Lance425, on 26 February 2015 - 10:44 AM, said:
The amount of people running $4000 systems will be very low because... well... Not many people have $4000 to spend on a computer. Hell a large portion of the player base probably doesn't have that much to spend on a car! That is why it is not an issue.
You are just coming off as whiny Claviger and your late 2013 sig isn't helping.
Keep churning out mechs, maps, and optimize as you go PGI.
My late 2013 sig still applies to the game, so I don't really care if it is "isn't helping".
The reason I posted is because I would like to know, on a PC that is nearly money is no object, why does the game still run like utter garbage band why hasn't the company done anything to fix it? Other, newer, much more graphically intense games, that look a decade newer than MWO run fluidly, yet MWO struggles like nothing I have ever seen.
Would just like to know from PGI why does MWO run so terribly compared to AAA titles that use far more demanding engines behind their games?
Witcher 2 with Ubersampling and everything else at max RUNS FASTER THAN MWO DOES.
joelmuzz, on 26 February 2015 - 02:16 PM, said:
Particles are CPU based and it doesn't help that PGI are overusing them (smoke and steam coming from everywhere).
Basically best performance is gained by a big i7 and not GPU, $100 GPU can do as well as top shelf because of CPU bottlenecking.
Holy shittake mushrooms, someone can give an answer that is not trouble-shooting me or my pc.
Thanks! Now I know exactly what to target when stripping all the **** away from the game in the ini file.
Edited by Claviger, 26 February 2015 - 02:29 PM.