

Who Can Carry 8 People On Their Team Doing Less Than 200 Damage?
#1
Posted 23 February 2015 - 02:03 PM
#2
Posted 23 February 2015 - 04:46 PM
Then your question.... that magic number 8. I have 1 screenshot of 8 not picking up 200 damage in the group queue and I doubt I have had another game with 8, or I probably would have taken a screenshot. That screenshot is from September 22, 2014.
I also have a solo game screenshot from September 1, 2014, though it technically doesn't qualify because a 7 were below 200 damage while an 8th player hit 200 damage on the head. I think that yes it is very hard to win when 8 players don't break 200 damage. It's so rare for me that I still recall both those games pretty clearly.
Not blacking out names because this isn't to make anyone feel bad (and I'm feeling lazy today), it's just how the games turned out.
Group

Solo

Other than those yeah I feel your pain. I've had some long streaks where it felt like it was me and maybe one other player on my team vs. the whole enemy team. In the end you can only do what you can do; a good portion of the match outcome is outside of your control.
Edited by Divine Retribution, 23 February 2015 - 04:58 PM.
#3
Posted 23 February 2015 - 08:22 PM
Zolaz, on 23 February 2015 - 02:03 PM, said:
(sarcasm)For all of us that cannot seem to break 200 and not as good as you I apologize for not being so good that I have to look down upon those who cannot break 200.(/sarcasm)
@ DR
it seems sometimes it cannot happen, there has been times I broke 200+ and times I managed to break just below 100 points of damage.
my Damage rate varies these days because I am still not use to using lasers over missiles. my Adder I use use to mount mainly LRMs with a medium laser thrown in and people started to whine about how being a missile boat I lack anything else.
so I went with dual heavy lasers and reduced my missile racks by half as well as ammo and now I hear people ******** about how I am no longer doing heavy damage these days.
I am so use to LRMs that at least I am TRYING to use different weapons but it seems I am damned if I do and damned if I don't.
also there are maps that do not do well will some builds, like the swamp as I heard a few talk about how their build does not do well in such an environment or other variables that could cause a low damage score.
maybe the 'terrible' players he is getting are new or they are still having trouble with learning and getting use to everything, who knows.
some have a faster grasp at things than other which doesn't make them bad players just those with different learning speeds.
which all of that doesn't seem to registered with some people or they don't care.
Edited by VinJade, 23 February 2015 - 08:30 PM.
#4
Posted 24 February 2015 - 12:57 AM
VinJade, on 23 February 2015 - 08:22 PM, said:
A major part of being a good MWO player is picking and building your mech. How to build your Adder? Short answer: don't. Wait for quirks.
You want to know how to do more than 200 damage per game? Build a mech that can deal 200 damage within 10 seconds.
#5
Posted 24 February 2015 - 06:56 AM
as far as I am concerned I did just fine with my first build with all missiles as I easily did 200+ damage with a solid lock on an enemy mech than I ever did with the Laser/Missile Combo.
still people need to understand that not everyone can deal as much damage all the time and I am sure that those who moan about everyone else I am sure they don't always break the 200+ mark 100% of the time.
#6
Posted 24 February 2015 - 06:59 AM
#7
Posted 24 February 2015 - 09:31 AM
More than ELO some factors can influe the game conclusion:
Number of clan/IS mechs in each team...
Number of ecm mechs.
How many people with less than 10-100-1000 game in each team.
How many people with more than 5000 kills in each team.
A very good player who deal good damage score and kills, should have a low ELO.... you only have to lose your games for this ....
In opposite a very bad player with low damage and kills amount should have a good ELO ( like thoses cappers with 0 damage but 3-10 cap points in conquest mode, some people like playing MWO like they play mario kart, lap race around map )
Also in my opinion ELO is overrated for even a match.
I talk only for solo Queu ... group queue is a bit different...
Last thing, maps have two side for spawning zone in assaut and skirmish.... some side are much easier to play for bad or non-aware players ( cause high ground in many case ) like alpine map, river city, bog map, canyon in assaut ...
Also if you cumulate bad MM, bad meta, bad side of map ok you are doom you even don't need to play this....
Edited by Idealsuspect, 24 February 2015 - 09:36 AM.
#8
Posted 24 February 2015 - 09:37 AM
#9
Posted 24 February 2015 - 01:14 PM
And don't forget about incoming damage, those guys distract and tank the enemy so you can take them apart, eor damage values alone mean nothing in that regard.
#11
Posted 24 February 2015 - 03:21 PM

