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Make Clan Pods Carry Future Quirks That Do Not Relate To What They Have Slots For.


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#1 Gumon Choji

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Posted 25 February 2015 - 12:46 PM

Here is my idea to make clan quirks fun given some other posts. Lets change the clan meta of the game a bit why not give clan pods quirks that do not relate to what they carry. For example a pod with missile slots only gets a boost to ballistics. A ballistics slot gives missile quirks. An energy pod gives and AMS bonus and and so on. Make clans be rewarded for unrelated pods thus increasing build diversity.

The reason is to make clan mechs more "omni" meaning that they are more universal and less role specific. Also I would be light on giving quirks to Dire wolves, Timber-wolves, hell-bringers and storm-crows. They are overused and boring. The hope should be to have players increase clan mech diversity which I think your IS passes have done. But clans need to be different. Thus an all balistic dier wolf will not get AC quirks.

Also for your sake PGI your quirks should be additive not detracting.
This is so you are not getting flame wars over nerfing. Thus building good will or rather not losing the good will being nice is getting you. Since this game is not pay to win Good will is key.





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