Panther Troubles
#1
Posted 25 February 2015 - 05:11 AM
Since picking up the Fire Pack i'm really struggling with being effective with the panther. Some of it is i don't have them mastered, but still was expecting to be somewhat more useful to my teams than i feel like i am now.
For history i'm a casual player, relatively new, first mechs I bought were hunchbacks and have those mastered. So tend to play more brawling/support so far I suppose.
#2
Posted 25 February 2015 - 05:23 AM
#3
Posted 25 February 2015 - 05:23 AM
#4
Posted 25 February 2015 - 05:35 AM
Koniving, on 17 February 2015 - 12:55 PM, said:
(Kon mid-air jump sniping for a kill.)
That's my main Panther.
And yes they lasered the crap out of me (hence the bullet hole vomit texture covering my mech). Since it's still running a standard engine I keep 2 armor to the rear, the rest on the front and while it's kinda slow, who cares? I'm usually getting one to three kills. Can't say it's a damage king (the 3 LL one does lots though), but it's effective enough.
Edited by Koniving, 25 February 2015 - 05:36 AM.
#5
Posted 25 February 2015 - 05:42 AM
How are you running yours?
#6
Posted 25 February 2015 - 06:07 AM
ERPPC, LL, MPL. Long to mid range.
XL250's from the Enforcers, otherwise whatever biggest XL you can scrounge up.
I ignore the missiles and keep range.
They are a corner poker, find a nice corner you can poke out of with right arm. Buildings preferable but obviously take what is available. Ridge humping is unsuccessful, arm loves to clip any hill and face will get shot off.
Peek and shoot. You have good acceleration and deceleration (perks make up for the slower engine) to peek and hide.
Remember lag leaves you exposed longer than you think so be in and out quickly, never linger, if a shot doesnt line up then jump back in and try again a few seconds later.
Can also use teammate as shield and pop out their right side to shoot then hide behind again.
They are not a circling light, dont try and play like that. (people who like the missiles may have different opinion there). Though they do spread the damage well and can survive a while. You should only go into close range circle mode when trapped or last left death charge.
Corner peek, back up when enemy getting too close or if a Firestarter is coming for you.
Protect the arm, game over if that goes (only lost it 3 times mastering over challenge, pretty robust but kepp it facing away from fire)
Stay near the team, dont go sniping off alone like an ECM Raven.
Think of Panther as more of a small quick and maneuverable medium sniper.
#7
Posted 25 February 2015 - 06:12 AM
#9
Posted 25 February 2015 - 06:57 AM
PNT-10K
Not a final build by any means, but accumulating c-bills takes some time for me. Am working towards decent XL engine in it and the others.
So far just pug matches in my MWO Career too, might be different if was grouping.
#10
Posted 25 February 2015 - 07:13 AM
#11
Posted 25 February 2015 - 10:56 AM
#12
Posted 25 February 2015 - 05:43 PM
http://mwo.smurfy-ne...20994e6c72dd27d
painted pink, of course
if you can circle CCW and keep that left arm toward the reds...
what i call a super stock 10K as it just basically has upgrades and a big engine. i tend to run most of my mechs "super stock"
http://mwo.smurfy-ne...09dcef9929bf1e3
as stated this is a corner sniper that best stay close to the group or you will be out gunned by anything that can catch you. drop in an ERPPC mod and it does nice damage out to 1000m and beyond. anything with ecm will hate you. toward the end game or if caught the srm4a remove low armor pieces. this not a mech for those without patience...
Edited by loopala, 25 February 2015 - 05:46 PM.
#13
Posted 25 February 2015 - 05:55 PM
The 9R is probably the best of the bunch. Run it with just a pair of PPC's as a pop sniper, also done 4MPL type builds which also work fairly well (though at that point you're better off taking a firestarter/jenner).
The 8Z is decent with 2-3 large lasers.
Anyways, like I said, the 9R with a pair of PPC's is my current favorite. While it might not be the biggest alpha its small size almost guarantees favorable trades if you do it right. It can also really clutch a game provided there are no lights remaining on the enemy team, which is nice.
#14
Posted 25 February 2015 - 05:59 PM
#15
Posted 25 February 2015 - 06:05 PM
loopala, on 25 February 2015 - 05:43 PM, said:
http://mwo.smurfy-ne...20994e6c72dd27d
painted pink, of course
if you can circle CCW and keep that left arm toward the reds...
what i call a super stock 10K as it just basically has upgrades and a big engine. i tend to run most of my mechs "super stock"
http://mwo.smurfy-ne...09dcef9929bf1e3
as stated this is a corner sniper that best stay close to the group or you will be out gunned by anything that can catch you. drop in an ERPPC mod and it does nice damage out to 1000m and beyond. anything with ecm will hate you. toward the end game or if caught the srm4a remove low armor pieces. this not a mech for those without patience...
I think you should probably strip the LA before the legs.
#16
Posted 25 February 2015 - 07:02 PM
Mlas and missiles, so it's more of a second line skirmisher or ambush mech than a sniper, but it takes a kicking and keeps on ticking.
my PNT-10 is a ERPPC sniper baby and I like it a lot too. Once i get them all mastered, I'm keeping every one.
#17
Posted 25 February 2015 - 07:14 PM
Terciel1976, on 25 February 2015 - 06:05 PM, said:
I think you should probably strip the LA before the legs.
I am very hesitant to strip my leg armor (I would probably [shudders] drop JJ before that)
But I have yet to have anyone aim for my legs at all.
That arm on the other hand - soaks up a LOT of damage
#18
Posted 25 February 2015 - 07:21 PM
Shar Wolf, on 25 February 2015 - 07:14 PM, said:
But I have yet to have anyone aim for my legs at all.
That arm on the other hand - soaks up a LOT of damage
Why would anyone shoot the LA of a Panther? If you can't see its RA, legs are the only choice.
#19
Posted 25 February 2015 - 07:44 PM
Terciel1976, on 25 February 2015 - 07:21 PM, said:
Same reason they shoot the empty arm on the Centurion.
Edit:
People keep trying to build for DPS on these
ML...
SL...
MPL...
So they seem to figure they can burn through my shields faster than I can twist and boom.
Edited by Shar Wolf, 25 February 2015 - 07:46 PM.
#20
Posted 25 February 2015 - 08:15 PM
if you are looking for an OP replacement for the spider or the fire starter, keep looking this is not it.
looking for something a bit different then the std high dps meta, the panther can be a fun little jump shooter with very good handling. like all mechs love it or hate there an't much in between. besides what do I know i love the jester when i am in the right kind of crazy
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