Ceneakor, on 02 March 2015 - 10:40 AM, said:
Having no 'win' requirement made the quality of matches so bad ...
The main things I seen are suicide rushes that cause the your team to lose because half the team just died in the first few minutes by runing straight into the enemy team looking for their kill, shot blocking by standing in the way of other people's line of fire, and finally kill stealing.
Why don't you change the format, drop the 'kill' requirement and make it 3 or more assists and a win for a point.
Because then it becomes the LRM-pocalypse. I think the best way is to either use match score, OR use the Cbill/XP system to give points based on all these in-match achievements (I.E. kill most damage, point capture, spotting assist, ect) That way people just keep playing their prefered mechs and play style and still et points for the event. No need for anyone to change (sometimes to the extreme) tactics.
WARCOCK, on 02 March 2015 - 10:43 AM, said:
Or again, problem solved if time extended into the weekdays, or over the course of two weekends. Pretty reasonable solutions imho.
It's a win-win. PGI gets the increase in player activity. Player base feels good about the game.
As someone who has to work weekends, I give this a +1! extending into weekdays would be fine. And if they ran an event over, say 2-4 weekends. They could save themselves some of the giveaways.
For example, from friday-monday each weekend for a month you gain points towards a free mech. You can only get ONE free mech. BUT each weekend some of the smaller prizes refresh, like 3 days of premium, consumables ect.
So people that grind the first weekend and get the mech still have a reason to play on the weekends (premium time consumables ect.), And people who have busy weekends get a whole month to slowly chip away at getting the free main prize.
Edited by Punk Oblivion, 02 March 2015 - 11:12 AM.