Lrm's Viable Now?
#1
Posted 26 February 2015 - 12:27 PM
Or are they sill crap?
#2
Posted 26 February 2015 - 12:37 PM
I sometimes run IS LRMs in PUG drops and at least at my Elo, they're viciously effective on big 'Mechs caught out of damage, especially on certain maps (cough, Caustic). I find them much less useful in urban/high cover maps (River City, Frozen City, Crimson Strait, Mining Collective, and Viridian Bog), somewhere in between everywhere else.
It's been awhile for me to run in the group queues and I haven't touched CW, but scuttlebutt is that you're better off using the tonnage for something else there. Only at the lower levels of group play did I see LRMs when I was doing groups back in November/December.
#3
Posted 26 February 2015 - 12:39 PM
Group A) LRMs are OP and on 70% of all mechs and ruin the game
Group B ) LRM's are a waste of tonnage, not used in competitive play and just about any other weapon you bring is better.
Then in the middle - PUG usage they can be good or bad, depends on the team and the map.
Edited by EgoSlayer, 26 February 2015 - 12:39 PM.
#4
Posted 26 February 2015 - 12:39 PM
group queue they are tough to use more often than not. really depends on who you drpo with/against.
#5
Posted 26 February 2015 - 12:39 PM
#6
Posted 26 February 2015 - 12:40 PM
I'm also of the mind that you really shouldn't rely solely on LRMS and should have some reasonable backup weapons.
Edited by Nori Silverrage, 26 February 2015 - 12:41 PM.
#7
Posted 26 February 2015 - 12:41 PM
wintersborn, on 26 February 2015 - 12:27 PM, said:
If you are a good player, anything is viable. I have zero issues using LRMs.
#11
Posted 26 February 2015 - 03:37 PM
wintersborn, on 26 February 2015 - 12:27 PM, said:
Or are they sill crap?
I find their usefulness to vary. Sometimes you can get kills or just shake the daylights out of an enemy, other times it works well as a suppression weapon. I can't tell you how many times I've gotten that Atlas / Whale / Krab to duck under cover just by direct firing. I don't score a hit (usually), but I can help out the team that way.
If the idea is "megakill", don't bother. But, yes, they can be useful.
#12
Posted 26 February 2015 - 04:16 PM
#13
Posted 28 February 2015 - 01:31 PM
I liked to play support in this game but got bored and pissed at the "Development" so I left. Before finding out that I liked the long range support due to its challenge etc. I ran lights and could always play this game like a shooter with better scores but there are better games for that kind of play.
So my only interest in checking back with the game at all Is if that role is viable as a solo player.
If anything has changed (new mechs, buffs etc.) can someone recommend a good mech/build. Or is it not worth trying if I have already maxed out my old Stalkers and Catapults ?
Thanks for the replies.
Edited by wintersborn, 28 February 2015 - 01:32 PM.
#14
Posted 28 February 2015 - 01:40 PM
Clan LRMs are worse because they fire in a stream so AMS can shoot them down easier.
#16
Posted 28 February 2015 - 03:08 PM
#17
Posted 28 February 2015 - 03:11 PM
The only time I've ever seem LRMs become OP is when they take off Kitfoxes legs. They often only take the legs off without seriously removing top armor, because the point of aim for LRMs is too low on that mech.
#18
Posted 28 February 2015 - 03:16 PM
#19
Posted 28 February 2015 - 03:18 PM
#20
Posted 28 February 2015 - 03:50 PM
A single launcher can give you some assists for bonus cash but won't do much actual damage and cost you a potential SRM.
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