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Aren't You A Little Tall For A Cauldron-Born?

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#21 Bishop Steiner

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Posted 26 February 2015 - 06:02 AM

View PostStefka Kerensky, on 26 February 2015 - 12:16 AM, said:

Totally agree.

I hope in the game its legs will appear different.
Being tall means being easy targeted and hit. And less cover.

Really hoping about this, which would be correct.

Posted Image

silhouette on your mockup is so wide it'd far easier to hit than the TW. Tall is not really bad. Tall and Wide, is.

#22 STEF_

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Posted 26 February 2015 - 06:06 AM

View PostLily from animove, on 26 February 2015 - 04:41 AM, said:


you even have been very nice to the CB, because I guess he gets more TBR/MDD styled legs than actually NVA/SCR ones.

so can you put the chassis you have there on a TBR base pelase?
Because in the concept art the missile rack is at the same hight as the tbr's missile rack, so they gonna be the same height.
I mean yes by design, the upper tight looks like SCR/NVA ones, but hip hieght and mech height are TBR level.

Posted Image

the cam view is vey horizontal, and the CB is a tiny bit closer, so maybe the missile rack will be a bit lower, yet the hips seem to be on Tbr level height

I just wonder of the "shoulder" part is going to be arm or Sidetorso

This comes with timber legs.
Posted Image

I must say again that Alex concept is, yes, cool, but I'm worried about 2 thing:

1) tro design must look funny for somebody, but that is the ebon jag since always: it is "short", or better, it's legs aren't in tiptoe posture.

2) being "shorty" is an indisputable advantage in the battlefield.
Let's remember that, despite its great weaponry, it will have the armor of a 65 tonner: catapult/jager/thunder, no more nor less. Ok, hitboxes are the most important thing, BUT it will always have the armor value of those mechs.
So, I really hope our jag will not be as tall as the other clan heavy.

#23 STEF_

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Posted 26 February 2015 - 06:09 AM

View PostBishop Steiner, on 26 February 2015 - 06:02 AM, said:

silhouette on your mockup is so wide it'd far easier to hit than the TW. Tall is not really bad. Tall and Wide, is.

You surely remember your work on mad dog's legs.

I largely prefer your mad dog instead of the one we have....

edit: yes, wide is bad, but I've done those pics in 10 seconds :D

Edited by Stefka Kerensky, 26 February 2015 - 06:11 AM.


#24 Bishop Steiner

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Posted 26 February 2015 - 06:13 AM

just wish it felt thicker and heavier...CauldronBorn is described as being super tanky, unstoppable zombie mech.... this looks too....sleek and fancy to really work for me.

Ah well, not ordering this Wave anyhow, so I guess it don't matter.

#25 STEF_

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Posted 26 February 2015 - 06:15 AM

View PostBishop Steiner, on 26 February 2015 - 06:13 AM, said:

just wish it felt thicker and heavier...CauldronBorn is described as being super tanky, unstoppable zombie mech.... this looks too....sleek and fancy to really work for me.

Ah well, not ordering this Wave anyhow, so I guess it don't matter.

Ask Ilya... what does he think about wave 3?

#26 Talynn DeRaa

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Posted 26 February 2015 - 06:57 AM

I'm starting to find it a bit of a headache to understand what the hell is going on.

You guys are saying the Cauldron Born looks too tall, yet you use the Mad Dog / Timber Wolf legs in your mock-up which props that thing up -way- too high, when the concept art is clearly using Storm Crow / Nova legs. It even has the same double leg joint system. If that is so, the thing will be plenty short and very well capable of maintaining a low visibility profile until it pops out and starts shooting things. Think of it as a Clan version of a Dragon. it'll probably be no taller than it.

Edited by Talynn DeRaa, 26 February 2015 - 06:58 AM.


#27 Butane9000

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Posted 26 February 2015 - 07:04 AM

Easy fix. Have it simply lower itself when it's standing or resting in one position.

#28 Fate 6

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Posted 26 February 2015 - 07:07 AM

View PostEl Bandito, on 26 February 2015 - 01:00 AM, said:



Oh God. Not another T-Wolf-esque bunny hopping BS mech...

It doesn't have JJs.

It's going to be the balanced Timberwolf we've all wanted - hopefully good hitboxes based on the concept, even better hardpoints than the Timberwolf, decently armored but not 75 tonner armor, and no JJ spam.

