the only thing from the OP which I cannot see an in indeapth answer to is about an unlock system
there is a system to unlock Modules, the modules are late game content and each gives you a slight advantage, however certain combinations can be quite powerful especialy in conjunction with other equipment or Mech quirks.
To unlock a module you spend GXP which is slowly accumilated every match, I think at a rate of about 5% of Mech XP
(you can convert Mech XP to GXP at a cost of 1 MC for 25 XP, 50 when on sale which happens about every 3 months, I do this because my facorate Mechs are mastered and have earned in some cases hundreds of thousands of XP)
there are 3 basic types of module;
Weapon,
Range Modules and Cooldown Modules (rate of fire increase) are available for most weapons, there are multiple tiers for each module, you unlock the module with GXP (500 tor level 1 up to 900 for level 5), then purchase the Module, 2 million cbillls each, if you purchase a low level module it levels up as you unlock the higher levels2.
There are seperate modules for Clan and IS weapons, and the module only applies to the exact named weapon, so if you unlock ER Large Laser Range it only applies to the IS ER Large Laser, not the Large Laser, Large Pulse Laser or any of the Clan Lasers, and if you unlock the CL ERS Laser range it only applies to the Clan ER Small Laser not the IS small laser or the IS or Clan Small Pulse Laser.
Mech
these modules are not related to a specific weapon, they offer a specific perk to a Mech, things ranging from Advanced Zoom (a large zoom box which you can activate) to sensor improvements and stealth among others, these ones are rather expensive, usualy costing 12,000 GXP and upto 6 million Cbills (more than the cost of some Mechs)
Consumable
cover things like coolent, air and artillary strikes, UAVs (which reveal every enemy Mech within about 200m to your entyre team), all are unlocked already but you can upgrade them with GXP, the upgraded versions are functionaly identical to MC versions. Unlike the other module types, consumables are consumed on use so need purchasing each match
due to the fact that outfitting Mechs with a complete set of modules will usualy cost several times the total cost of that Mech people will oftern swap modules between Mechs, I rename my Mechs with the modules equiped to them to help me find them. for a long time Advanced Zoom (relitavely cheep at 2,000,000 cbills) was the only module I had multiples of.
each Mech has a number of module slots, oftern 2 consumable, 2 weapon and 1 Mech but hthis varies for each Mech varient, with "better" Mechs oftern getting less slots and "worse" Mechs usualy getting more. the final skill to Master a Mech gives an extra Module slot which can mount ether a Mech or weapon Module.
Edited by Rogue Jedi, 26 February 2015 - 01:41 AM.