#12
Posted 24 February 2015 - 05:33 PM
I agree 100%
to me it seems to be more Paid players Vs. free players thing.
after all the one moaning about it is a founder who had years of game play under his belt to get as good as he is and most likely all of his mechs have module to make it easier for him to deal better damage(which he earned with his money/exp).
it will take time for new players or those who only had less than 10% of the time to play that they have to get close to their exp/skill level.
and as I said before it also comes down to learning level of players. some learn faster while others learn slower.
and people shouldn't look down upon those with such a low learning curve and those people are not bad or terrible players and to call them that is an insult to them.
also those who tend to look down upon them have forgotten what it was like to be new and was still learning the ropes.
#13
Posted 24 February 2015 - 11:12 PM
This is often the case with good Assult pilots. In a good group, they are devastating and can consistently drop 800 - 1100 damage. Same mech in a bad group who runs off and leaves them to fend for them selves and has zero light suppression in play and the Assults are often isolated and slaughtered.
You don't need to put out big numbers, but please play smart and FFS support your fatties rather than run off as a solo act.
#14
Posted 25 February 2015 - 12:06 AM
Kmieciu, on 24 February 2015 - 12:57 AM, said:
You want to know how to do more than 200 damage per game? Build a mech that can deal 200 damage within 10 seconds.
200 dmg in 10 sec? Maybe with a one trick pony but impossible with serious builds. You get ~15dps with some chassis but NOT Adders.
#15
Posted 25 February 2015 - 12:32 AM
o0Marduk0o, on 25 February 2015 - 12:06 AM, said:
Maybe not in a light mech, but a humble Hunchback-4SP reaches 20,7 DPS/9 DPS sustained (10.5 seconds to overheat). With a standard engine and 89 kph it's really tough NOT to do 200 damage in a match :-)
As for lights, they are IMHO not that great for a new player. Especially not the Adder. Huge, slow and underarmored. No meaningful quirks. And you can't even poke with those low-slung arms.
Try Raven 2X: 2xLL+2xML. Check out it's quirks. It's freaking godmode compared to an Adder.
It can carry.
Edited by Kmieciu, 25 February 2015 - 01:25 AM.
#16
Posted 25 February 2015 - 02:18 AM
I have also won a match without even seeing an enemy (my first ever match on Alpine Peaks, conquest back when the map was first released, 8v8 I was in a Cicada, nothing else on my team was lighter than 50 tones, I capped while the rest of the team got wiped out, I got 4 points and we won through cap), similar situations have happened many times.
damage is not that great an indication of someone’s contribution, 33 damage in the correct place (head hitbox) will kill any Mech, I have seen people on the winning team break 500 damage with no kill and 1 assist, this means he\she spent most of the match in a dual against a single Mech, and did not kill it, is this more helpful to the team than a Spider that did 150 damage while providing an ECM umbrella to the team?
if the whole team are skilled players then you should not see many people with more than 250 damage because 150 damage is enough to destroy the CT of any Mech.
If 8 players have less than 200 damage but 1 kill and multiple assists then your team has done extremely well, if those 8 people have less than 200 damage, with 0 kills or assists then more likely than not the enemy team outplayed you, that does not mean those 8 were bad players just unlucky that time.
I prefer Lights and Mediums, about 1 match in 3 I fail to get 200 damage, about 1 in 300 I will get 0 damage, and about 1 game in 5 I will break 500 damage (unless in a Timber Wolf in which case it is half or matches). Do you think those stats make me a bad player?
Edited by Rogue Jedi, 25 February 2015 - 07:14 AM.
#18
Posted 25 February 2015 - 02:22 AM
Kmieciu, on 25 February 2015 - 12:32 AM, said:
As for lights, they are IMHO not that great for a new player. Especially not the Adder. Huge, slow and underarmored. No meaningful quirks. And you can't even poke with those low-slung arms.
Try Raven 2X: 2xLL+2xML. Check out it's quirks. It's freaking godmode compared to an Adder.
It can carry.
I was thinking about Clan mechs and not super quirked IS machines.

#19
Posted 25 February 2015 - 02:23 AM
Wildstreak, on 24 February 2015 - 03:21 PM, said:

In a game where your only objective is to kill the enemy it is a perfect idea. And please, don't start the "but, but, assault, conquest" story.
#20
Posted 25 February 2015 - 03:13 AM
Random Carnage, on 24 February 2015 - 11:12 PM, said:
This is often the case with good Assult pilots. In a good group, they are devastating and can consistently drop 800 - 1100 damage. Same mech in a bad group who runs off and leaves them to fend for them selves and has zero light suppression in play and the Assults are often isolated and slaughtered.
You don't need to put out big numbers, but please play smart and FFS support your fatties rather than run off as a solo act.
This is the gist of it right here. I rarely pilot assault mechs any more in solo queue. It's just not worth it. 90% of the time I'm left behind, or even worse, I'm the only jagaloon who makes a push against the enemy even though I specifically say I'm going to make a push ahead of time. That rare 10% of the time though and people actually listen / back me up it's a great time win or lose.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users