View PostStefka Kerensky, on 26 February 2015 - 06:06 AM, said:

This comes with timber legs.
Posted Image

I must say again that Alex concept is, yes, cool, but I'm worried about 2 thing:

1) tro design must look funny for somebody, but that is the ebon jag since always: it is "short", or better, it's legs aren't in tiptoe posture.

2) being "shorty" is an indisputable advantage in the battlefield.
Let's remember that, despite its great weaponry, it will have the armor of a 65 tonner: catapult/jager/thunder, no more nor less. Ok, hitboxes are the most important thing, BUT it will always have the armor value of those mechs.
So, I really hope our jag will not be as tall as the other clan heavy.

You can tell by the upper part of the legs in the concept that it has the Stormcrow/Nova legs, meaning it will get reasonably sized legs.

#29 Andi Nagasia

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Posted 26 February 2015 - 07:12 AM

View PostTalynn DeRaa, on 26 February 2015 - 06:57 AM, said:

I'm starting to find it a bit of a headache to understand what the hell is going on.

You guys are saying the Cauldron Born looks too tall, yet you use the Mad Dog / Timber Wolf legs in your mock-up which props that thing up -way- too high, when the concept art is clearly using Storm Crow / Nova legs. It even has the same double leg joint system. If that is so, the thing will be plenty short and very well capable of maintaining a low visibility profile until it pops out and starts shooting things. Think of it as a Clan version of a Dragon. it'll probably be no taller than it.

i dont understand as well,

I mean i made the Below Concept based on how big it could be with what Parts i saw it had in the Art,
Posted Image
(this is just a Quick Mockup= Legs=SCR, Body=NVA, Arms=WHK, ST=TBR))(Link Here)

But it seems people ether think it is,
1) too Tall,
2) too Short,
3) it needs MDD/TBR Legs,
Personally i cant understand it,

I mean i feel its most Likely going to be larger than the NVA, but smaller than the TBR,
Cant we just be Happy with a Medium the size of a Heavy(NVA) & a Heavy the size of a Medium(EBJ)?

my Concept does look Cool if though,
cant wait to do the ShadowCat when its Art comes out,
Edit- Spelling

Edited by Andi Nagasia, 26 February 2015 - 07:16 AM.


#30 Talynn DeRaa

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Posted 26 February 2015 - 07:16 AM

View PostAndi Nagasia, on 26 February 2015 - 07:12 AM, said:

i dont understand as well,

I mean i made the Below Concept based on how big it could be with what Parts i saw it had in the Art,
Posted Image
(this is just a Quick Mockup= Legs=SCR, Body=NVA, Arms=WHK, ST=TBR))(Link Here)

But it seems people ether think it is,
1) too Tall,
2) too Short,
3) it needs MDD/TBR Legs,
Personally i cant understand it,


That mock-up is a close representation, yet people are treating it like its the real deal, which it clearly isn't. And honestly if you compare the size of that mock-up to the Dragon, it -perfectly- matches. Hell, if you take no missile packs, or use strictly Gauss Rifles, the thing will be even -shorter- than the Dragon.

#31 ScorpionNinja

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Posted 26 February 2015 - 07:18 AM

I agree with the OPer* this mech based on the Art we see, is too TALL compared from the Battletech version.

But, I have a feeling that this mech WHILE WALKING/RUNNING will be Tall, but when you come to a ALL STOP hiding behind cover, the mech will go into a RELAXED postion and Mimic the OG Battletech Art!!!

Mark my Words, can anyone else IMAGINE what I see???

#32 Satan n stuff

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Posted 26 February 2015 - 07:23 AM

View PostButane9000, on 26 February 2015 - 07:04 AM, said:

Easy fix. Have it simply lower itself when it's standing or resting in one position.

And that will never ever be exploited. :rolleyes:

#33 Andi Nagasia

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Posted 26 February 2015 - 07:27 AM

View PostTalynn DeRaa, on 26 February 2015 - 07:16 AM, said:

That mock-up is a close representation, yet people are treating it like its the real deal, which it clearly isn't. And honestly if you compare the size of that mock-up to the Dragon, it -perfectly- matches. Hell, if you take no missile packs, or use strictly Gauss Rifles, the thing will be even -shorter- than the Dragon.

yup, but even though its not the real thing, if they offered a it,
a NVA(With Endo, No JJ, and WHK arms)(giving it +5Tons) i would totally throw 42000MC at it,

just as if they gave the KitFox a mirrored Arm Option like in some of its Media,
Posted Image
(Totally throwing 1000-1500MC at this, Make Now PGI)(KFX-Mirrored)

View PostScorpionNinja, on 26 February 2015 - 07:18 AM, said:

I agree with the OPer* this mech based on the Art we see, is too TALL compared from the Battletech version.

