Ikarus Sharvas, on 27 February 2015 - 10:18 AM, said:
I see, thanks for clarifying this. The thing is why i was wondering about standard heat sinks is that double heat sinks are only 40% better, but take double space. Neglecting tha mass problems havind 2x standard heat sinks should give better heat efficiency than 1x double
Edit:
Also, on the same topic. Changing omnipods seems a very "odd" decision made by PGI. For example, i have strormcrow prime, why should someone buy another mech (stormcrow D variant for exmaple), if you can change omnipods on PRIME variand and make it a D variant. (ignoring the ability to research mech skills ofc)
On these topics:
It's far more complicated than that on heatsinks.
By technicality, a "true double heatsink" in MWO is actually a quad heatsink (due to increasing both cooling ability per second + threshold; where tabletop ones improved your cooling ability per 10 seconds [and due to that 10 seconds of cooling being done in one spurt instead of per second, you could say it either increased your cooling or your threshold but it does not actually do both in TT]). That said a 1.4 heatsink is actually "2.8" if you were to compare it to TT, which is why a lot of the stuff we get away with in MWO can happen at all, when in TT the MWO laser vomit meta would be laughable trash.
That said...
If you have a 250 engine, you get 10 "true doubles" (quads).
Even then, if your mech is elited you get 15% better cooling and 20% better threshold, ultimately up to 17 DHS can compare to 17 true DHS but only once you are elited. (Conversely and hilariously, 36 SHS is actually as powerful as 41.4 SHS [which is more powerful than 72 tabletop SHS] due to those same 'elite skills', but you'd be hard pressed to find tonnage for 36 tons of heatsinks).
What sucks is this, and it's why lights have trouble with viability.
If you have a 225, you only get 9 true doubles.
If you have a 200, you only get 8 true doubles.
175, 7 true doubles.
150, 6... etc, etc, etc.
Here's a reference to see how convoluted it all is.
http://keikun17.gith...heat_simulator/
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I perfectly agree. PGI did it because they didn't want to change the skill tree or the amount of cbills you need to burn to get those mechs (which is to make the overall costs comparable to IS mechs and what's spent on them).
A much more sensible solution would have been to triple the requirements to unlocks (or set them up in 3 stages of partial skills) to the skill tree, and have each be a single mech with the Omnipod parts and the parts you attach would just set the letter designation (if even bothering with it). After all, unlike Battlemechs which come off the factory line with different factory made variants, Omnimechs are literally built as a single mech with interchangeable mounts (not entire limbs just interchangeable mounts).
Edited by Koniving, 27 February 2015 - 11:48 AM.