The last three tournaments have shown growth in player enjoyment, but there are still some issues that could be resolved. As many of you know, I used to run a Mechwarrior League, The Mechwarrior Registry (www.mechreg.org). During our decade of play in the league we had Microsoft and Mad Catz sponsored, streamed tournaments, and were featured on television shows like Ultimate Gamer. I personally coded and ran the league with the help of dedicated players.
Because we were players and the endeavor was just for fun, we tried everything to make the games as fun and challenging as possible. Which brings me to the tournaments and how to increase joy.
First, the problem
Many players are complaining about how the latest tournament format impacts the play and enjoyment of the game. I completed the tournament PRIMARILY due to the amazing understanding of my beautiful wife.
I tried every tactic that came across my mind to find an enjoyable way to earn points. Here are two problematic outcomes.
The meaningless point, 1 kill & 1 assist & win - but very little help to the team.
The fruitless endeavor, top dmg, 2nd highest overall match points 11 assists & win - no point.
The numbers (what gamers love to see)
Number of Drops: to score my 50 points it took me 177 attempts. While I was doing some experimenting that may have contributed 10-20 drops, it was a time consuming endeavor.
I did a total of 5 drops that were unrelated to the tourney. I had 2 CW counter attacks wins that did not count either due to crashes and reconnects or maybe it is just a bug. So considering all that, it took me about 160 drops.
The most effective mechs (biased by my skill and style of play), based on at least 4 drops played were:
*After getting a kill, I tried to assist others which may have skewed my k/d results later in the tournament.
The Solution
I have to admit that I do not know exactly the calculation for Match Score, but assists + match or damage would be a much better way to score the points.
I have 2 alternative proposals to encourage team play much more than killing or staying alive plus wins.
1) The next tournament use points based on Win + x damage or Win + x match score and an assist for good measure.
2) Do a tournament similar to the "Like a Champion II", but set the point threshold to 225. To offset this make each assist count as 1 point, each kill worth 2 points, each match score above 50 gets a bonus point, damage above 400 worth an additional point, and victory worth 3 points.
In my best mech, I would score about 12 points per match and could pretty much count on 5-6 points per match in any mech. Assuming other players are about my skill level it would take between 25-45 matches to achieve tournament success. I think the goal should be between 40-50 drops.
This system lets the players show significant progress every match, encourages better play and should increase player joy.
Let me know what you think, as I have a lot of ideas and experience that could help make this game more fun if you contribute feedback.
Surn
Edited by MechregSurn, 24 February 2015 - 06:02 PM.