

Panther Hit Reg?
#1
Posted 25 February 2015 - 10:57 AM
#2
Posted 25 February 2015 - 11:57 AM
#3
Posted 25 February 2015 - 04:22 PM
After he killed another heavy mech who was shooting him from the front (why he was standing still in the first place)
Panther hit reg is definitely VERY VERY broken - or he was somehow "enhanced."
Enjoy it while it lasts.
#4
Posted 25 February 2015 - 06:47 PM
#5
Posted 25 February 2015 - 06:56 PM
crustydog, on 25 February 2015 - 04:22 PM, said:
After he killed another heavy mech who was shooting him from the front (why he was standing still in the first place)
Panther hit reg is definitely VERY VERY broken - or he was somehow "enhanced."
Enjoy it while it lasts.
Seems to be a pattern that the latest mechs for sale are often "broken" in a good way and fixed later when they come out for C-Bills.
#6
Posted 25 February 2015 - 07:57 PM
Implying any conspircay theories on how new 'mechs tend to be broken "good" and then "nerfed" when they come out for CBills is just dumb.
Of course new things will be broken when they are introduced, it's a long standing tradition with PGI.
On top of that new 'mechs are only very roughly (if at all) balanced with the rest of the game because they simply don't have enough data yet to know what to do with them to make them a balanced part of it. It's just how adding those kinds of things works.
#7
Posted 26 February 2015 - 02:22 AM
crustydog, on 25 February 2015 - 04:22 PM, said:
After he killed another heavy mech who was shooting him from the front (why he was standing still in the first place)
Panther hit reg is definitely VERY VERY broken - or he was somehow "enhanced."
Enjoy it while it lasts.
That said Panther could have deplaced his hitboxes + HSR took a break, so you and your teammate couldn't hit him. But that sounds more like a general problem with HSR which had some outtakes over the last days as it seems.
Currently I'm mastering my Panthers and I don't experience such problems either on my mech (getting one shotted and hit hard when shot at) nor on Panthers I shoot at. On the other hand I experienced said problems with HSR like where I have to aim on the arm to hit the CT. Had a weird moment with an Awesome where I tried to hit its red CT with Lasers from 100m and it didn't register the damage. I mean I doubt I missed an Awesome that close or would you say Awesomes are broken? My ping is 130-140.
This doesn't apply in your case but often it's just a case of bad aim. Like yesterday, a match on Alpine. I took 3 alphas on a Panther with my 3 LLs before I stupidly killed myself by legging

Then I spectated a Timber trying to kill that Panther while he was hiding behind a building and running forth and back for shots. Very predictable moves. However the almost fresh Timber didn't manage to kill the Panther because he either wasn't saving it's alpha till the Panther moved out to its spot where he was standing the last 3 times when he shot the Timber, nor he was aiming into the direction of the Panther. Seriously that guy was hitting anything around the Panther but not a single shot was on the Panther. It was horrible. I was double faceplanting the whole time knowing if I would have closed in to that Panther one more time it would've been dead. After the Timber finally died some of the teammates started about how broken the Panther's hitboxes are

#8
Posted 26 February 2015 - 04:21 AM
#9
Posted 26 February 2015 - 08:51 AM
#10
Posted 26 February 2015 - 09:35 AM
#11
Posted 26 February 2015 - 09:37 AM
Clydewinder, on 25 February 2015 - 06:47 PM, said:
This is not what I have experienced. They have decent hit boxes, with arms that are spaced from the torso. This leads a lot of shots that "hit" to glide between the arm and the torso instead.
My Panthers die just as well as my Spider, Locust and my Jenner do. Sometimes I get one shot and I'm down, other times I run across an entire enemy team who only brush me with lasers before I find cover, and they leave me a ragged, but still armored, mess.
If Panthers have a hit reg problem, I do not see it when playing them, nor when shooting them. If it helps any, my ping is typically around 30-50.
If your ping fluctuates a lot during play, then HSR can play strange things as it can't fully compensate for a ping that fluctuates too much. HSR prefers solid ping levels that don't change much.
#12
Posted 26 February 2015 - 10:01 AM
#13
Posted 26 February 2015 - 02:43 PM
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