Possible workaround I've been rolling around in my head. Keep the hard kph limit for hit reg if needed, but have MASC due the following:
increase acceleration and deceleration
better turn radius
torso turn speed
Basically, give it the advantages of a bigger advantage besides the speed. It's not ideal, but it's better than never being able to be used ever.
Fast Mechs With Masc
Started by Hatachi, Feb 25 2015 04:47 PM
4 replies to this topic
#1
Posted 25 February 2015 - 04:47 PM
#2
Posted 25 February 2015 - 04:51 PM
So far MASC was said that it would not be made available to all chassis.
#3
Posted 25 February 2015 - 06:56 PM
Better idea:
MASC was intended as a way to save weight but maintain speed. The key advantage of that being a proportionately large payload can be equipped on such a fast delivery system. The downside being MASC offers only temporary high speed or else comes with ever increasing risk of catastrophic failure.
- Lock MASC as an option only for certain mechs/variants, like how ECM is handled
- Heavily restrict the maximum engine size allowed in said mechs/variants so that MASC+Engine+Speed Tweak does NOT exceed 170 KPH
MASC was intended as a way to save weight but maintain speed. The key advantage of that being a proportionately large payload can be equipped on such a fast delivery system. The downside being MASC offers only temporary high speed or else comes with ever increasing risk of catastrophic failure.
Edited by Pariah Devalis, 25 February 2015 - 06:56 PM.
#4
Posted 25 February 2015 - 07:03 PM
(my reply from a different topic)
how hard can MASC be to implement.
give the mech a 20-25% speed boost when using it.
set max speed at 170 no matter the engine.
give warning in mechlab if you use an engine with masc that will normaly exceed 170km/h when boosting.
example:
engine speed: 150kp/h
with masc speed: 187.5 (25% boost)
mechlab warning: this engine with masc boost exceeds 170kp/h. your speed while boosting is capped at 170km/h
using a smaller engine in it with masc can be usefull on a fast mech. Now you atleast have a choice on using masc or not instead of scrapping most mechs which carry masc stock.
done
how hard can MASC be to implement.
give the mech a 20-25% speed boost when using it.
set max speed at 170 no matter the engine.
give warning in mechlab if you use an engine with masc that will normaly exceed 170km/h when boosting.
example:
engine speed: 150kp/h
with masc speed: 187.5 (25% boost)
mechlab warning: this engine with masc boost exceeds 170kp/h. your speed while boosting is capped at 170km/h
using a smaller engine in it with masc can be usefull on a fast mech. Now you atleast have a choice on using masc or not instead of scrapping most mechs which carry masc stock.
done
Edited by mark v92, 25 February 2015 - 07:04 PM.
#5
Posted 26 February 2015 - 12:12 PM
Pariah Devalis, on 25 February 2015 - 06:56 PM, said:
Better idea:
MASC was intended as a way to save weight but maintain speed. The key advantage of that being a proportionately large payload can be equipped on such a fast delivery system. The downside being MASC offers only temporary high speed or else comes with ever increasing risk of catastrophic failure.
- Lock MASC as an option only for certain mechs/variants, like how ECM is handled
- Heavily restrict the maximum engine size allowed in said mechs/variants so that MASC+Engine+Speed Tweak does NOT exceed 170 KPH
MASC was intended as a way to save weight but maintain speed. The key advantage of that being a proportionately large payload can be equipped on such a fast delivery system. The downside being MASC offers only temporary high speed or else comes with ever increasing risk of catastrophic failure.
That doesn't work with how PGI handles heat-sinks, though. If they included all of the required ten inside of the engine, maybe you'd free up slots on something like the Locust to do it. Even then, though, the ton it would take to mount it on the Locust (which does eventually get MASC) robs you of any advantage you sought to gain by using that smaller engine in the first place. Unless they put some unholy good quirks on that variant, there'd be no reason not to take one of the existing variants instead. I mean, seriously, you can't get better firepower out of an LCT than the LCT-1E with six mediums without making a huge sacrifice in armor, and MASC wouldn't change that unless you also drop way down to an XL145. I don't know about you, but I think I'd rather have the 'Mech that can run at 160 all the time than the one that runs at 130 most of the time and at 170 only in bursts. Avoiding getting shot at all is better defense than armor .
For the heavier Lights, they already aren't starved for firepower except when the hard-point quantity is simply anaemic.
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