02:20 PM

Here's my thought process:

Step 1: Is it a trial Atlas?

Yes: Steamroll it.
No: Proceed to Step 2.

Step 2: Is it an XL LRM build?

Yes: Steamroll it while laughing.
No: Backpedal! NOW!

#77 Ecrof

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Posted 24 February 2015 - 03:49 PM

I love killing people with my atlas that think they are going to play peekaboo or brawl. I come rolling up over that hill or flank and ninja them. :ph34r:

#78 ArchMage Sparrowhawk

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Posted 24 February 2015 - 03:56 PM

View PostEcrof, on 24 February 2015 - 03:49 PM, said:

I love killing people with my atlas that think they are going to play peekaboo or brawl. I come rolling up over that hill or flank and ninja them. :ph34r:

That is definitely the look of fear when your last AC20 struck true, and that enemy Crow is hiding around the corner trying to recharge its Streaks...and that bald metal skull starts appearing over the crest of the hill...I love my Atlases. I only wish they were more durable.

#79 xXBagheeraXx

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Posted 24 February 2015 - 04:09 PM

If you can get within 300 meters and...

IF you have cover to hide behind between shots and..

IF your opponets dont have murderous alpha that one shot crits your frontal armor, the Atlas can be pretty nasty. Mine run around 325 to 350 engines, so for 100 tons they are surprisingly responsive and can blindside you before you know it if you dont notice them coming. Ive had multiple 500 to 600 damage games in my little founders and atlas S and im not exactly a high ELO pilot. you just need cover to hide behind, sneak out, derp some guy in the face and roll your damage on the way back in. those arms are quite beefy and take a looooot of damage for you just so long as you arent trying to square off against an alphawhale.

But being on the other end ive noticed if they bump into something like a UAC 5 crab they just get shredded to pieces. My Uac5 crab doesn't even have basics unlocked and i took a ddc to pieces in about 7 seconds worth of firing time flat. left right and ct GONE just that quickly.

Its still a pretty good support assault. if you have a good team steamroll going its the mech you wanna be in. Quick by assault standards, failry cool running and a derp truck at short range. Nothing likes 3 srm6es 4 medium lasers and an AC 20 in the face. especially not when you are being distracted by a medium or light chewing on your rear and you didnt see it coming. its not a death machine anymore, but rather an opportunistic hunter. Your best bet is to run a 325 at a bare minimum with a 350 standard recommended.

#80 xXBagheeraXx

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Posted 24 February 2015 - 04:17 PM

View PostCoolant, on 24 February 2015 - 10:11 AM, said:

While I'm glad for the small buffs to the Atlai, PGI really should've given greater Armour to the Torso's rather than the arms.


They gave it internals buff which imo is more important...armor eventually gets shot off in a brawler, its just the nature of the beast. Without the internals buff, the first crit you get you lose your AC20. If you notice, most mechs that got internals buffs where they mount ac20s dont lose them instantly when you strip the armor, as a matter of fact its rather hard to knock out ac20s out on centurions/hunchies and atlases now. You nearly have to blow off the section or get it cherry red before you crit the things now. Before the first dang crit when the armor was gone and you kissed your ac20 goodbye.

Edited by xXBagheeraXx, 24 February 2015 - 04:18 PM.






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