But, I have a feeling that this mech WHILE WALKING/RUNNING will be Tall, but when you come to a ALL STOP hiding behind cover, the mech will go into a RELAXED postion and Mimic the OG Battletech Art!!!

Mark my Words, can anyone else IMAGINE what I see???

I can, but then again im also waiting for the ability to Crotch like in past MW titles,

#34 DONTOR

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Posted 26 February 2015 - 07:36 AM

View PostBrinxter, on 26 February 2015 - 01:22 AM, said:

I am one of the people that bought the founders pack, and then just kinda lost interest.
Haven't activated my timebank, and spent only a moderate bit of my MC, also played like 70-80 matches in total i think.

The one thing i've been waiting for, was this mech, it has always been my favorite, and i was giddy when it was announced.
Yes, i expected it to look a little different, but this hardly resembles the original at all.

So, i WANT to like it, but i will wait untill i can buy it with MC, since i am sure as hell not confident enough to spend any more money on MWO then i have already have.

Only time will tell i guess.



#35 STEF_

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Posted 26 February 2015 - 07:41 AM

View PostAndi Nagasia, on 26 February 2015 - 07:12 AM, said:

i dont understand as well,

I mean i made the Below Concept based on how big it could be with what Parts i saw it had in the Art,
Posted Image
(this is just a Quick Mockup= Legs=SCR, Body=NVA, Arms=WHK, ST=TBR))(Link Here)

But it seems people ether think it is,
1) too Tall,
2) too Short,
3) it needs MDD/TBR Legs,
Personally i cant understand it,

I mean i feel its most Likely going to be larger than the NVA, but smaller than the TBR,
Cant we just be Happy with a Medium the size of a Heavy(NVA) & a Heavy the size of a Medium(EBJ)?

my Concept does look Cool if though,
cant wait to do the ShadowCat when its Art comes out,
Edit- Spelling

I pick your moke-up, but I streched the legs more, making the jag shorter than in your pic

#36 STEF_

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Posted 26 February 2015 - 07:46 AM

View PostMeiSooHaityu, on 26 February 2015 - 03:17 AM, said:


The real issue may lie in the fact that FASA didn't take scaling for a FPS into consideration when it designed it's mechs for a board game.


That's for sure!

#37 Tarogato

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Posted 26 February 2015 - 08:12 AM

@concept art:

Legs are too straight. Same problem as the Maddog. Exactly the same problem. The joints just need to be bent more.

#38 Dino Might

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Posted 26 February 2015 - 08:20 AM

I really like the concept art because the hips are narrow. Wide hips, like mocked up above, will make me not want to play it. Not a gameplay issue, purely aesthetic. I think the concept art looks amazing. Maybe make it more squatty, but if my options are tall legs or wide hips, I'll go tall legs any day of the week and twice on Sunday.

#39 Kristov Kerensky

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Posted 26 February 2015 - 08:29 AM

The Cauldron Born suffered the same mistake in the TRO that the Nova did, the legs connect directly to the body, and the art shows the legs in the crouched position, something you can do in BTech and even in some of the previous MW titles, but not in MWO.

As to the height, I believe the Mech is supposed to be around 11m tall, it is like a Hummer, it LOOKS short due to the width, it's an optical illusion due to proportions.

MWO has the scale of the Mechs all fubar in many cases, Commandos are NOT half the height of an Atlas, nor are Spiders and Ravens, and other Mechs are too short as well. Size doesn't determine height, it's just the mass, not the volume. Shortest Mech is 9m, and that's actually a Medium, not a Light, the Nova. I think I understand why PGI did the scaling the way they did, a Light that is as tall as a Centurion but has half the armor, even with speed, is just an easy kill. Oddly enough, that's pretty much how it works out in BTech, go figure. For a video game, that doesn't work well, so..play havoc with the scale and make Lights little and go from there. It's all messed up but if it works for game balance, wth right.

#40 Jetfire

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Posted 26 February 2015 - 08:45 AM

View PostEl Bandito, on 26 February 2015 - 01:00 AM, said:



Oh God. Not another T-Wolf-esque bunny hopping BS mech...


No JJ's by my count.





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